Here's the first draft, incorporating as much material as I could find already in play, then fleshed out with some of my own ideas. Nothing is considered original on my part: making the year a religious cycle, for example, is a common religious feature. Comments welcome--this is not considered a voting version.
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History (additional text):
Cortesia is known for her involvement in the war upon Hazagaroth, a Balor Lord. It is unclear if this happened before or after The Schism, although religious images inside the family tomb of Antonio Moretti suggest it may have been before.
see: Rodents of Unusual Size, pt 2 (
www.enworld.org/forum/showthread.php?350153-LPF-Rodents-of-Unusual-Size-pt-2)
Appearance and Emissaries:
Cortesia is usually depicted as being clothed in flowing robes or dresses. She has a calm, soothing visage and, medium allowing, is shrouded in a nimbus of light. Images of her in battle depict her with either a sword of pure light or a physical sword that projects light. There is some scholarly discussion about which depiction is more accurate.
Worshipers and Clergy: Most of the upper members of the church (clergy) are clerics. However, Paladins and Oracles are known to exist as well.
- High Priest Gui Vinezzo. Having held the highest position in the church for some 30 years, most are of the opinion he is ready to step down or pass on. They've been saying that for some time… so far, Gui is still running the church.
- Anna Kallira - Anna is the newest healing talent of Cortesia, having talents for healing, albeit only in extended rituals, outside of her range of experience. Although generally friendly, she uses her blindness as an excuse to be wholly dependent on others.
Notable Worshipers:
- Iosef Tellus (paladin)
- Mandalo Chalybis (paladin)
Colors: Red, Gold, White
Temples, Shrines and Holy Sites
The Cathedral of Glass (Incudine) - The main Temple in Venza
Skyward (Roses D'Avorio) -the previous main Temple, still where the highest rank priests still run the religion. Noted for circular design around an open central courtyard
Tritower- A small open air shrine is here with a very small stafff, sometimes as low as one acolyte
Abondoned Temple (The Gulls): Long since abondoned, site of the Graznagul Gate (in the catacombs underneath). Temporairly rededicated to Skith, until discovered by adventurers and disrupted.
see: The Green Faerie (
www.enworld.org/forum/showthread.php?291704-Living-Pathfinder-The-Green-Faerie)
Holy Texts:
"Dawn" is the primary holy text of Cortesia.
"The Divine Ledger" is associated with Cortessa, and viewed with a combination of contempt and scholarly interest.
Holy Symbol: A simple, stylized sun is all that is necessary for clerics to channel the power of the goddess. However, a pair of cupped hands surrounding the image of a young child constitute a secondary symbol commonly seen in church tapestries.
Holidays: The year is divided into an even progression of 4 religious holidays, based on the seasons. Taken in sequence, they represent a complete emotional cycle.
- Direction (Spring Equinox): The time of where new paths are chosen. Services are upbeat and parishioners make secret promises to themselves. Known for feelings of hope and renewal.
- Sunbeam (Summer Solstice): The longest day of the year, it is a day of festivities, gifts, song and dance. There is a religious undercurrent (and a message of looking forward to the Springs plans coming to fruition), but it is largely a big party. Services on this day are short and little more than a few songs. Associated emotions: Anticipation and Joy.
- Resolution (Fall Equinox): A time where plans come to fruition… or fail to do so. Services often include calls to the goddess for divine backing of the hopes and dreams of the congregation. Known for feelings of Accomplishment or Failure.
- Rememberance (Winter Solstice): The shortest day, a day of introspection and self-assessment. The faithful do not speak at any point during this day, and there is a special service with only music and gestures, where dealing with events with dignity becomes the theme. Known for the feelings of acceptance and release.
Organizations:
- The guards: A very well organized and respected guard unit protects all Cortesian properties. They are led by Anton Torelli. Other (apprentice) guards include Galin Barron and Charity. Trained almost like a military unit, Cortesia's guards form fighting phalanxes when threatened, even when in small numbers. Seasoned guards usually stand the line, while apprentice guards support them with long weapons and bows.
Note: Cortesia's guards are only allowed to carry a longsword after their apprenticeship is over. Until then, the most common weapons wielded are Shortsword, Longbow and Glaive.
- School: Education of children is available from a very early age. Although religious education is, of course, included, the Cortesian schools are well known to produce young adults proficient in a variety of subjects, including non-religious topics. Judging from the student body's wide range of socio-economic standing, it is likely some sort of subsidy is present for the poorer church members, although it is not discussed openly. The youngest 'classes' are little more than a religious day care.
Note: In rare cases, the church has basically raised children.
- Sunward: The most outwardly concerned members of the Church often find themselves allied with others of a similar interest, forming a loose-knit kinship. Little is known about them--some say they bear some kind of identifying tattoo, but nobody agrees on what it is, or where it would be found.