Characters for GW's 'Revolution!'

GnomeWorks

Adventurer
Post your characters here. Please only post once here, to keep it clean. If your character dies/leaves, leave their post up, and put your new character in a new post.
 

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GoldenEagle

First Post
Here is some rough info. Just didn't want to fall behind:)

Rylanar of (insert forest name here)
Dryad Paladin 2, Lawful Good

STR 14
DEX 16
CON 14
INT 10
WIS 10
CHA 18
PER 10

Combat Stats:
Base Attack Bonus: +2
Hit Points: 2d10+4
Armor Class: 18
Initiative: +2
Movement Rate: 30 feet

Attacks per round:
Masterwork, mighty (+2) Shortbow (+7 to hit, 1d6+2 dmg), 20 MW arrows
6 Daggers (+5 to hit, 1d4+2 dam)
Scimitar +4 / 1d6+2

Saving Throws: Fort: [base+6] Ref: +5 [base, +7 ] Will: [base+4]

Feats: Point Blank Shot, Precise Shot

Skills:
Diplomacy +6
Ride +6
Knowledge Religion +1
Concentration +3
Wilderness Lore +2
Knowledge Wilderness +1

Backpack 2
100’ silk rope 20
Climbing Kit 80
Rations (7 days) 3.5
10 Candles .1
Wine Skin & Water skin 2
Grappling Hook 1
10 sunrods 20
Belt Pouch 1
Wand of Cure Light Wounds – 25 375
2 daggers - worn 4
Breastplate - worn 200
Tanglefoot Bags (3) 150
Signet ring - worn 5
scimitar 20
Sleeping pad/blankets .6
Explorer’s Outfit 10
Hooded Lantern 7
10 pints oil 1
Waterproof sacks (2 lg. & 2 sm.) .4
Short Bow, MW, mighty 555
50 Arrows, MW 350
Sealing wax 1
Iron Pot .5
1817.1

182 GP
9 SP

Rylanar grew up in the forest of (forest name here) while learning the ways of men. Soon it was evident that some men had thoughts not as pure as the nature which he was so accustomed to. In fact, some men repressed the will of a nation.

Rylanar turned to the gods to direct his actions and was called to serve the God of Nature not in the stereotypical sense, but to make the sentient beings of the country to grow freely and unoppressed by a corrupt government. This calling was made clear by the wise one (insert plot hook here).

As a mentor, (plot hook) has guided Rylanar into his current association and now is the time for action.

In his very young days Rylanar believed that diplomacy, not violence, was always the answer. After watching the injustices of the corrupt government and being part of several small skirmishes, he knows that violence is indeed necessary.

A leader among his peers growing up, he is constantly championing his cause and has become quite good at persuading others to get involved (diplomacy).


Edit: I need to fix my equip list. I thought we had 2000. I'll fix this weekend.:rolleyes:

GE
 
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Urthadar Gragretor

Urthadar Gragretor: Human Bard 1/Fighter 1; CR 2; Medium Humanoid; HD 1d6+1d10+2; hp 13; Spd 20’; AC 16, touch 12, flat-footed 14; Atk +3 melee (1d6-1, 18-20/x2, rapier), or +3 ranged (1d8, 19-20/x2, light crossbow); SQ bardic knowledge +2, bardic music (countersong, fascinate, inspire courage) 1/day, PR 6, TR 6; AL CG; SV Fort +3, Ref +4, Will +2; Str 8, Dex 15, Con 12, Int 12, Wis 10, Cha 16, Per 12.
Skills & Feats: Diplomacy +4, Gather Information +5, Handle Animal +4, Knowledge (history) +7, Knowledge (local) +5, Listen +5, Perform +7, Ride +5, Sense Motive +4, Use Magic Device +4; Extend Spell, Skill Focus (knowledge (history)), Weapon Finesse (rapier).
Bard Spells Known (2; save DC 13+spell level; 20% chance of arcane spell failure): 0-detect magic, ghost sound, mage hand, read magic.
Possession: Wand of cure light wounds (10 charges), wand of detect magic (20 charges), wand of light (20 charges), backpack, bedroll, 30 bolts, flint & steel, light crossbow, lute, masterwork chain shirt, masterwork lap-harp, rapier, sack, spell component pouch, 3 torch, trail rations, 27 gp, 2 sp, 7 cp.

