MightyZehir
Explorer
While I like 5e overall, I feel like some of the monsters are lacking in the mechanic department. I would like to enlist your help to add something unique without over-complicating them.
So the idea is to add one trait or an attack that would make them interesting.
I mean what's a crocodile without its signature death roll
Death Roll. melee weapon attack+4, reach 5 ft. one creature grappled by the crocodile. Hit: 7 (1d10+2) slashing damage and be knocked prone. If the target is submerge in water, the creature must succeed on a dc 12 constitution saving throw or start suffocating. On a critical hit, the crocodile rip off a limb or a large chunk of flesh, dealing 16(2d10+6) slashing damage and ending the grapple.
So the idea is to add one trait or an attack that would make them interesting.
I mean what's a crocodile without its signature death roll
Death Roll. melee weapon attack+4, reach 5 ft. one creature grappled by the crocodile. Hit: 7 (1d10+2) slashing damage and be knocked prone. If the target is submerge in water, the creature must succeed on a dc 12 constitution saving throw or start suffocating. On a critical hit, the crocodile rip off a limb or a large chunk of flesh, dealing 16(2d10+6) slashing damage and ending the grapple.