Dinosaurs from A to Z

Wippit Guud

First Post
Out of sheer boredom, started to do some dinosaurs. Based loosely of the MM dino's, gotta borrow a friends MM2 to see if they have similar qualities. Hopefully the CRs are about right, and minute changes made be made to each when I compare them to similar dinos in official release. (specifically, I need to see how big they made Seismosaurus, and the natural AC value of Anklosaurus, if someone wants to post them.)

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Acanthopholis
Large Beast
Hit Dice: 5d10+16 (43 hp)
Initiative: +0
Speed: 30 ft.
AC: 21 (-1 Size, +12 natural)
Attacks: Tail slap +7 melee
Damage: Tail slap 2d4+7
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attack: Trample
Special Qualities: Scent
Saves: Fort +8, Ref +4, Will +2
Abilities: Str 20, Dex 10, Con 19, Int 1, Wis 13, Cha 9
Skills: Listen +4, Spot +4

Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, pair, or herd (3-10)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large)

Acanthopholis is a lightly-armored dinosaur related to anklosaurus, but roughtly half the size. Like it's relative, it's covered in armored plates, and has a large bonegrowth at the end of its tail, used to attack with.

Trample (Ex): An acanthopholis can trample medium-size or smaller creatures for 2d8+7 points of damage. Opponents who do not make attacks of opportunity against the acanthopholis can attempt a Reflex save (DC 18) to halve the damage.


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Brachiosaurus
Colossal Beast
Hit Dice: 24d10+192 (324 hp)
Initiative: -2 (Dex)
Speed: 30 ft.
AC: 11 (-4 Size -2 Dex, +7 natural)
Attacks: Tail slam +24 melee
Damage: Tail slam 4d10+16
Face/Reach: 15 ft. by 40 ft./25 ft
Special Attack: Trample
Special Qualities: Scent
Saves: Fort +21, Ref +11, Will +8
Abilities: Str 34, Dex 5, Con 27, Int 1, Wis 12, Cha 12
Skills: Listen +7, Spot +15

Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, Pair, or Herd (3-8)
Challenge Rating: 11
Treasure: None
Alignment: Always neutral
Advancement: 25-32 HD (Gargantuan); 33-60 HD (Colossal)


Brachiosaurus is one of the tallest and largest dinosaurs known. It is a huge herbivore that walks on 4 legs, but unlike other large herbivores, it's front legs are longer than it's hind legs, which elevates it's neck like a giraffe.

Skills: Brachiosaurus gains a +8 racial bonus to spot

Combat
Trample (Ex): A brachiosaurus can trample opponents at least one size smaller for 6d12+16 points of damage. Opponents who do not make attacks of opportunity against the brachiosaurus (at -2 to hit) can attempt a Reflex save (DC 36) to halve the damage.


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COMPSOGNATHUS
Small Beast
Hit Dice: 1d10+1 (6 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 15 (+1 Size +2 Dex, +2 natural)
Attacks: Bite +3 melee
Damage: Bite 1d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attack: Poison
Special Qualities: Scent
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Skills: Listen +2, Spot +2

Climate/Terrain: Warm forest, hill, and plains
Organization: Pair, or flock (3-15)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 2-4 HD (Medium)

Compsognathus was a bird-like dinosaur about the size chicken, but with a long neck and long tail. A meat eater that preys on lizard and small mammals, it is also a scavenger. Its saliva is mildly poisonous which sedates their victim after being bitten. Some healers use this saliva as a painkiller.

Combat
Poison (Ex): Bite, Fortitude save (DC 11), initial and secondary damage 1d4 temporary Constitution.

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Dilophosaurus
Large Beast
Hit Dice: 4d10+8 (30 hp)
Initiative: +2 (Dex)
Speed: 40 ft.
AC: 16 (11 Size +2 Dex, +5 natural)
Attacks: Bite +6 melee
Damage: Bite 2d4+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attack: Poison
Special Qualities: Scent
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 18, Dex 15, Con 15, Int 2, Wis 12, Cha 10
Skills: Hide +6, Listen +5, Spot +5, Wilderness Lore +5

Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, Pair, or pack (3-6)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large)

Dilophosaurus is a speedy, slender, bipedal meat-eater. It has two bony crests along the top of its head, small forelegs that are too small for practical uses, and two large back legs for running.

Skills: As an ambush predator, Dilophosaurus receives at +4 racial bonus to hide and wilderness lore.

Combat
Poison (Ex): Bite, Fortitude save (DC 11), initial and secondary damage 1d6 temporary Constitution.