Urthadar Gragretor was born in a small village in the wilds. He spent his youth listening the village elder telling tales of their ancestors. Day after day, the legends and their ways poured into his soul. He vowed to hear every tale the old storyteller had to tell. Everything came to an abrupt end though when he went to visit his relatives to the city at a midsummer festival.
When he came home a week later, he found the small village burned to the ground. The soldiers had come to the village accusing the old man of trying to incite a rebellion. When the villagers sided with the elder, they set the village in fire, and slaughtered everyone who did not manage to escape to the safety of the forest. Urthadar swore revenge on the Ashkian government, and joined the Dralin.

Urthadar has only two passions in life, his revenge against the Ashkians, and recording and passing stories and knowledge. Actually Urthadar’s grave for revenge has demised over time, and he mostly only considers it as something that has to be done. The truth is that Urthadar does not enjoy killing, and has realized that only arms cannot wins this revolution. The people must back it fully, or there won’t be truly a revolution. Urthadar’s goal is to make everyone to see the evil of the ruling government, and join the Dralin in their revolution.

Urthadar is a 21-year-old young man. He is short (5’ 3”) and very slim (125 lbs). His skin is almost black, and has curly black hair; he commonly wears a thin beard. Urthadar’s lineage is quite mixed, he definitely has some gypsy blood, and there probably was an orc in his family a long time ago (not confirmed), heck there might even be some elven blood in the family, if some old stories are to be believed.
 
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Monster Zero

First Post
Turlogh
1st Level Ranger/ 1st Level Fighter
Alignment: Neutal Good
Age: 27

STR: 14 +2
DEX: 14 +2
CON: 12 +1
INT: 14 +2
WIS: 14 +2
CHA: 10 +0
PER: 12 +1

HPs: 17
Initiative: +2
AC: 17
BAB: +2
Speed: 30'

Fortitude: +5
Reflex: +2
Will: +2

Melee Attack Bonus: +4
Ranged Attack Bonus: +4

Favored Enemy (Animals) +1

Feats: Alertness, Track, Weapon Focus: Short Spear

Skills: Animal Empathy +2, Climb +4, Handle Animal +2, Heal +5, Hide +5, Intuit Direction +3, Jump +3, Listen +8, Move Silently +6, Ride +3, Search +6, Spot +8, Wilderness Lore +6

Languages: Common, Sylvan, Elvish

Weapons:
Masterwork Shortspear Attack +5 1d8+3* Crit x3
Mighty Composite Longbow+1 Attack +4 1d8+1 Crit x3
Dagger Attack +4 1d4+2 (19-20) x2

Armor:
Masterwork Chainshirt +4 AC +4 Max Dex Bonus AP -1 Light

Equipment:
40 Arrows
Backpack
Bedroll
Flint and Steel
Rope, silk (50 feet)
Rations, trail (4 days)
Waterskin
Whetstone
Explorer's Outfit


