[LPF] Veiled Antics

perrinmiller

Adventurer
BardAvatar1_zps91b65909.jpg

Jamir did not even bother trying to attack with his whip. That was not the purpose of him uncoiling it anyway. He was a showman.

He swung it around and cracked it. The tip snapped here and there as he came close to hitting each of the rats in the face. It was a very disconcerting display as the bits of metal woven into the very tip of the whip could take an eye out.

“I don’t think you bastards want any of this!”

[sblock=Actions]Lingering Inspire Courage will last 2 more rounds yet.
Full Round Action: Dazzling Display with the whip
Intimidation of 12 = 0 rounds shaken for R2, R3, & R4[/sblock]
[sblock=Mini Stats]NPC Character Sheet
Initiative: +4 Perception: +3
AC: 17 (15 flat-footed, 12 Touch)
HP: 23 Current: 23
CMB: +4 CMD: 16(14ff) Fort: +2 Reflex: +5 Will: +3
Current Conditions in Effect: None
Current Weapon in Hand: Shortbow & Whip

Bardic Performances (lingering 2 rnds): 12/12 Remaining
Spells Remaining: Cantrips: [Message, Resistance, Mending, Prestidigitation, Detect Magic, Dancing Lights]
1st Level 3/4 [Cure Light Wounds, Timely Inspiration, Chord of Shards, Cause Fear (DC15)][/sblock]
 

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perrinmiller

Adventurer
Persian-Woman_zps5ae2d16b.jpg

Jasmine remained on the ladder, unable to get down without letting the nearest rat-man take a free shot at her.

Wererat1_zpsd5e3d9b6.png

Despite the potentially demoralizing effects of the human’s whip work, the rat-men were not deterred. They continued to stay close with their stabbing and biting. With the armored woman moving, the three rats had Jamir and Charity fighting with their backs to the wall.

The each attacked a different target. Robert evaded the bite and sword thrust at him.

Charities faith protected her and the rat-man was unable to get past her armor. The last one bit and stabbed at Jamir. The bard twisted and dodged, evading the bite only. The short sword cut a thin line on his arm that would sting later.

OOC: Combat: Round 4 – Everyone is up
[sblock=Tactical Map]Notes:
- There are chairs and a table providing cover
- Medium bodies will be treated as difficult terrain.

LPFVAEnc1Map04_zps713ac4fc.jpg
[/sblock][sblock=Combat Information]Charity and Robert discovered DR10 on the rat-men.
You have 1 Rounds of Inspired Courage +1 remaining
R2 missed Robert 2x
R3 5ft stepped & Missed 2x
R4 hit Jamir with sword 6dmg, missed bite

Initiative:
Rat Guys (Knowledge Local to know more)
You Guys

Party Status:
Code:
Charity:   25/42 HP remaining; 
Robert:    29/42 HP remaining: 
Jamir:     17/23 HP remaining; 6 dmg
Jasmine:   ??/?? HP remaining;

Spells Cast: 
Abilities Used:
   Charity: Smite Evil 0/1, Lay on Hands 2/6, Ch Energy 0/7, Spells 1st 0/1
   Jamir:   Bard Perf (lingering) 1/12, Spells 1st 1/4
Conditions in effect: +1 Inspire Courage
Enemy Status:
Code:
R1  Dead
R2  [AC19, Touch 14, CMD17, DR10]: 10/20hp; 
R3  [AC19, Touch 14, CMD17, DR10]: 20/20hp; 
R4  [AC19, Touch 14, CMD17, DR10]: 15/20hp;
[/sblock][sblock=GM Note]Yes, the rat-men are evil. I meant the bedding to be difficult terrain, but forgot. So it is not difficult terrain.

Shaken doesn’t affect AC.[/sblock]
 

Lindeloef

First Post
180px-Robert.png


Robert takes a step to the side to flank the annoying ratman. "Leave the Woman alone, it is better for your health. She can get touchy, you know." The Ranger banters before taking a careful swing at his opponent.

