ruleslawyer
Registered User
Hello All,
I realize that this may not get too many hits since this is a small forum, but I had a question for you all and find this an always-helpful font of ideas:
I'm doing an OSR campaign using 13th age rules, and I would like it to end up using the G and D series modules from 1e. The problem with doing this in 4e/13tha is that giants are mid-to-high paragon/champion opponents, meaning that a party would need to be around 21st/8th level even to get through a revised fire giant module. This leaves few levels to explore the underdark, and totally changes how drow and kyo-toa can be used. So, here were my thoughts:
1) just run G2 and take down all the frost giant levels by 1. This makes the adventure barely suitable for 5th or 6th level PCs (base combat vs two giants = two large 6th level monsters) and means I can get them into the underdark by 6th-7th level.
2) run the underdark modules first. No idea how to get them back to the surface for the giant adventures though; any thoughts?
3) skip the giants and send the PCs straight into the underdark. Add elements of night below and CotSQ to flesh out the adventure.
Would love some advice!
I realize that this may not get too many hits since this is a small forum, but I had a question for you all and find this an always-helpful font of ideas:
I'm doing an OSR campaign using 13th age rules, and I would like it to end up using the G and D series modules from 1e. The problem with doing this in 4e/13tha is that giants are mid-to-high paragon/champion opponents, meaning that a party would need to be around 21st/8th level even to get through a revised fire giant module. This leaves few levels to explore the underdark, and totally changes how drow and kyo-toa can be used. So, here were my thoughts:
1) just run G2 and take down all the frost giant levels by 1. This makes the adventure barely suitable for 5th or 6th level PCs (base combat vs two giants = two large 6th level monsters) and means I can get them into the underdark by 6th-7th level.
2) run the underdark modules first. No idea how to get them back to the surface for the giant adventures though; any thoughts?
3) skip the giants and send the PCs straight into the underdark. Add elements of night below and CotSQ to flesh out the adventure.
Would love some advice!