D&D 5E [5e] The Lichway - Old School Dungeon with new school rules.


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Steve Gorak

Adventurer
[MENTION=80003]Brother Dave[/MENTION] and [MENTION=15132]Steve Gorak[/MENTION], I have completed characters for you, can you add them to the RG as well please.

[MENTION=21938]Dr Simon[/MENTION], done! I have a small request: is it possible to post the link to the RG in the opening message? This will make it simple to find. Thanks!

SG
 


Dr Simon

Explorer
Steve, will do.

To the best I can remember, I don't think I've ever gamed with Tailspinner on these boards, although I've seen him/her in quite a few games. So apart from you both beginning with "T" I've no idea where that came from! Apologies all round.
 


Kaodi

Hero
Here is the meat and potatoes for my character. I tried to modify the character sheet I and lots of us use for Pathfinder. Let me know how you think it works out.

[sblock=Rurik Frostbeard, Connoisseur]
[sblock=Game Info]
Race: Mountain Dwarf
Class: Rogue
Background: Folk Hero
Level: 1
Alignment: Neutral
Languages: Common, Dwarvish, Thieves' Cant
Deity:[/sblock]
[sblock=Abilities]
STR: 17 +3
DEX: 12 +1
CON: 16 +3
INT: 12 +1
WIS: 10 +0
CHA: 08 -1[/sblock]
[sblock=Combat]
HP: 11 = [1d8=8] + 3 (CON) + 0 (misc)
HD: 1d8
AC: 14 = 10 + 3 (armor) + 0 (shield) + 1 (DEX) + 0 (misc)
INIT: +1 = +1 (DEX) + 0 (misc)
Prof: +2
Saves
Str: +3 = +0 (prof) + 3 (abi)
Dex: +3 = +2 (prof) + 1 (abi)
Con: +3 = +0 (prof) + 3 (abi)
Int: +3 = +2 (prof) + 1 (abi)
Wis: +0 = +0 (prof) + 0 (abi)
Cha: -1 = +0 (prof) - 1 (abi)
Speed: 25 ft.
[/sblock]
[sblock=Weapon Stats]
Shortsword (melee): +5 = +2 (PROF) + 3 (STR) / DMG = 1d6+3(P), Finesse
[/sblock]
[sblock=Racial Traits]
+2 Str, +2 Con
Darkvision 60 ft.
Dwarven Resilience (Advantage/Resistance vs. Poison)
Dwarven Armour Training (Light & Mediuem)
Dwarven Combat Training (Battleaxe, Handaxe, Throwing Hammer, Warhammer)
Tool Proficiency (Smith's Tools)
Stonecunning[/sblock]
[sblock=Class Features]
Light Armour
Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords
Thieves' Tool
Dexterity, Inttelligence Saves
Deception, Intimidate, Perception, Stealth
Expertise (Intimidate, Stealth)
Sneak Attack 1d6
Thieves' Cant[/sblock]
[sblock=Background Features]
Animal Handling, Brewer's Tools, Survival
Rustic Hospitality[/sblock]
[sblock=Skills]
Skills:
Code:
Total                      Stat   Prof  Misc       Dis/Adv
+01 =  Acrobatics          +01    +00   +00   DEX
+02 =  Animal Handling     +00    +02   +00   Wis
+01 =  Arcana              +01    +00   +00   INT
+03 =  Athletics           +03    +00   +00   STR
+01 =  Deception           -01    +02   +00   CHA
+01 =  History             +01    +00   +00   INT
+00 =  Insight             +00    +00   +00   WIS
+03 =  Intimidation        -01    +04   +00   CHA
+01 =  Investigation       +01    +00   +00   INT
+00 =  Medicine            +00    +00   +00   WIS
+01 =  Nature              +01    +00   +00   INT
+02 =  Perception          +00    +02   +00   WIS
-01 =  Performance         -01    +00   +00   CHA
-01 =  Persuasion          -01    +00   +00   CHA
+01 =  Religion            +01    +00   +00   INT
+01 =  Sleight of Hand     +01    +00   +00   DEX
+05 =  Stealth             +01    +04   +00   DEX
+02 =  Survival            +00    +02   +00   WIS
[/sblock]
[sblock=Tools]
Brewer's Supplies
Smith's Tools
Thieves' Tools[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost   Weight
Common Clothes                5 sp    3 lbs.
Chain Shirt                  50 gp   20 lbs.
Shortsword                   10 gp    2 lbs.
Backpack                      2 gp    5 lbs.
- 2 Common Clothes            1 gp    6 lbs.
- 5 Days Rations            2.5 gp    5 lbs.
- 50 ft Hempen Rope           1 gp   10 lbs.
- Bedroll                     1 gp    7 lbs.
- Crowbar                     2 gp    5 lbs.
- Hammer                      1 gp    3 lbs.
- Mess Kit                    2 sp    1 lb.
- Soap                        2 cp    -
- Tankard                     2 cp    1 lb.
- Whetstone                   1 cp    1 lb.
Flask                         2 cp    1 lb.
Pouch                         5 sp    1 lb.
- Thieves' Tools             25 gp    1 lb.
- Tinderbox                   5 sp    1 lb. 
Waterskin                     2 sp    5 lbs.