[sblock="actions"]
-5 foot step to G - 21 for flanking purpose
-Attack Rat 2

Flanking Attack vs Rat Guy 2: 1D20+13 = [17]+13 = 30
2D6+7 = [4, 5]+7 = 16


[/sblock]

[sblock=Mini Stats]

Robert Kronbark
AC: 18 (14 flat-footed, 14 touch)
HP: 29/42
CMB: +9 CMD: 23
Fort: +5 Reflex: +7 Will: +2
Perception: +7
Initiative: +3

Current Weapon in Hand: none

Favored Enemy: Human (+2 to attack and damage rolls)

[/sblock]
 

Aura

Explorer
Charity, Human Female
Harried by the closing rat men, the red haired girl pulls her dagger with her right hand. Using her pole arm as a blocking instrument as best she can, she jabs suddenly at the foul creature, catching him squarely in the shoulder and drawing blood. Her eyes light up as the dagger digs deeper than her pole arm previously did. Whispering something unintelligible under her breath, she cocks her weapon arm back for another strike as another burst of healing runs through her, causing her wounds continue to knit themselves before the creature's very eyes.

[sblock=Actions]Move action: Draw Dagger, Swift Action: Lay on hands (self), Standard Action: Dagger Power Attack w/IC and smite on RatMan 3.

Note: Her use of the pole arm as a blocking instrument is ineffective and merely a descriptive.

Die Rolls:
Round 4 Lay on hands on self: 3D6 = [3, 2, 1] = 6

Round 4 Dagger Power Attack on RatMan 3 with IC and Smite Evil: 1D20+9 = [20]+9 = 29
1D4+10 = [4]+10 = 14

Round 4 Dagger Power Attack Crit Confirm on RatMan 3 with IC and Smite Evil: 1D20+9 = [3]+9 = 12
1D4+10 = [1]+10 = 11

Results: Heal self for 6, Hit RatMan solidly (skipping DR) for 14. Sadly, no crit, which would have been funny out of a dagger attack.[/sblock]
[sblock=Charity Mini Stats]Charity
AC: 18 (17 flat-footed, 11 touch)
HP: 31/42
CMB: +6 CMD: 17

Fort: +9 Reflex: +7 Will: +9
Perception: +9 Sense Motive: +8
Initiative: +1

Lay on Hands remaining: 3/6
Smite remaining: 0/1

Current Weapon in Hand: dagger (lucerne hammer carried in off hand)
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: ioun torch
Items depleted: none[/sblock]






 

perrinmiller

Adventurer
BardAvatar1_zps91b65909.jpg

Jamir was disappointed that he could not demoralize the rats, but his companions were fairing pretty well anyway.

He stepped aside in an effort to potential get away from the ratmen by getting around behind them. In doing so he resumed his rousing reminder of the tale of Falkyrie the Bold.

“And behold the power of the mighty Falkyrie, the slayer of demons and undead. He stood as example to us all for he had courage to face these foes. We could do no less...”

[sblock=Actions]5ft step to F17
Standard Action: Renew Inspire Courage +1; it will last 3 more rounds yet.[/sblock]
[sblock=Mini Stats]NPC Character Sheet
Initiative: +4 Perception: +3
AC: 17 (15 flat-footed, 12 Touch)
HP: 23 Current: 17
CMB: +4 CMD: 16(14ff) Fort: +2 Reflex: +5 Will: +3
Current Conditions in Effect: None
Current Weapon in Hand: Shortbow & Whip

Bardic Performances (lingering 2 rnds): 10/12 Remaining
Spells Remaining: Cantrips: [Message, Resistance, Mending, Prestidigitation, Detect Magic, Dancing Lights]
1st Level 3/4 [Cure Light Wounds, Timely Inspiration, Chord of Shards, Cause Fear (DC15)][/sblock]
 

perrinmiller

Adventurer
Persian-Woman_zps5ae2d16b.jpg

Jasmine remained on the ladder, unable to get down without letting the nearest rat-man take a free shot at her.

Wererat1_zpsd5e3d9b6.png

The rat-men shuffled around, one of them screening Charity from bringing her polearm to bare on the badly wounded one she had been smiting and he goes around to take advantage of Robert for a flanking maneuver. The first rat-man missed Robert with his sword, but bit his arm. The teeth did not sink in far, but it was likely to be a nasty wound.

