Pending a major revision and revamp, the Ryu writeup has been temporarily removed. However, the old (unbalanced) versions of the Dragon Punch and Hurricane Kick feats are being left for comparison to the newer versions below.
New Feats:
Dragon Punch
The Dragon Spirit lifts you off the ground and empowers your fist.
Prerequisites: Dex 14+, Str 14+
Benefit: You gain the ability to use the Dragon Punch martial arts technique as a full round action. Choose a single target within range of an unarmed attack. You and the target are lifted 10 feet off the ground and you deal 3 unarmed attacks at your normal damage bonus. If you fail to deal damage on any attack, all subsequent attacks are canceled. If the target takes damage from the final attack, they are knocked prone.
Hurricane Kick
You can call on the power of the Hurricane and channel it into an aerial spinning kick.
Prerequisites: Base Attack Bonus +2, Dex 14+
Benefit: You gain the ability to use the Hurricane Kick martial arts technique. As a full round action, your character moves 20 feet in any one direction, performing one standard attack every 5 feet. Anyone who takes damage from one of these attacks automatically takes damage from all subsequent attacks, and is carried along with you. At the end of the Hurricane Kick, all targets are knocked prone. If you fail to deal damage on any attack due to a successful damage save by the target, all subsequent attacks are canceled and you stop in the position of your last successful, damaging attack.
New Feats:
Dragon Punch
The Dragon Spirit lifts you off the ground and empowers your fist.
Prerequisites: Dex 14+, Str 14+
Benefit: You gain the ability to use the Dragon Punch martial arts technique as a full round action. Choose a single target within range of an unarmed attack. You and the target are lifted 10 feet off the ground and you deal 3 unarmed attacks at your normal damage bonus. If you fail to deal damage on any attack, all subsequent attacks are canceled. If the target takes damage from the final attack, they are knocked prone.
Hurricane Kick
You can call on the power of the Hurricane and channel it into an aerial spinning kick.
Prerequisites: Base Attack Bonus +2, Dex 14+
Benefit: You gain the ability to use the Hurricane Kick martial arts technique. As a full round action, your character moves 20 feet in any one direction, performing one standard attack every 5 feet. Anyone who takes damage from one of these attacks automatically takes damage from all subsequent attacks, and is carried along with you. At the end of the Hurricane Kick, all targets are knocked prone. If you fail to deal damage on any attack due to a successful damage save by the target, all subsequent attacks are canceled and you stop in the position of your last successful, damaging attack.
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