Homebrew Summon Monster for 5E
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    Summon Monster for 5E

    So, one of the things I "need" for 5E is some sort of summon monster spell to convert/rebuild some PCs/NPCs for the game. I'd like to take the spell back towards its 1E/2E roots, with a random monster summoned list, but incorporate 3E's pick-n-choose methodology by making it possible to manipulate the results some (using an obscure 1E rule, actually).

    I'm still in the process of reading the base rules, so any pointers/assistance/criticism is appreciated.

    -------------------------
    CONJURER PATH - Summoner

    Conjuration Savant
    As per PHB

    Monster Summoner
    Starting at 2nd level, when you cast the Summon Monster spell, you roll two d20's and take the preferred result.

    Resiliant Summons
    Starting at 6th level, any creature you summon has at least 75% of it's maximum hit points (if you are using average monster hit points, increase the hp by 50%). Likewise, if an enemy attempts to dispel your summons, you can make an Intelligence save to thwart the dispel. If you fail, your summoned creature take 1d6 damage per spell level of the enemy's dispel magic, though they are not dispelled unless they are reduced to 0 or less hit points.

    Focused Summons
    Starting at 10th level, you can change the duration of your summon monster spells to 1 minute + Concentration.

    Durable Summons
    As per PHB ability
    --------------------------------------------------------

    Summon Monster
    Casting Time: 1 action
    Range: 90 feet
    Components: V, S, M (a tiny bag and lit candle)
    Duration: 1 minute

    You summon a creature from elsewhere to do you bidding. Roll on the table below to determine the creature that is summoned. The creature obeys your mental commands to the best of its ability, even laying down its life for you if necessary.

    The spell lasts until the duration expires, you dismiss the summoned creature or it is slain. If the summoned creature dies, any of its personal possessions or traces of its existence disappear with it.

    As an optional component, if you possess a bit of a creature on the summoning list - a bit of fur or scale, nail clippings, a tooth or other such bodily sample, you may summon that specific creature. The item used in this summoning must be from a still-living specimen, and the sample vanishes at the spell's end.

    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you may choose to cast from a higher level list, double the spell's duration or double the number of creatures summoned for each slot level above 1st. You may choose to combine several different options when increasing the spell level.

    LEVEL 1 (CR 1/4)
    1) Animated Object, Flying Sword
    2) Axe Beak
    3) Bat, Giant
    4) Boar
    5) Bullywug
    6) Centipede, Giant
    7) Demon, Dretch
    8) Frog, Giant
    9) Elf, Drow
    10) Goblin
    11) Grimlock
    12) Kenku
    13) Kobold (2)
    14) Pixie
    15) Skeleton
    16) Snake, Constrictor
    17) Snake, Giant Poisonous
    18) Spider, Giant Wolf
    19) Troglodyte
    20) Player's Choice

    LEVEL 2 (CR 1/2)
    1) Ape
    2) Bear, Black
    3) Cockatrice
    4) Darkmantle
    5) Gnoll
    6) Gnome, Deep (Svirfneblin)
    7) Goat, Giant
    8) Hobgoblin
    9) Jackalwere
    10) Lizardfolk
    11) Magmin
    12) Mephit, dust
    13) Modron, Tridrone
    14) Elf Scout
    15) Orc
    16) Rust Monster
    17) Satyr
    18) Shadow
    19) Worg
    20) Player's Choice

    LEVEL 3 (CR 1)
    1) Animated Object, Animated Armor
    2) Bear, Brown
    3) Bugbear
    4) Death Dog
    5) Demon, Quasit
    6) Devil, Imp
    7) Dire Wolf
    8) Dryad
    9) Duergar
    10) Eagle, Giant
    11) Ghoul
    12) Harpy
    13) Hippogriff
    14) Hyena, Giant
    15) Modron, Quadrone
    16) Ogre, Half- (Ogrillon)
    17) Scarecrow
    18) Thri-kreen
    19) Yuan-ti, Pureblood
    20) Player's Choice

    LEVEL 4 (CR 2)
    1) Ankheg
    2) Azer
    3) Carrion Crawler
    4) Centaur
    5) Devil, Spined
    6) Elk, Giant
    7) Ettercap
    8) Gargoyle
    9) Gibbering Mouther
    10) Grick
    11) Griffon
    12) Intellect Devourer
    13) Lycanthrope, Wererat
    14) Nothic
    15) Human Beserker
    16) Ogre
    17) Orc, Orog
    18) Peryton
    19) Quaggoth
    20) Player's Choice

    LEVEL 5 (CR 3)
    1) Basilisk
    2) Beholder, Spectator
    3) Devil, Bearded
    4) Displacer Beast
    5) Doppelganger
    6) Gith, Githyanki Warrior
    7) Grell
    8) Hag, Green
    9) Hell Hound
    10) Hook Horror
    11) Lycanthrope, Werewolf
    12) Manticore
    13) Minotaur
    14) Nightmare
    15) Owlbear
    16) Scorpion, Giant
    17) Winter Wolf
    18) Yeti
    19) Yuan-ti, Malison
    20) Player's Choice

    LEVEL 6 (CR 4-5)
    1) Banshee
    2) Chuul
    3) Coatl
    4) Demon, Shadow
    5) Ettin
    6) Flameskull
    7) Helmed Horror
    8) Lamia
    9) Lycanthrope, Weretiger
    10) Naga, Bone
    11) Succubus/Incubus
    12) Giant, Hill
    13) Golem, Flesh
    14) Gorgon
    15) Hag, Night
    16) Otyugh
    17) Salamander
    18) Troll
    19) Umber Hulk
    20) Player's Choice

