5 out of 5 rating for Star Wars: Age of Rebellion Core Rulebook
If you've seen FFG's Edge of the Empire Core Rulebook, you already know what to expect: A great storytelling RPG system with somewhat funky dice and gorgeous artwork. I've actually taken the extra-effort to painstakingly compare this book page for page with the EotE Core Rulebook and found that about 40% of the content is duplicated. The duplication is not as bad, as it initially seemed, because many passages have been rewritten for more clarity and to better fit the changed focus of the setting: While in EotE you're playing a bunch of shadier characters trying to make a living on the fringes of the galaxy, in Age of Rebellion, you joined the rebel forces to oppose the mighty Empire. While I'm not that much interested in playing a typical rebel character, the careers and specializations this book offers are just as varied and interesting as in EotE. My two favorites are the 'Saboteur', a quite unique take on a more combat-oriented sneaky, and 'techy' character, and the new Universal 'Recruit' specialization. The latter offers an awesome package of combat-relevant skills and talents to every career that is lacking in that area, making it the go-to secondary profession for almost every character. So, even if you aren't excited about the idea of playing a rebel, this book has much to offer for your EotE campaign.
If you've seen FFG's Edge of the Empire Core Rulebook, you already know what to expect: A great storytelling RPG system with somewhat funky dice and gorgeous artwork. I've actually taken the extra-effort to painstakingly compare this book page for page with the EotE Core Rulebook and found that about 40% of the content is duplicated. The duplication is not as bad, as it initially seemed, because many passages have been rewritten for more clarity and to better fit the changed focus of the setting: While in EotE you're playing a bunch of shadier characters trying to make a living on the fringes of the galaxy, in Age of Rebellion, you joined the rebel forces to oppose the mighty Empire. While I'm not that much interested in playing a typical rebel character, the careers and specializations this book offers are just as varied and interesting as in EotE. My two favorites are the 'Saboteur', a quite unique take on a more combat-oriented sneaky, and 'techy' character, and the new Universal 'Recruit' specialization. The latter offers an awesome package of combat-relevant skills and talents to every career that is lacking in that area, making it the go-to secondary profession for almost every character. So, even if you aren't excited about the idea of playing a rebel, this book has much to offer for your EotE campaign.