It's just the same as if it were a magic item that did the same thing, only this is more flavourful. I say go for it. (And if Lester doesn't want the cat, then that's his choice!
Not say you SHOULD search more, only that you could. It's up to you guys if you want to or not. (BTW using 'guys' as a generic, not assuming gender)Hmmm. We've been at this particular farm for more than a month of real time now, and we've been searching since Sept 8.
We've searched the house and the barn/animal pens and have been told that there is no noise of animals, and that the house is deserted. If there's something here for us to find, I simply do not know what we should be doing to get that information from you.
Again, it's an option. You could camp overnight at the house and attempt it in the morning if you so choose.Since the kobolds "disappeared into the night" (IC 155) before that searching, following them in the dark seems foolish. Were we supposed to chase them down?
Fair enough, that could have been handled differently.Some in the party kept an enemy alive and attempted to extract information, again without success.
Again, fair points. I will say this about this: I said before we started that the plot points would not be handed to you, that I would try my best to not put you on rails and let you do what you chose to do. I still stand by that.It's been dead end after dead end, and I am surprised that you are suggesting we keep searching at this point. What started as stops along the way have dragged us into a situation where there has been no reason for these stops. We as players should have said no to the favour of calling on the farms: our characters trying to be nice has drawn out the game for no narrative advance -- either a deserted farm, or us being driven off by people we were trying to help.
The prisoner is dead, and some people are sitting in the cart waiting to go. That's what I think is going on.