    LEVEL 7 (CR 6-7)
    1) Ape, Giant
    2) Chimera
    3) Cyclops
    4) Demon, Chasme
    5) Demon, Vrock
    6) Drider
    7) Galeb Duhr
    8) Giant, Stone
    9) Gith, Githzerai Zerth
    10) Invisible Stalker
    11) Mammoth
    12) Medusa
    13) Mind Flayer
    14) Oni (Ogre Mage)
    15) Shield Guardian
    16) Slaad, Blue
    17) Wyvern
    18) Yuan-Ti, Abomination
    19) Dragon, Young Black
    20) Player's Choice

    LEVEL 8 (CR 8-9)
    1) Cloaker
    2) Demon, Hezrou
    3) Demon, Glabrezu
    4) Devil, Bone
    5) Devil, Chain
    6) Dinosaur, Tyrannosaurus Rex
    7) Fomorian
    8) Giant, Cloud
    9) Giant, Fire
    10) Giant, Frost
    11) Golem, Clay
    12) Hydra
    13) Naga, Spirit
    14) Drow Assassin
    15) Slaad, Gray
    16) Slaad, Green
    17) Dragon, Young Blue
    18) Dragon, Young Green
    19) Dragon, Young Silver
    20) Player's Choice

    LEVEL 9 (CR 10-12)
    1) Aboleth
    2) Angel, Deva
    3) Behir
    4) Demon, Yochlol
    5) Devil, Horned
    6) Genie, Dao
    7) Genie, Djinni
    8) Genie, Efreeti
    9) Genie, Marid
    10) Golem, Stone
    11) Naga, Guardian
    12) Remorhaz
    13) Roc
    14) Slaad, Death
    15) Sphinx, Gynosphinx
    16) Dragon, Young Gold
    17) Dragon, Young Red
    18) Devil, Erinyes
    19) Human Archmage
    20) Player's Choice

    Thanks @mouseferatu for the Monster Sorter - it really made putting together the lists a LOT easier.
    Last edited by Stormonu; Wednesday, 20th August, 2014 at 11:20 AM.
    XP the Jester, Rhenny, Li Shenron, TheCosmicKid, GX.Sigma gave XP for this post

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    Nice! If you do this let us know how it goes! Progression makes sense to me...

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    Any news on how this has worked out? One of my players has a summoner in the Pathfinder game and I'm looking at how to convert him or even if it's feasible. I was looking at the ranger's animal companion as a launch point, but it doesn't do much good to be a summoner who can't, y'know, summon things!

    -TG

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    I like it! I modded it slightly to keep it in line with some of the conjuring spells and made it summon a Celestial, Fey or Fiendish version of the creature, and dropped the summon the same creature thing, not quite right for my game.

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    Quote Originally Posted by Stormonu View Post
    I'm still in the process of reading the base rules, so any pointers/assistance/criticism is appreciated.
    I really like the random tables (and the option to make it less random). However, have you looked at the "Conjure Elemental" spell? It is balanced around the CR of the elemental matching the level of the spell slot used. Thus, you might want to modify your tables to reflect that.

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    I'm pretty sure I'm going to yoink this for my game. Thank very much for the work you put into this!

  7. #7
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    Thanks all! My youngest son has been using this spell in our game (he's a goblin summoner with a rat familiar and has made Droop from the starter adventure into his "butler"). While his character is only 3rd level, the spell has been working well so far, if a bit on the weak side.

  8. #8
    I really like it. I am a big fan of the random component as it encourages creative gameplay on the summoner's part. I like it a lot better than WoTC's method of "player chooses level, DM chooses monster" since it is just one roll and means far less work on part of the DM.

    I will be sure to give this a bash as soon as I get the chance

  9. #9
    Quote Originally Posted by dave2008 View Post
    I really like the random tables (and the option to make it less random). However, have you looked at the "Conjure Elemental" spell? It is balanced around the CR of the elemental matching the level of the spell slot used. Thus, you might want to modify your tables to reflect that.
    "Conjure Elemental", like "Conjure Fiend" summons powerful elementals that you lose control of when your concentration is broken. The other "Conjure" spells' creatures go poof when you stop concentrating on them. The level 3 "Conjure" spells are balanced around CR 1 creatures, and you get 2 CR 1/2 or 4 CR 1/4, so the balance the OP came up with fits the structure rather well. Of course, I only am immediately agreeing with it because I had thought of it too; just never got around to posting it.

    Good job. The random tables are neat. I probably wouldn't go with random tables myself, but I like it.

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    Quote Originally Posted by Xeviat View Post
    "Conjure Elemental", like "Conjure Fiend" summons powerful elementals that you lose control of when your concentration is broken. The other "Conjure" spells' creatures go poof when you stop concentrating on them. The level 3 "Conjure" spells are balanced around CR 1 creatures, and you get 2 CR 1/2 or 4 CR 1/4, so the balance the OP came up with fits the structure rather well. Of course, I only am immediately agreeing with it because I had thought of it too; just never got around to posting it.

    Good job. The random tables are neat. I probably wouldn't go with random tables myself, but I like it.
    Isn't that what makes this one a little overpowered? Compared to conjure elemental you don't need concentration and you can get a more powerful creature to do your bidding.

    Conjure elemental: CR 9 max, requires concentration, 1 hr duration, & it might attack you if you loose concentration
    Summon Monster: CR 12 max, no concentration, 1 minute duration, & no fear of it attacking you.

    To me, Summon Monster is clearly the superior spell, which leads me to believe it is not quite balanced with other spells. The only drawback compared to Conjure Elemental is the duration as it would only last one combat. That is not enough of a balancing factor IMHO.

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