Tyranny of Dragons


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epicbob

Explorer
The formatting is a little clunky but it should do the job.

[sblock=Robert Weaving]
Name_______ : Robert Weaving
Alignment__ : Lawful Neutral

Class______ : Sorcerer Lv. 2
Race_______ : Human
Experience_ : 300 / 900

Proficiency : +2

STATS
=====
Strength___ : 13 (+1)
Dexterity__ : 15 (+2)
Constitution: 14 (+2)
Intelligence: 11 (+1)
Wisdom_____ : 9 (-1)
Charisma___ : 16 (+3)

Armor Class : 12
Initiative_ : +2
Speed______ : 30 ft.
Hit Points_ : 13

SAVING THROWS
=============
Strength___ : 1
Dexterity__ : 2
Constitution: 4*
Intelligence: 1
Wisdom_____ : -1
Charisma___ : 5*

SKILLS
======
Acrobatics_____ (Dex) : +2
Animal Handling (Cha) : +3
Arcana_________ (Int) : +3*
Athletics______ (Str) : +1
Deception______ (Cha) : +5*
History________ (Int) : +1
Insight________ (Wis) : -1
Intimidation___ (Cha) : +5*
Investigation__ (Int) : +1
Medicine_______ (Wis) : -1
Nature_________ (Int) : +1
Perception_____ (Wis) : -1
Performance____ (Cha) : +3
Persuasion_____ (Cha) : +3
Religion_______ (Int) : +1
Sleight of Hand (Dex) : +4*
Stealth________ (Dex) : +2
Survival_______ (Wis) : -1

EQUIPMENT
=========
Weapon______ Attack Damage Properties
======______ ====== ====== ==========
Quarterstaff +3____ 1d6+1_ Versatile (1d8)
Dagger______ +3____ 1d4+1_ Finesse, light, thrown (range 20/60)

Armor____ Armor Class Stealth
=====____ =========== =======
Unarmored 10 + dex __ -

Gear__________________ Weight
====__________________ ======
Fine clothes___________ 6 lb.
Disguise kit___________ 3 lb.
Marked cards___________ -
Arcane focus crystal___ 1 lb.
Quarterstaff___________ 4 lb.
2 daggers______________ 2 lb.
10 days of rations____ 20 lb.
10 torches____________ 10 lb.
Pouch (0.3/6 lb.)______ 1.3 lb.
Backpack (26.5/30 lb.) 31.5 lb.
-Crowbar_______________ 5 lb.
-Hammer________________ 3 lb.
-10 pitons_____________ 2.5 lb.
-Tinderbox_____________ 1 lb.
-Waterskin (water)_____ 5 lb.
-50 ft. hempen rope___ 10 lb.

Total_________________ 78.8 lb.

Capacity_____________ 195 lb.

MONEY
=====
PP : 0
GP : 15
SP : 0
CP : 0

SPELLS
======
Spells known : 2
Save DC_____ : 13
Attack______ : 5
Sorc. Points : 0/2


Cantrips_________ Level 1 (4)
========_________ =======
-Ray of Frost____ -Sleep
-Poison Spray____ -Mage Armor
-True Strike_____ -Witch Bolt
-Prestidigitation

BACKGROUND
==========
Charlatan :
-Proficient with Deception and Sleight of Hand skills.
-Proficient with disguise kit and forgery kit.
-False Identity

Languages :
-Common
-Elven

RACIAL FEATURES
===============
Human :
-All ability scores +1.
-One free language.

CLASS FEATURES
==============
Sorcerer :
-Hit points 1d6
-Proficient with daggers, darts, slings, quarterstaffs and light crossbows.
-Proficient with Constitution and Charisma saving throws.
-Proficient with two skills (Arcana and Intimidation).
-Spellcasting.

Sorcerous origin (Wild):
-Wild magic surge : When casting a spell of level 1 or higher, roll 1d20. If 1, roll on table for random effect. Effects can be vetoed by DM.
-Tides of Chaos : Gain advantage on an attack roll, ability check or saving throw. Requires either a long rest or, when casting a spell of level 1 or higher, a 1d20 roll. If 1, Tides of Chaos can be used again.

Font of Magic :
-Gain one Sorcery point per level to add bonuses to spells.
-Flexible Casting : Trade sorcery points for extra spell slots or vice versa.

PERSONALITY
===========
Trait: I'm a born gambler who can't resist taking a risk for a potential pay-off.

Ideals: Fairness. I never target people who can't afford to lose a few coins.

Bonds: Me and my family were members of the Cult of the Dragon, until our rivals in the cult arranged to wipe us out. Though they slaughtered my kin, I survived--but they think I'm dead, and now is my chance for vengeance! My hit list consists of three names: A human cultist named Frulam Mondath, a half-orc named Bog Luck, and a half-dragon named Rezmir. I have arrived in Greenest, knowing it's the next on the cult's list of targets.

Flaws: I can't resist swindling people who are more powerful than me.[/sblock][sblock=Level 2 HP]Level 2 hit points increase: 1D6+2 = [1]+2 = 3

Since I rolled a 1, I get 3+2, meaning +5 HP[/sblock]

Edit : I just thought of something. How do we handle dice rolls? Do we need an external dice roller or can we roll our own dice and just post the result?

Edit 2 : I added more details to the class features section. I had misread one of the abilities.

 
Last edited:


Jimmy Disco T

First Post
Invisible Castle seems to be the dice roller of choice on these boards, so we'll go with that.

Epicbob - you'll have to deal with wild surges at your end as I don't have the full PHB.
 


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