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Eoraptor
Tiny Beast
Hit Dice: 1/4d8 (2 hp)
Initiative: +3 (Dex)
Speed: 30 ft.
AC: 16 (+2 Size +3 Dex, +1 natural)
Attacks: Bite +4 melee
Damage: Bite 1d4-3
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attack: -
Special Qualities: Scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 2, Dex 17, Con 10, Int 1, Wis 12, Cha 3
Skills: Listen +2, Spot +2

Climate/Terrain: Warm forest, hill, and plains
Organization: Flock (6-24)
Challenge Rating: 1/8
Treasure: None
Alignment: Always neutral
Advancement: 1/2-1 HD (Tiny)

Eoraptors are one of the smallest dinosaurs. 3 ft long from nose to tail, their body is the size of your average robin, but the are extremely quick for that size. They eat insects and will scavenge.

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EDIT: Adjusted Acanthopholis and brachiosaurus based on MM2 similar dinosaurs.
 
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Krishnath

First Post
Very nice work there. Personally I would make the poison from the COMPSOGNATHUS (Compy...) deal wisdom damage, but that is only my biased opinion :p

Later,
 

Wippit Guud

First Post
There is no "F" dinosaur that is unique enough to create.

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Gallimimus
Large Beast
Hit Dice: 5d10+10 (37 hp)
Initiative: +3 (Dex)
Speed: 60 ft.
AC: 16 (-1 Size +3 Dex, +4 natural)
Attacks: Bite +6 melee
Damage: Bite 1d6+4
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attack: -
Special Qualities: Run, Scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 19, Dex 17, Con 15, Int 1, Wis 12, Cha 8
Skills: Listen +5, Spot +5

Climate/Terrain: Warm forest, hill, and plains
Organization: Flock (6-32)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 6-9 HD (Large)

Gallimimus are the runners of the dinosaur world. Built much like an ostrich (their name means 'bird-mimic'), they depend on outrunning predators rather than armor or weapons for defense.

Combat:
Run (Ex): Gallimimus receive the run feat for free.

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Hypsilophodon
Large Beast
Hit Dice: 4d10+8 (26 hp)
Initiative: +3 (Dex)
Speed: 60 ft.
AC: 15 (-1 Size +3 Dex, +3 natural)
Attacks: Bite +5 melee
Damage: Bite 2d6+4
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attack: -
Special Qualities: Scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 16, Dex 17, Con 15, Int 1, Wis 11, Cha 10
Skills: Listen +5, Spot +5

Climate/Terrain: Warm forest, hill, and plains
Organization: Flock (6-32)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Large)

Hypsilophodon is another fast running dinosaor, smaller than gallimimus, but possessing a front beak-live set of teeth, and self-sharpening teeth in their cheeks. They're omniverous, and eat plants, small animals, and eggs.

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Iguanadon
Huge Beast
Hit Dice: 13d10+65 (136 hp)
Initiative: +0
Speed: 30 ft.
AC: 16 (-2 Size, +8 natural)
Attacks: Bite +13 melee, 2 claws +8 melee
Damage: Bite 2d6+4, claws 2d4+2
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attack: -
Special Qualities: Scent
Saves: Fort +14, Ref +8, Will +6
Abilities: Str 20, Dex 11, Con 22, Int 1, Wis 12, Cha 8
Skills: Listen +7, Spot +7

Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, Pair, or Herd (3-10)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 14-18 HD (Huge); 19-32 (Gargantuan)

Iguanadon is a plant-eating dinosaur with a toothless beaked mouth. It's hands have a conical spike on each thumb, ranging in size from 2 to 6 inches in length. These spikes are used both to obtain food, and in defense.

Combat:
Iguanadons receive a +3 circumstantial bonus to hit with their claw attacks if the target is only 5 ft away.

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There is no "J" dinosaur unique enough to create

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Kentrosaurus
Huge Beast
Hit Dice: 14d10+98 (175 hp)
Initiative: -1
Speed: 30 ft.
AC: 17 (-2 Size, -1 Dex, +10 natural)
Attacks: Tail slap +14 melee
Damage: Tail slap 2d8+4
Face/Reach: 10 ft. by 20 ft./10 ft.
Special Attack: Trample
Special Qualities: Scent
Saves: Fort +14, Ref +8, Will +6
Abilities: Str 20, Dex 8, Con 24, Int 1, Wis 12, Cha 6
Skills: Listen +8, Spot +8

Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, Pair, or Herd (5-8)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 15-30 HD (Gargantuan); 31-40 HD (Colossal)

Kentrosaurus is a slightly smaller version of a stegosaurus, but rather than vertical plates along the back, it has a pair of spikes that protrude on each side of the backbone, from about mid-back right down to the tail. The spikes on its tail are used an a very effective weapon.