Total weight carried: 78 lbs.
Treasure: 2 gp, 5 sp, 3 cp Gems:

Carrying Capacity: 255
Push/Drag/Lift: 510[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 142
Height: 4'4"
Weight: 170 lbs.
Hair Color: Chestnut Brown
Eye Color: Steely Grey
Skin Color: Ruddy Tan
Appearance: Minimally Well-Groomed (Unkept to a Dwarf)
Demeanor: Lazy[/sblock]
[sblock=History]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[/sblock]
 
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MortalPlague

Adventurer
Thanks for the invite!

I will put together a martial type, medium or heavy armor. Perhaps another fighter, though I may play a different class with a bit of fighter flavor.

Working on it now. :)
 

MortalPlague

Adventurer
Meet Javier the Rat. A fighter of sorts.

[sblock=Under The Hood]
Rogue 1
Male Human (variant)
(boosted DEX and CON, took Intimidation, took Moderately Armored)
Proficiency +2
Passive Perception 13

+5 shortsword, 1d6+3 piercing damage
+5 light crossbow, 1d8+3 piercing damage
+1d6 sneak attack, if applicable

Armor Class: 18 | scale mail and shield

Hit Points: 11 of 11

He stands a few inches over six feet and weighs a good two hundred some odd pounds. He's big and muscular, but he tends to slouch most of the time. His hair is long and unkempt, and he hasn't shaved yet this week. His beard grows in patchy.

10 Strength | bought 10, 2 points
16 Dexterity | bought 14, boosted from feat and race, 7 points
16 Constitution | bought 15, boosted from race, 9 points
8 Intelligence | bought 8, free
12 Wisdom | bought 12, 4 points
13 Charisma | bought 13, 5 points

Skills: (* = trained)
+3 acrobatics
+1 animal handling
-1 arcana
+2 athletics*
+3 deception*
-1 history
+1 insight
+5 intimidation**
-1 investigation
+1 medicine
-1 nature
+3 perception*
+1 performance
+1 persuasion
-1 religion
+7 sleight of hand**
+5 stealth*
+1 survival

Gaming Set
Land Vehicles
Thieves' Tools

Soldier Background
Javier never took to soldiering. He campaigned for two years before he deserted. He saw a few battles from the distance, but only once was he caught up in the actual fighting. Once was enough. He disappeared on a scouting mission two months later, and he left his cloak stained with deer's blood hanging from a tree branch. They probably think he's dead.

Trait: Everybody is an idiot until they prove otherwise.

Ideal: Above all else, pragmatism. There's no sense getting yourself killed over something stupid.

Bond: Not everybody is willing to get their hands dirty. I'll get mine twice as dirty so they'll keep an eye on my back while I'm doing it.

Flaw: I'm a mean-spirited lout who will look to my own skin if the chips are down.


Gear:
Scale Mail
Shield
Shortsword
Mace
Light Crossbow
20 Bolts
Thieves' Tools
Backpack
Waterskin
5 Torches
10 Pieces of Chalk
Scroll Case
Blanket

1 sp, 5 cp

Javier plans to beg rations from other people, or to catch something he can roast over the fire.


[/sblock]
 
Last edited:

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