The other rat flanked Robert and stuck him in the back with his short sword. The cut was not deep enough to fell the warrior, but he was starting to get a little battered from the fray.

The last rat-man, unwounded stepped into the place his fellow vacated, keeping the human man pinned against the wall. Jamir evaded the teeth and sword thrust.

OOC: Combat: Round 5 – Everyone is up
[sblock=Tactical Map]Notes:
- There are chairs and a table providing cover
- Medium bodies will be treated as difficult terrain.

LPFVAEnc1Map05_zpsbfe56458.jpg
[/sblock][sblock=Combat Information]Charity and Robert discovered DR10 on the rat-men.
You have at least 3 Rounds of Inspired Courage +1 remaining
R2 5ft stepped & missed Robert once, but bit for 5 dmg (Fort Save DC 15)
R3 delayed & then 5ft stepped & Missed 2x
R4 hit Robert with flanking, 9dmg

Initiative:
Rat Guys (Knowledge Local to know more)
You Guys

Party Status:
Code:
Charity:   31/42 HP remaining; 
Robert:    15/42 HP remaining: 14 dmg (Need Fort Save DC15)
Jamir:     17/23 HP remaining; 
Jasmine:   ??/?? HP remaining;

Spells Cast: 
Abilities Used:
   Charity: Smite Evil 0/1, Lay on Hands 3/6, Ch Energy 0/7, Spells 1st 0/1
   Jamir:   Bard Perf (lingering) 2/12, Spells 1st 1/4
Conditions in effect: +1 Inspire Courage
Enemy Status:
Code:
R1  Dead
R2  [AC19, Touch 14, CMD17, DR10]: 04/20hp; 
R3  [AC19, Touch 14, CMD17, DR10]: 06/20hp; 
R4  [AC19, Touch 14, CMD17, DR10]: 15/20hp;
[/sblock]
 
Last edited:

Lindeloef

First Post
180px-Robert.png


"Getting annoyed here..." The ranger says, teeth grinding. With no panache he steps out of the disadvantage position and swings his trusty sword towards one rat man

[sblock="actions"]-5 feet step to F-20
-swing at rat 2

Attack vs Rat Guy 2: 1D20+11 = [12]+11 = 23
2D6+7 = [4, 4]+7 = 15

[/sblock]

[sblock=Mini Stats]

Robert Kronbark
AC: 18 (14 flat-footed, 14 touch)
HP: 42/42
CMB: +9 CMD: 23
Fort: +5 Reflex: +7 Will: +2
Perception: +7
Initiative: +3

Current Weapon in Hand: none

Favored Enemy: Human (+2 to attack and damage rolls)

[/sblock]
 

Aura

Explorer
Charity, Human Female
"Hang in there, Robert," Charity gets out, between swings as she steps back, along the wall, to position herself for a strike on the rat man harassing Jamir. Dropping her dagger to wield the big weapon properly, she taps the floor with the business-end of the weapon, getting his attention, "Hey, ugly, watch out!" But rather than sell the fake, she completely reveals where she is going and the rat man avoids the swing with ease.

[sblock=Action]5' step to E-20
Free action: Drop dagger (E-20)
Move action: Bluff to fient (fails)
Standard action: IC smiting lucerne hammer attack on RatMan 3 (miss)
(Ya, a 1 and a 4... Giving fient a try, since they might have some Dex bonus to AC, but no luck. I've completely managed to undermine the amazing power Smite should have with some really bad rolls. Although this fight represents the first time Charity has ever managed to even hit with smite.)

