Astrosicebear
First Post
If WOTC learned anything from watching Paizo kick their sales butts these last few years they will know to keep splat down and adventures up.
Oh great. WotC adventures...If WOTC learned anything from watching Paizo kick their sales butts these last few years they will know to keep splat down and adventures up.
I don't know about you, but 5th edition seems to have been made for splatbooks...
Not inherently evil, elemental power can be mastered by those with both malevolent and benign intentions. The Elemental Evil Adventurer’s Handbook provides everything that players need to build a character that is tied directly into the Elemental Evil story arc, with skills, abilities, and spells meant to augment their play experience throughout the campaign. Additionally, valuable background and story information provides greater depth and immersion.
An accessory that expands the number of options available for character creation for the Elemental Evil story arc, providing expanded backgrounds, class builds, and races meant specifically for this campaign.
Oh great. WotC adventures...
I don't know about you, but 5th edition seems to have been made for splatbooks and yet I here we are supposed to get a low book rate.
What sold me in the beginning was all this talk of modularity. There is supposed to be all these supplements that support all sorts of various play options in order for people to tailor the game to their needs. I even look at the rules in the PHB and I see them as usuable to play but feeling incomplete. I see the potential for tons and tons of options. Why create a game that is supposed to be chock full of options, but keep the book count low?
Dark Sun would benefit from new cleric domains
Dead God Domain
The gods on your planet are dead or never existed. You should probably just make a fighter.
I don't think the decision to be "splat-lite" is driven by Mearls's preferences. I think it's driven by simple budget and headcount realities at WotC. The D&D team is far, far smaller today than at any time since the days of Gygax and Arneson. The game simply doesn't make enough money to justify a larger staff. And with such a small team, they can't crank out splatbooks like they used to. So they are making a virtue of necessity here.It may be that Mearls will stick to his guns and 5E will be splat-lite, and we'll mainly be seeing stuff in the context of setting and adventure specific content (e.g. the "Adventurer's Handbook"). It may also be that we'll see more splats than Mearls originally intended, for the reason you mentioned - that 5E's modularity allows for it. I'd also like to see what the new game license looks like, because that may allow other publishers to "splat away" and do the dirty for WotC so that they can focus on story arcs. Let's see how this unfolds...