Twist, Ratfolk Rogue 1
[sblock=Stats]INFORMATION
Player: CanadienneBacon
Race: Ratfolk
Class: Rogue
Level: 1
Alignment: Neutral
Languages: Common
Deity: None
Size: Small
Gender: Male
Age: 15
Height: 4' 9"
Weight: 100
Hair Color: Brown
Eye Color: Black
Skin Color: Medium
ABILITIES
Str: 12 +1 (5 points, -2 racial)
Dex: 18 +4 (10 points, +2 racial)
Con: 10 +0 (0 points)
Int: 18 +4 (10 points, +2 racial)
Wis: 14 +2 (5 points)
Cha: 12 +1 (2 points)
COMBAT
HP: 8 [d8, +0 Con]
AC: 18 [10 base, +4 Dex, +3 studded leather, +1 size]
AC Touch: 15 [10 base, +4 Dex, +1 size]
Flatfooted: 14 [10 base, +3 studded leather, +1 size]
Init: +6 [4 Dex, +2 trait]
CMB: +0 [0 BAB, +1 Str, -1 size]
CMD: 14 [10 base, +0 BAB, +1 Str, +4 Dex, -1 size]
Fortitude: +0 [0 base, +0 Con]
Reflex: +6 [2 base, +4 Dex]
Will: +2 [0 base, +2 Wis]
Speed: 20'
WEAPON
Rapier: Attack: +5 [0 BAB, +4 Dex (wpn finesse), +1 size], Damage: 1d4+1, Crit: 18-20/x2, Type: P
Dagger: Attack: +5 [0 BAB, +4 Dex (wpn finesse), +1 size], Damage: 1d3+1, Crit: 19-20/x2, Type: P or S
Dagger, Thrown: Attack: +5 [0 BAB, +4 Dex, +1 size], Dmg: 1d3+1, Crit: 19-20/x2, Type: P or S, Rng: 10'
Shortbow: Attack: +5 [0 BAB, +4 Dex, +1 size], Damage: 1d4, Crit: x3, Type: P, Range: 60'
ARMOR
Studded Leather: AC: +3, MDB +5, ACP: -1
RACIAL (GM approved non-source feature)
Abilities {ARG}: +2 Dex, +2 Int, -2 Str
Size: Small humanoid, ratfolk subtype
Base Speed: 20'
Favored: Rogue
Darkvision {ARG}: 60'
Rodent Empathy {ARG}: +4 racial bonus on Handle Animal checks made to influence rodents
Tinker {ARG}: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.
Small {ARG}: +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks.
Swarming {ARG}: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
Languages: Common, Undercommon {ARG}, Hallit {IGPG}, Draconic{ARG}, Androffan {IGPG, trait}.
CLASS: Rogue
Armor/Weapons: Proficient with light armor, but not with shields / All simple weapons, plus hand crossbow, rapier, sap, shortbow, and short sword
Sneak Attack: +1d6 damage when target denied Dex to AC or when flanking
Trapfinding: Add 1/2 level to Perception checks to locate traps and to Disable Device
FEATS
Weapon Finesse: Use Dex modifier instead of Str on melee attack rolls made with light weapon or rapier
*Will acquire Technologist feat {IGPG} at 3rd level, if GM approves
TRAITS
Numerian Archaelogist {IGPG}: Gain Androffan as an additional language. When you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result.
Reactionary {APG} - gain a +2 trait bonus on Initiative checks
SKILLS 12 [8 base, +4 Int]
Climb +5 (1 rank, +3 CS, +1 Str)
Diplomacy +5 (1 rank, +3 CS, +1 Cha)
Disable Device +11 (1 rank, +3 CS, +4 Dex, +1 Rogue, +2 mwk tools)
Disguise +5 (1 rank, +3 CS, +1 Cha)
Escape Artist +8 (1 rank, +3 CS, +4 Dex)
Handle Animal (rats) +5 (0 ranks, +1 Cha, +4 race)
Knowledge (dungeoneering) +8 (1 rank, +3 CS, +4 Int)
Knowledge (local) +8 (1 rank, +3 CS, +4 Int)
Perception +8 (1 rank, +3 CS, +2 Wis, +2 race)
Sense Motive +6 (1 rank, +3 CS, +2 Wis)
Sleight of Hand +8 (1 rank, +3 CS, +4 Dex)
Stealth +12 (1 rank, +3 CS, +4 Dex, +4 size)
Use Magic Device +10 (1 rank, +3 CS, +4 Int, +2 race)
CARRYING CAPACITY
Light: 43#
Medium: 86#
Heavy: 130#
EQUIPMENT
Explorer's Outfit (0gp, 0#, worn)
Studded leather (25gp, 10# (size small), worn)
Rapier (20gp, 1#, belt)
2 Daggers (4gp, 1#, armband)
Shortbow (30gp, 1#, shoulder)
20 Arrows (1gp, 1.5#, shoulder)
Backpack (2gp, 1#, back)
Masterwork thieves' tools (100 gp, 2#, backpack)
Rope, silk, 50' (10gp, 5#, backpack)
Grappling hook (1gp, 4#, backpack)
Common Survival Kit {UE} (5gp, 4#, backpack)
Total (198gp spent, 30.5#, light)
FINANCES: 42gp[/sblock]
[sblock=Appearance]Twist is a small male with a petite build. Larger than a halfling, about the height of a dwarf, Twist has short legs, a long slender torso, slim shoulders, and wiry forearms. His eyes are black and beady, seeing everything. Scraggly tufts of unkept whisker-like dark facial hair dot Twist's cheeks and chin. Twist's mouth and nose, which works overtime, very nearly resemble those of a rodent. Despite Twist's unappealing physical attributes, the young man comports himself quietly, with a marked curiosity about his person. A ready smile doesn't meet his eyes, however.[/sblock]
[sblock=Background]Twist is ratfolk, and as a member of ratfolk society is fluent in life both above and beneath the city of Torch. Slow to trust and twitchy, Twist uses a disguise when venturing aboveground into Torch or when conducting business with races other than ratfolk. Once Twist's trust is gained, however, he is a loyal friend for life.
Twist is concerned for Khonnir Baine, a wizard archaeologist interested in the intricate ruins beneath Torch. Twist met Khonnir three years ago, when Twist was a twelve-year-old ratling climbing sewer tunnels. Khonnir, who had a badly wrenched knee after stumbling on a loose sewer brick, tempted Twist with a "shiny," a tangled bit of metal warped into a wristband. Twist, always fascinated by shiny things, was unable to resist the tidbit, and agreed to help Khonnir in exchange for the metal wristband. Since then, the two have struck up a friendship. Twist occasionally brings Khonnir "shiny" bits from the sewers, and Khonnir gives Twist advice on where to look for new objects. In a way, Twist has become Khonnir's scout.
Khonnir is missing, however, and has been for a week. Twist hadn't realized Khonnir was absent until just this morning, when Twist brought a bit of what looks like it might be a copper coil to Khonnir. With Khonnir gone, Twist has no one to buy the shiny bits Twist finds in the sewers. More than that, however, Twist has realized that he'll sorely miss Khonnir's unassuming friendship if the human wizard does not return. Not many humans give ratfolk the time of day in Torch, making Khonnir a valuable ally. Bent on finding Khonnir, Twist ventures above ground in his best disguise, all with the aim of finding out where on earth the wizard has gone off to.[/sblock]