Savage Wombat
Hero
Question - read the playtest docs but not played.
Saving Throws or whatever they're called now: To resist, say, petrification you make a CON check modified by your proficiency bonus. Correct?
If so - the wizard with the 10 Con is never going to get better at resisting petrification, 1st level or 20th, unless he's sinking level points into CON. At high levels you have the 3e problem of some characters auto-saving and others auto-failing.
Am I missing a modifier? Does the flat math just prevent this from being an issue? Is there a way for players to shore up these weaknesses in-system?
I'm thinking "magic item of proficiency" is going to be popular in this edition, myself.
Saving Throws or whatever they're called now: To resist, say, petrification you make a CON check modified by your proficiency bonus. Correct?
If so - the wizard with the 10 Con is never going to get better at resisting petrification, 1st level or 20th, unless he's sinking level points into CON. At high levels you have the 3e problem of some characters auto-saving and others auto-failing.
Am I missing a modifier? Does the flat math just prevent this from being an issue? Is there a way for players to shore up these weaknesses in-system?
I'm thinking "magic item of proficiency" is going to be popular in this edition, myself.