Hello everyone,
So first off I'm still on my first adventure with my little alchemist, but I have a pretty decent idea of which direction I plan for his story to go. As much as I enjoy bombs and transforming myself into a hulking monster of doom, I am hoping that I can make my guy more of an "engineer" almost. The idea is to have him use constructs that he "built" as he grows in level and such. The only problem I am having is figuring how I want to go about this with not being able to actually construct in LPF. I looked at maybe doing Animate Object with permanancy to go about this a round about way, but this would require me to take classes that I don't think will go along with my story. Any advice or ideas on this would be great though I know I have a bit I'm sure before I can actually make hulking golems, I would like to have a clearer path for Devlin before I get to far along in his story.
Thanks for the help
So first off I'm still on my first adventure with my little alchemist, but I have a pretty decent idea of which direction I plan for his story to go. As much as I enjoy bombs and transforming myself into a hulking monster of doom, I am hoping that I can make my guy more of an "engineer" almost. The idea is to have him use constructs that he "built" as he grows in level and such. The only problem I am having is figuring how I want to go about this with not being able to actually construct in LPF. I looked at maybe doing Animate Object with permanancy to go about this a round about way, but this would require me to take classes that I don't think will go along with my story. Any advice or ideas on this would be great though I know I have a bit I'm sure before I can actually make hulking golems, I would like to have a clearer path for Devlin before I get to far along in his story.
Thanks for the help