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    Waghalter (Lvl 7)



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    Help Me With My DM Screen(Basic Rules Cheat Sheet)

    I've been taking notes from the Basic Rules and will design my own Dungeon Master's Screen. This is what I have so far as a first draft. Will you make suggestions as to what rules I will put in? What is difficult to remember that isn't obvious that I should put in here?

    Actions you can take during your turn

    Attack

    Cast a spell

    Dash
    You move double your current speed.

    Disengage
    You negate opportunity attacks against you.

    Dodge
    Attacks against you are at disadvantage.
    You Dexterity save at advantage.

    Help
    You grant an adjacent ally advantage in attacking.
    You grant the ally advantage on an ability check.

    Hide
    Roll Dexterity(Stealth) versus Wisdom(Perception)
    or versus Passive Perception 10+wisdom modifier(+Perception Skill?)(+5 advantage?).
    While hidden, you attack at advantage and are attacked at disadvantage.

    Ready
    Your action becomes your 1 reaction outside your turn.

    Search(finding hidden objects)
    Roll Wisdom(Perception).
    Roll Intelligence(Investigation).

    Use an object

    Damage conditions

    Blinded
    Attacked at advantage.
    Attacks at disadvantage.

    Charmed

    Deafened

    Frightened
    Rolls at disadvantage if frightener is within line-of-sight.

    Grappled
    Speed becomes 0 ft.

    Incapacitated
    Can't take actions or reactions.

    Invisible
    Attacks at advantage.
    Attacked at disadvantage.

    Paralyzed
    Fails strength and dexterity saves.
    Attacked at advantage.
    Critically hit from melee attacks.

    Petrified

    Poisoned
    Rolls at disadvantage.

    Prone
    Crawl or stand up.
    Attacks at disadvantage.
    Melee attacked at advantage.
    Range attacked at disadvantage.

    Restrained
    Speed becomes 0 feet.
    Attacks and dexterity saves at disadvantage.
    Attacked at advantage.

    Stunned
    No actions, reactions, movement or speaking clearly.
    Fails strength and dexterity saves.
    Attacked at advantage.

    Unconscious
    Drops everything.
    Falls prone.
    Fails strength and dexterity saves.
    Attacked at advantage.
    Critically hit from all attacks.

    Death
    When a target's hit points are dropped to 0 or lower, you can choose to render the creature unconscious or kill it.
    You die if your initial damage below 0 hp exceeds your maximum hit points.
    Otherwise your hit points become 0.
    You roll a 1d20 save if you start your turn with 0 hp.
    10+ is a success.
    9 or less is a failure.
    If you take damage while at 0 hp, that is 1 failure.
    Rolling a 20 gains you 1 hit point.
    Rolling a 1 counts as 2 failures.
    3 successes, you become stable with 0 hp and won't die. You don't need to save or die.
    3 failures, you die.
    Last edited by ren1999; Friday, 18th July, 2014 at 03:07 AM.

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    Spellbinder (Lvl 16)



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    Chart of general DCs

    Skills and normally associated Abilities

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    Thaumaturgist (Lvl 9)



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    What kind of physical area are we talking about? What size X x Y would you consider normal for a DM Screen?

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    Since doing the death saves stuff may want to add 'if take crit damage while unconscious, get 2 failed saves'

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    Waghalter (Lvl 7)



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    Someone beat me to the punch and came out with a better DM Screen. But I still plan to make my own when I get a chance. I think I will work on a character generator summary too with the screen. There is no limit to the data on this screen. I'll include ability checks too.

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    Quote Originally Posted by ren1999 View Post
    Someone beat me to the punch and came out with a better DM Screen. But I still plan to make my own when I get a chance. I think I will work on a character generator summary too with the screen. There is no limit to the data on this screen. I'll include ability checks too.
    Links or it didn't happen.

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