sgtscott658
First Post
Ok, got a rogue in the group, so he decides to design a trap in conjunction with the rest of the PC's laying in ambush. In 3.5 you had Disable Devise which you can conceivably use as a possible skill base to build a trap at the DM's discretion of course. In 5E it is not as cut and dry, the DM will need to decide what skill applies and the only skill I could find that came close was maybe survival, so I set a high DC 18 with no proficient mods, the player argues that he has Thieves tools and he should get some kind of bonus. I relent and let him add his Prof bonus mods. and of course he rolls a nat 20. So the Trap is set. It kind of worked out in the encounter but I was none to happy about the serious lack of guidance from the rules to help me determine if setting such a trap was even possible.
So how do you guys handle such player shenanigans? Really really trying very hard to stick with 5e but its an uphill battle.
Scott
So how do you guys handle such player shenanigans? Really really trying very hard to stick with 5e but its an uphill battle.
Scott