PF Pathfinder RPG Core Rulebook
Pathfinder RPG Core Rulebook
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Quickly rate Pathfinder RPG Core Rulebook

Paizo Publishing

Game system(s): Pathfinder RPG,
Line: Pathfinder Core Books,
Genre: Fantasy,

Fri 13 November 2009
Jason Bulmahn,
Hardcover (576 pages)
$49.99 | Buy this product
UPC: 978-1-60125-150-3


Fun with stats: The Gold ENnie award-winning Pathfinder RPG Core Rulebook is ranked #34 out of 59 products with 10 or more reviews, placing it in the 44% percentile. It is rated 2.5 points higher than the overall average product rating of 76.5%. With 30 reviews, this is the #13 most reviewed product.

79% HIT

Rated by 30 readers at 79% who deem this a HIT. A recommended purchase.
Read all 30 reviews | Write Your Own

Enter a fantastic world of adventure! The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!

This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder Roleplaying Game Core Rulebook is a 576-page full-color hardcover.
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  1. #2
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    5 out of 5 rating for Pathfinder RPG Core Rulebook

    Based on the D&D 3.5 ruleset, Pathfinder updates and improves on the original. It would not be inaccurate to describe this as "D&D 3.75". It's been the best selling RPG for years for a reason.
    Last edited by Morrus; Friday, 14th November, 2014 at 03:55 AM.
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  2. #3

    3 out of 5 rating for Pathfinder RPG Core Rulebook

    As an update of the 3.5E rules, Pathfinder does a good job, smoothing out some of the system's rough points and adding well-written material. The system itself is comprehensive but complex, and takes a lot of mechanical know-how to play or run effectively. Additionally, mechanical balance between classes is not the best, although improved from 3.5.

    The book itself is a beautifully illustrated brick and it's not very useful to new players learning the system. It's better as a reference for those who already know the rules inside and out, but you may be better off using the (searchable) PRD or d20pfsrd at the table or for character building.
    Last edited by koga305; Sunday, 16th November, 2014 at 09:59 PM.

  3. #4
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    3 out of 5 rating for Pathfinder RPG Core Rulebook

    This is a very solid set of rules. Fundamentally it is a cleaned up D&D 3.5, errataing a lot of things.Had it stopped there it would have been good, but when trying to rebalance things they always add more. All classes have more abilities, you have more choices in combat, more feats to choose from, etc.It becomes overladen quickly.But if you want a complex game with lots and lots of options, don't mind book keeping, and your whole group is on the same level, go for it.

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    5 out of 5 rating for Pathfinder RPG Core Rulebook

    ...Pathfinder has done wonderfully!Grappling, disarming, or tripping someone? Over here.Truly diverse player options but not 1000+ classes? This way.Alchemists? Effective rogues? Awesome new monsters? Pathfinder, Pathfinder, Pathfinder.This is hands down the best and most thorough rules system for low-to-high fantasy games, with comprehensive mechanics that are easily accessible, varied, and with a stronger balance than anything else out there today. You can check them out for free right now (http://paizo.com/pathfinderRPG/prd/) before you buyall of them.

  5. #6
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    4 out of 5 rating for Pathfinder RPG Core Rulebook

    I fell out of love with D&D when 3rd edition came out. I think they kept the heart of the game, but it was just too much. Being a husband and father, I just didn't have time to absorb all of the rules and stay on top of the system. I saw Pathfinder, and after doing a little research, everyone was calling it D&D, only better. So, I had to check it out for myself. Yes, all of the bad issues with 3.5 where revised and corrected. The creation of the world and its inhabitants are bar none some of the best rpg writing out there.But, to me, it's still 3.5. There are a lot of rules in there. Exceptions, modifiers, systems within systems. It was maddening to learn, and just as maddening to teach. I tried so very hard to like it. I really did. But I just couldn't devote the time and energy needed to truly learn the system like it needs to be learned. Personally, use the world books and setting information to your heart's content. Just don't get in to Pathfinder system unless you really want a steeper (for an rpg) learning curve.
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    5 out of 5 rating for Pathfinder RPG Core Rulebook

    Great. Balanced. The Book that started it all.
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  7. #8
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    5 out of 5 rating for Pathfinder RPG Core Rulebook

    A game that simply takes all of 3.5e and makes it more interesting. Some of the flaws remain, but it improve on so many things. A great game.

  8. #9
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    5 out of 5 rating for Pathfinder RPG Core Rulebook

    Okay, 3E got me back to D&D but Pathfinder kept me gaming and this is the book that provided me with everything I needed to keep my players coming back to my table. Beautiful look, layout and art, with solid rules.

  9. #10
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    5 out of 5 rating for Pathfinder RPG Core Rulebook

    Best version of D&D only better.

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