Money:
19 gold pieces
19 silver pieces


Born in the eastern forests of Dralin, Turlogh grew to be a skilled hunter and scout. He had a isolated and peaceful away from the troubles of his conquered country. He lived with his father, sister, and young wife in a cottage deep in the forest. Trading the hides and furs of the animals that he hunted. That was until the local Ashkian lord decided to build a logging camp near his home. Turlogh was pressed into service to provide meat for the camp. During that time the Ashkian lord, a sorcerer of some power, decided to take Turlogh's wife, Liean, to his bed. When the lord's troops arrived at the cottage to take Liean, Turlogh's father was killed in the struggle. Turlogh's sister, Taia, escaped and she found Turlogh to tell him the terrible news. Rushing to save his wife, Turlogh was ambushed and captured. Beaten and jailed, Turlogh was sentenced to hang for the death of one of the soliders, he killed in the ambush. That night, Taia sneaked into the camp and gave Turlogh a dagger, which he used to kill the guard and escape. Sneaking into the Ashkian lord's tent, Turlogh found his beloved Liean dead and the lord washing the blood from his hands. A quick dagger thrust ended the lord's life and Turlogh escaped to the woods. He took taia to stay with some friends and Turlogh has joined the resistance. His one goal is to make the Ashkian's pay and pay dearly. Though not a blood thirsty man, Turlogh is dedicated to freeing his country from the iron hand of Ashk by any means.

Turlogh is in his mid twenties with short curly black hair and beard. His eyes are green. His is just shy of 6 foot tall with a broad chest and a wirery build. His skin is tanned from working outside.
 
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Keia

I aim to misbehave
Storm Arrow
2nd level Female Dryad Archer
Alignment: Neutral
Age: 35
Height: 5'6"
Weight: 115 lbs

STR: 14 +2
DEX: 16 +3
CON: 14 +2
INT: 12 +1
WIS: 10 +0
CHA: 14 +2
PER: 14 +2

Hit points: 18
Initiative: +3
AC: 16 [+3 Dex, +3 MW Studded leather]
BAB: +1 [+2 AAB]
Speed: 30'
Vision: Lowlight 80' [60' base plus Per mod of 2 x 10']

Melee: Short Sword +3
Missile: MW Mighty +2 Composite Longbow +6 [+7 w/in 30']

Feats:
Point Blank [Archer 1st]
Bow Prowess [Archer 1st]
Archery - Rapid Shot [Archer 1st]
Precise Shot [Character 1st]

Skills:
Balance: +4 [1 ranks]
Concentration +5 [3 ranks]
Craft Bowyer +1 [1 ranks]
Hide +4 [1 ranks]
Knowledge (Nature) +3 [2 ranks]
Spot +7 [5 ranks]
Wilderness Lore +2 [2 ranks]

Equipment:
MW Studded Leather [175gp]
MW Mighty +2 Composite Longbow [600 gp]
Short Sword [10 gp]
Arrows (80 total) [12 gp]
Backpack [2 gp]
Dagger [2 gp]
Flint & Steel [1 gp]
Waterskin [1 gp]
Trail Rations (8 days) [4 gp]
Bedroll [1 sp]
Winter blanket [5 sp]
Oil flasks (4) [4 sp]
Explorer's outfit [0 gp]
1 gp 10 sp

Background:
“The trees do not deny me my weapons of war. Nature supports this cause – and as nature does, so do I.” So speaks Storm Arrow, the dryad archer. Of course, Storm Arrow isn’t her real name. There is power in names, and hers will not be given – not to the likes of you anyway. Maybe later, when you’ve earned her trust. Yes, most dryad don’t have names such as these, or even have the need for a false name. This isn’t most dryads.

Storm Arrow has ranged far from her home to answer the call, the call of nature [OCC: tried . . . couldn’t resist]. Nature felt there was a need and Storm Arrow was sent. Beautiful (in an exotic way), perceptive (very few have a truer eye), and agile (remarkable hand eye co-ordination) are all her attributes. Her emotions and wrath rise as quickly as a summer storm and twice as fierce. Yet after the cause of her anger is removed, it is as though no storm passed this way. Most would tell you that normal dryads aren’t that angry, that something must have happened to her to have her act that way. Some tell of the deaths of her sisters and of the human she once loved – they may be right. Some tales are far more fanciful and speak of quests, love, and dragons, but I’m sure they’re just tales.

