[LPF] No Loitering

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli moves around to get in position on the surviving spider. Scuttle lets out a piercing 'Pay attention to me!' squawk when Kepli moves away and he flaps wings in agitation.

"Quiet, you!" she scolds the seagull.

Once in reach of the spider Kepli jabs out with her spear and is rewarded with a satisfying crunch as her spear pierces chitin. She wrenches her spear from the wound, surprise quite evident on her face that she actually managed to hit the spider. Even more surprising, it wobbles and collapses in the dirt.

[/section]
New Map
[sblock=OOC/Actions]
Move: as on map
Standard: atk w/shortspear 1d20+1=16 for 1d6+1=4 dmg.[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: sling (9/10 bullets)
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 6
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

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Voda Vosa

First Post
OOC: I'm assuming we are out of combat now?

Aszar doesn't seem excited or amused at the defeat of the spiders. He simply slithers towards the tiefling, eyeing her intently. His intentions are not clear, specially when he invades her personal space. "A restoration hex, for your flesh." he explains, if she backs away or otherwise tries to avoid contact. If not faced with opposition, Aszar murmurs the arcane words of the spell, in a guttural gurgling language, and places his humid hand over the wound. There is a soft glow, and Erin feels water flowing from Aszar's hand, washing over the wound. As if washing away dirt, the magical water cleanse the wound and forces the skin and flesh to shut and mend. It tickles.

Using healing hex: Erin heals 7 points of damage
 

FrancisJohn

Explorer
[sblock=Mini Stats]Siddhartha the Hunter
HP: 9/9
AC: 18 FF:14 T:14
CMB: 5 CMD: 19
Fort: 1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Armed: Longbow (Deadly Aim) +4 d8+2 (Point-Blank +1/+1)
Unarmed: Longsword +5 d8+4
Arrows: 99/100[/sblock]

Siddhartha finds a few leaves and wipes the spider goo off the blade, careful not to touch anything that could be construed as poisonous. As he walks back to reclaim his bow he sheaths his sword. Bow in hand, he begins to search for the first arrow he fired, if possible. He makes sure to keep his distance from the mysterious merwitch. Approach me, better ask first. I've culled a few fish in my life.
 

GlassEye

Adventurer
Kepli Stormborn, shaman

[section]
Kepli pushes her way back into the trees where Scuttle hops back and forth and pecks agitatedly at the shining armor. He turns an angry, red-rimmed eye on Kepli as if daring her to take his treasure.

"Scuttle found something back here. Looks like armor; some other soul fell afoul of these spiders. Come look."

[/section]

[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 1
Initiative: +1 Perception: +10 (+12 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 12 Current: 12
CMB: +1 CMD: 12 Fort: +1 Ref: +1 Will: +5

In Hand: sling (9/10 bullets)
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep
  • Orisons: Daze, Detect Magic, Guidance
Special:
Concentration +6
Spirit Magic: Charm Animal 1/1
Stormburst: 5/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Alchemist's Fire 2/2 (w/ Aszar)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +6

AC: 15 (14 touch; 13 flat-footed)
HP: 6 Current: 6
CMB: +0 CMD: 6 Fort: +1 Ref: +4 Will: +4

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +4 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

grtrtle

First Post
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 15 (12 touch; 13 flat-footed)
HP: 12 Current: 11
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Morningstar
Conditions: Poisoned, reduced strength (-3)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7
[/sblock]

Wilmorn holds still for a moment, eyeing the two spiders and making sure they show no signs of moving. With a sigh, the ranger wipes the head of the morningstar on the grass before sheathing it. He moves to pick up the bardiche, and staggers under the weight of his gear. Wilmorn shakes his head at the weakened condition. "I've been infected with the spider's poison. It may be a few days before I recover fully."

While waiting for the group to gather up, Wilmorn squats and checks the two carcasses.

[sblock=OOC]I wonder if it's possible to get some food out of these two carcasses. It'd be a shame to waste nature's resources. Take 10 on Survival = 16.[/sblock]
 

jkason

First Post
Erin's wounds knit at Aszar's touch, though she--like Wilmorn--still feels quite weak from the spider poison; the merfolk's hex has no effect on the toxin's damage.

