BACKGROUND
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Charlatan :
-Proficient with Deception and Sleight of Hand skills.
-Proficient with disguise kit and forgery kit.
-False Identity
Languages :
-Common
-Elven
RACIAL FEATURES
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Human :
-All ability scores +1.
-One free language.
CLASS FEATURES
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Sorcerer :
-Hit points 1d6
-Proficient with daggers, darts, slings, quarterstaffs and light crossbows.
-Proficient with Constitution and Charisma saving throws.
-Proficient with two skills (Arcana and Intimidation).
-Spellcasting.
Sorcerous origin (Wild):
-Wild magic surge : When casting a spell of level 1 or higher, roll 1d20. If 1, roll on table for random effect. Effects can be vetoed by DM.
-Tides of Chaos : Gain advantage on an attack roll, ability check or saving throw. Requires either a long rest or, when casting a spell of level 1 or higher, a 1d20 roll. If 1, Tides of Chaos can be used again.
Font of Magic :
-Gain one Sorcery point per level to add bonuses to spells.
-Flexible Casting : Trade sorcery points for extra spell slots or vice versa.
PERSONALITY
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Trait: I'm a born gambler who can't resist taking a risk for a potential pay-off.
Ideals: Fairness. I never target people who can't afford to lose a few coins.
Bonds: Me and my family were members of the Cult of the Dragon, until our rivals in the cult arranged to wipe us out. Though they slaughtered my kin, I survived--but they think I'm dead, and now is my chance for vengeance! My hit list consists of three names: A human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. I have arrived in Greenest, knowing it's the next on the cult's list of targets.
Since I rolled a 1, I get 3+2, meaning +5 HP[/sblock]
Edit : I just thought of something. How do we handle dice rolls? Do we need an external dice roller or can we roll our own dice and just post the result?
Edit 2 : I added more details to the class features section. I had misread one of the abilities.