Appearance:
Depending on the season, Storm Arrow’s complexion, skin, hair and clothing are set to match the season. Bountiful colors in spring, green in summer (with blonde hair), browns in autumn (auburn hair), and whites and blacks in winter. All clothing is worn to be quite functional, but cannot hide her beauty.
 
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dpdx

Explorer
'Padraic Fenn'

'Padraic Fenn'
2nd level Human Fighter
Alignment: Chaotic Neutral (Insane)
Age: 23
Height: 5'10"
Weight: 170 lbs

STR: 13 +1
DEX: 15 +2
CON: 14 +2
INT: 10 +0
WIS: 8 -1
CHA: 11 +0
PER: 15 +2

Hit points: 20
Initiative: +6
AC: 17 [+2 Dex, +4 Chain shirt, +1 Small Steel Shield]
BAB: +2
Speed: 30', 20' with possessions (Medium encumbrance)

Melee: Longsword, Dagger, Throwing Axe (all +3)
Missile: Dagger, Throwing Axe (all +4)

Feats:
Dodge
Improved Initiative
Quick Draw
Iron Will

Skills:
Climb 2 ranks (+0/+3)
Handle Animal 3 ranks (+3)
Jump 4 ranks (+5/+2)
Ride 4 ranks (+6)
Wilderness Lore 1 rank (+0)
Knowledge (Nature) 1 rank (+1)

Equipment:
Ashkian Soldier's Chain Shirt
Throwing Axe
Dagger
Longsword
Backpack
Bedroll
Explorer's Outfit (clothes)
Bullseye Lantern
Oil, 1 pt.
Small Steel Shield
Waterskin
Whetstone
Rope, Silk, 50 ft.
Grappling Hook
Flint and Steel
738 gold, 7 silver, 8 copper

Background: In the Recruitment thread.

Appearance:

From a distance, Padraic looks unkempt, but comfortable: black, matted hair, matching stubble, clear blue eyes, and a sunny disposition. Padraic usually has just one expression: wide-eyed and mirthful. Padraic is fully committed to the Revolution, loves his cell-mates, and hates Ashkians.

[on edit: fixed an error with Know. (Nature): Padraic carries no Int penalty, so it's plus 1.]
 
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Timothy

First Post
Hi'dran Makur

Male Elf Archer 2
Medium-Size Humanoid
HD: 2D8+2 (17)
Init: +4
Speed: 30ft
AC: Chain shirt , AC 18
Attacks: BAB: +1 AAB +2, Masterwork Mighty (+2) Comp. Longbow +6, Rapier +3
Damage: MW. Mighty Comp. L.Bow 1D8+2, Rapier 1D6+2
SQ/SA: Point Blank shot, Rapid Shot. Bow prowess, Deadly Aim, Immune to sleep, +2 Saves vs Enchantments, Low-Light vision.
Saves: Fort: +1, Ref: +7, Will +0
Abilities: Str 14, Dex 18, Con 12, Int 10, Wis 10, Cha 10, Perc 12
Feats: Precise Shot.
Skills: Concentration +5, Hide +9, Spot +6.
Appearance: A rugged elf dressed in green and brown colours, the silent type.
Alignment: Chaotic Good
Deity: Correlon
Languages: Common, Elf

Equipment:
MW Mighty (+2) Comp. L.Bow
Rapier
Potion of hiding
Chain Shirt
50 MW arrows
Large green Cloak
Filled Waterskin
Hemp rope
Broken Unholy Symbol of Lolth

Hi'dran Makur is a very lonely elf. He prefers to travel alone, or to keep to himself when travelling in groups. He'll always take rearguard and trusts nobody to defend his back.