Siddhartha quests about for the arrow which flew wide, and eventually finds it sunk deep into a tree trunk. The tree appears unwilling to part with it, however, as the shaft breaks when the warrior tries to pry it free.

Wilmorn splits open the carapaces of the spiders along the cracks he and his companions already made, and finds there is, indeed, a fair amount of what he deems edible flesh. He'll have to take care to avoid the poison sacs as he extracts it, but he's reasonably certain he can manage it.

In addition to the armor which Scuttle guards loudly and selfishly, Kepli notices that the dead humanoid's weapon is caught in the webbing, as well: it appears to be a tightly-strung composite bow. The arrows are missing, but whether someone else carried them off or the man ran out of them in his bid to survive the spiders is anyone's guess. The rest of the victim's gear is either missing, rotten, or rusted.

[sblock=ooc]Yes, combat's over. No more jumpy things for now.

The body in the webbing has:

Chain Shirt (100 gp)
Composite Longbow Str +2 (300 gp)
[MENTION=51271]Voda Vosa[/MENTION] , It doesn't matter in this case, since it's more HP than Erin has to heal, but the healing hex actually gets +1 HP in addition to the die for every caster level. Like I said, you can't "overheal" a character, so it has no effect this time, but thought I should point it out for future reference since you shorted yourself.
[MENTION=6778347]FrancisJohn[/MENTION] , recover on a miss for ammunition is 50% . I rolled it this time, but you're free to do it in future. Just be sure to declare whether high or low is your "keep" number in the notes on the roll, like so:

Ammo recovery (high = YES) (1d100=38)

No go this time, as fluff above.

Wilmorn's Survival roll would normally be sufficient to have him feed himself and three others if they were moving half speed, but that assumes he's hunting. Since dinner effectively hunted him, I'm comfortable saying the spider flesh feeds that same number of folks without the speed restriction.[/sblock]
 

FrancisJohn

Explorer
[sblock=Mini Stats]Siddhartha the Hunter
HP: 9/9
AC: 18 FF:14 T:14
CMB: 5 CMD: 19
Fort: 1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Armed: Longbow (Deadly Aim) +4 d8+2 (Point-Blank +1/+1)
Unarmed: Longsword +5 d8+4
Arrows: 99/100[/sblock]

Siddhartha inspects the broken shaft, and lays it next to the tree. Back to the earth you return. He walks back to the group noticing one is missing, and asks to no one in particular "Where's Kepli?"
 

Voda Vosa

First Post
Aszar Kzolp, Merfolk witch

Aszar, after healing Erin, slithers next to the spider corpses. One of his spears is stick in one of the arachnids, and one must be among the bushes. Slowly, he gets to the job of recovering his weapon from the carcass, but seems content to let the other remain in the overgrowth.


In case thrown weapons follow the same rule, Aszar looses a spear.
 

grtrtle

First Post
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 15 (12 touch; 13 flat-footed)
HP: 12 Current: 11
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Morningstar
Conditions: Poisoned, reduced strength (-3)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7
[/sblock]

Wilmorn smiles as he pulls out a dagger and busies himself with the kill. The ranger looks up at Siddharth's question, and points towards the woods nearby. "Her bird found something in the woods. She's there looking over it." Using part of the spider carapace as a makeshift container, Wilmorn loads it with the salvaged meat before rejoining the group.
 

FrancisJohn

Explorer
[sblock=Mini Stats]Siddhartha the Hunter
HP: 9/9
AC: 18 FF:14 T:14
CMB: 5 CMD: 19
Fort: 1 Reflex: +4 Will: +3
Perception: +3 Initiative: +6
Armed: Longbow (Deadly Aim) +4 d8+2 (Point-Blank +1/+1)
Unarmed: Longsword +5 d8+4
Arrows: 99/100[/sblock]

"Aye, Kepli!" hollers Siddhartha. "Need help?" If she agrees, Siddhartha follows her into the underbrush.
 

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