Round 5 Bluff check to Feint RatMan 3: 1D20+4 = [1]+4 = 5


Round 5 Inspire Courage Smiting Lucerne Hammer Attack on RatMan 3: 1D20+12 = [4]+12 = 16
1D12+8 = [4]+8 = 12
[/sblock]
[sblock=Hit Point Error?]PM, if you could check where my last hit (for 14 points) went... I recall going for RatMan 3 but the damage seems to have shown up on 4.[/sblock]
[sblock=Charity Mini Stats]Charity
AC: 18 (17 flat-footed, 11 touch)
HP: 31/42
CMB: +6 CMD: 17


Fort: +9 Reflex: +7 Will: +9
Perception: +9 Sense Motive: +8
Initiative: +1


Lay on Hands remaining: 3/6
Smite remaining: 0/1


Current Weapon in Hand: lucerne hammer
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: ioun torch, dagger
Items depleted: none[/sblock]
 

perrinmiller

Adventurer
BardAvatar1_zps91b65909.jpg

Jamir left the inspiring words hang in the air as he tried some fancy footwork to get out of dodge from the nearby rat-man. It did not prevent leaving an opening from the stabbing short sword, but luckily Jamir's armor stopped the small blade.

He snapped out with the whip, trying to wrap the end around the foe's sword and yank it from his grasp. But that too failed as the hold slipped off when he yanked.

“Falkyrie would not be proud of me this day.”

[sblock=Actions]Acrobatics to H17; Failed with a 15. GM rolled AoO, missed
Standard Action: Disarm R3; Failed with an 11
Link to Dice Rolls
Inspire Courage +1; it will last 2 more rounds yet.[/sblock]
[sblock=Mini Stats]NPC Character Sheet
Initiative: +4 Perception: +3
AC: 17 (15 flat-footed, 12 Touch)
HP: 23 Current: 17
CMB: +4 CMD: 16(14ff) Fort: +2 Reflex: +5 Will: +3
Current Conditions in Effect: None
Current Weapon in Hand: Shortbow & Whip

Bardic Performances (lingering 2 rnds): 10/12 Remaining
Spells Remaining: Cantrips: [Message, Resistance, Mending, Prestidigitation, Detect Magic, Dancing Lights]
1st Level 3/4 [Cure Light Wounds, Timely Inspiration, Chord of Shards, Cause Fear (DC15)][/sblock]
 

perrinmiller

Adventurer
Persian-Woman_zps5ae2d16b.jpg

Jasmine remained on the ladder, unable to get down without letting the nearest rat-man take a free shot at her.

Wererat1_zpsd5e3d9b6.png

The two remaining rat-men try to take revenge on the human warrior that has managed to take down two of their brethren. "Move in and kill him!" The first stepped in and waited a moment with his sword poised.

The other stepped in to flank Robert and both tried to skewer him between them. Robert evaded some gnashing teeth, his armor stopped one sword. The other caught him from behind and opened a shallow cut on his side. He was starting feel a bit battered worse for wear.

OOC: Combat: Round 6 – Everyone is up
[sblock=Tactical Map]Notes:
- There are chairs and a table providing cover
- Medium bodies will be treated as difficult terrain.

LPFVAEnc1Map06_zps4898e17d.jpg
[/sblock][sblock=Combat Information]You have at least 2 Rounds of Inspired Courage +1 remaining
R4 5ft stepped & readied sword to get flanking first, missed Robert
R3 5ft step & Missed with bite, hit with sword 10 dmg to Robert
Robert still needs Fort Save DC15

Initiative:
Rat Guys (Knowledge Local to know more)
You Guys

Party Status:
Code:
Charity:   31/42 HP remaining; 
Robert:    05/42 HP remaining: 10 dmg 
Jamir:     17/23 HP remaining; 
Jasmine:   ??/?? HP remaining;

Spells Cast: 
Abilities Used:
   Charity: Smite Evil 0/1, Lay on Hands 3/6, Ch Energy 0/7, Spells 1st 0/1
   Jamir:   Bard Perf (lingering) 2/12, Spells 1st 1/4
Conditions in effect: +1 Inspire Courage
Enemy Status:
Code:
R1  Dead
R2  [AC19, Touch 14, CMD17, DR10]: 04/20hp; 
R3  [AC19, Touch 14, CMD17, DR10]: 06/20hp; 
R4  [AC19, Touch 14, CMD17, DR10]: 15/20hp;
[/sblock][sblock=GM Notes]Fixed the damage, sorry about that.

Robert forgot his Fort Save against disease.[/sblock]
 

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