As a child Hi'dran was second child. He would always hang out with his big brother, Dedain. Everywhere his brother went, Hi'dran went too. Sometimes, Hi'dran would just hide and see what his brother was doing. He knew Dedain wasn't fond of animals, and hated living in a forest, but everyone thought this would pass as Dedain got older. When Dedain just had become an adult, he walked away from the party given in his name, and went to a small woodland glade. He seemed angry, and took his Two-bladed Sword with him. Hi'dran decided to follow him, taking his bow too. He was concerned for his brother. Once Hi'darn arrived at the glade, he saw a wolf attacking his brother. The wolf had cups to defend, so Hi'dran assumed his brother just walked too close to the nest, but after Dedain killed the wolf, he walked to the cups and quickly slaughtered them too. Then Dedain got a little package out of his jacket, and pulled away the rappings. Hi'dran did not like what he saw, Dedain held an Unholy Symbol of Lolth in his hands. At this point Hi'darn stepped out of his hiding place, his bow drawn. He was stricken to see what his great example was about to do. "Dedain, please, don't! Why should you do this? We have a good home, a good community, stay with us, pray to the father that he may forgive you."
"No, the father has nothing he can give me, I worship the Dark matron now.
Now go Hi'dran, there si nothing to see here, I will not come back again, say goodbye to mum, it wasn't HER fault.
"Dedain, don't go, I will not let you, yopu have always been MY great example, come back to is."
Goodbye Hi'dran, I 'm going now, you will LET me go, you have no other choice."
"One last time my brother, I beg you don't go, I will be forced to shoot you if you leave"
"No you will not, goodbye" With that Dedain turned his back and walked away from Hi'dran. Hi'dran could not stand to see his brother walk away. He took aim, then closed his eyes and let the arrow loose. The nest moment he heard a scream and moaning. When he opened his eyes his brother lay face down in the earth, an arrow right in the Middle of his back. Hi'dran quickly ran towards his brother who was dying, Dedain said just one more thing: "YOU have betrayed ME!" With that he closed his eyes and went to the other side.
Hi'dran cried for an hour, then regained himself and swore he would never cry again. He walked to the symbol that was lying on the dirt and smashed it with a great rock. He gathered the pieces and wrapped them in leaves.

He then left his community never to come back.
 

Jemal

Adventurer
April Laughingleaf
Female Dryad Sorc 2

STR: 10 (2 Points)
DEX: 14 (4 Points+2race)
CON: 12 (4 Points)
INT: 12 (4 Points)
WIS: 14 (6 Points)
CHA: 20 (10 Points+4race)
PER: 10 (2 Points)

HP: 9 AC: 11 (+1 dex)
Saves: FORT: +1 REF: +2 WILL: +5
Init: +2

BAB: +1

Skills: Spellcraft(+6/5), Concentration(+6/5), Wilderness Lore(+7/5)

Feats:
Spell Focus(Enchantment),

Languages : Common, Elven

Spells Per Day : 6/6
Spell DC: 15/16 (17/18 for Enchantments)
Spells Known:5/2
0 lvl: Detect Magic, Daze, Arcane Mark, Mage Hand, Ray of Frost
1st lvl: Charm Person, Magic Missile

Equipment:
Wand of Shield (1st lvl, 30 charges): 450GP
4 potions of Cure Light Wounds: 250 GP
Wand of Ventriloquism (10 Charges): 150 GP
10 sunrods: 20 GP
5 daggers: 10 GP
10 days Trail Rations: 5 GP
15GP left

Description:
April appears like a typical dryad.. though many (Her slightly conceited self included) say she's more beautiful than most. Her long hair, the redish colour of leaves in autumn, flows freely and seemingly never in need of any caretaking, and her eyes the dark green of fresh leaves seem to be able to look into your very soul. She sports a face lightly freckled and dresses provocatively and sparingly, usually in a split-top and loin-cloth made of some slight, almost translucent material.

Personality:
The charming, free-spirited dryad is loyal to her cause, perhaps nearly as loyal as she is to the forests. Somewhat flighty and impatient, she loves to flirt, play, and generally have fun, but when the time comes to be serious, she can be... Deadly so.
 
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