Combat:
Trample (Ex): A kentrosaurus can trample Medium-size or smaller creatures for 2d12+4 points of damage. Opponents who do not make attacks of opportunity against the kentrosaurus can attempt a Reflex save (DC 22) to halve the damage
 
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Wippit Guud

First Post
Added scent to existing statblocks, should be standard on all dinosaurs.

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Lambeosaurus
Huge Beast
Hit Dice: 15d10+90 (172 hp)
Initiative: +0
Speed: 30 ft.
AC: 16 (-2 Size, +8 natural)
Attacks: Bite +14 melee
Damage: Bite 2d4+5
Face/Reach: 10 ft. by 30 ft./10 ft.
Special Attack: -
Special Qualities: Scent
Saves: Fort +14, Ref +7, Will +7
Abilities: Str 22, Dex 9, Con 23, Int 1, Wis 11, Cha 11
Skills: Listen +11, Spot +11

Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, Pair, or Herd (3-10)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 16-36 (Gargantuan)

Lambeosaurus is a large, crested, duck-billed dinosaur. Its forward-leaning, hollow, bony crest is bigger than the rest of its skull and is used to produce sounds, enhance its sense of smell, and used in courtship displays. It has keen sight and hearing, but no natural defenses.

Combat:
Skills: Lambeosaurus gains a +4 racial bonus to listen and spot.

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Microvenator
Small Beast
Hit Dice: 2d10+6 (17 hp)
Initiative: +2
Speed: 40 ft.
AC: 16 (+1 Size, +2 Dex, +3 natural)
Attacks: Bite +3 melee, 2 claws -2 melee
Damage: Bite 1d6+1, 2 claws 1d2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attack: -
Special Qualities: Color change, Scent
Saves: Fort +, Ref +5, Will +5
Abilities: Str 12, Dex 13, Con 16, Int 2, Wis 14, Cha 11
Skills: Listen +3, Spot +3

Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary, Pair, or Pack (3-6)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (small); 5-6 HD (Medium)

Microvenator is a turkey-sized predator that preys on small mammals and lizards. It's quick for it's size, and can catch prey in in it's well-developed clows before biting. Mainly hunts by ambush, and its ability to change color helps it to hide in its surroundings

Combat:
Color change (Ex) : Microvenator can change its colors to match its surroundings, giving it a +4 racial bonus to hide.

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Notoceratops
Large Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: -1
Speed: 20 ft.
AC: 14 (-1 Size, -1 Dex, +6 natural)
Attacks: Bite +5 melee
Damage: Bite 1d8+2
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attack: -
Special Qualities: Scent
Saves: Fort +8, Ref +0, Will +1
Abilities: Str 15, Dex 8, Con 20, Int 1, Wis 9, Cha 9
Skills: Listen +2, Spot +2

Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary or Pair
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 6-9 HD (Large)

Notoceratops appears as a small triceratops without the horns, and is only about the size of a hippo. As dinosaurs go, it's slow moving and not too bright, and doesn't get all that big due to predation.

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Ornitholestes
Medium Beast
Hit Dice: 3d10+9 (25 hp)
Initiative: +7
Speed: 50 ft.
AC: 14 (-1 Size, -1 Dex, +6 natural)
Attacks: Bite +5 melee
Damage: Bite 1d6+2
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attack: -
Special Qualities: Improved Initiative, Scent
Saves: Fort +4, Ref +4, Will +2
Abilities: Str 15, Dex 17, Con 17, Int 2, Wis 13, Cha 11
Skills: Listen +4, Spot +4

Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Medium); 5 HD (Large)

Ornitholestes and an extremely fast two-legged carnivore that preys almost exclusively on birds. it has only a 3 ft long body, but ends in a 3 1/2 ft tail, allowing it to turn on a copper piece during it's pursuits.

Combat:
Improved Initiative: Ornitholestes receive the Improved Initiative feat for free.

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Pachycephalosaurs
Large Beast
Hit Dice: 6d10+12 (45 hp)
Initiative: +1
Speed: 30 ft.
AC: 14 (-1 Size, -1 Dex, +6 natural)
Attacks: Butt +10 melee
Damage: Bite 2d4+6
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attack: Charge for double damage
Special Qualities: Scent
Saves: Fort +4, Ref +4, Will +2
Abilities: Str 22, Dex 13, Con 15, Int 2, Wis 10, Cha 15
Skills: Listen +4, Spot +8

Climate/Terrain: Warm forest, hill, and plains
Organization: Solitary or Herd (5-20)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7-14 HD (Huge)

Pachycephalosaurs is a bipedal herbivore with a hard dome of bone on the top of it's head. Much like bighorn sheep, males use this dome in contests against each other, ramming head first into one another. It's also an effective weapon against predators.

Combat:
Skills: Pachycephalosaurs receive a +4 racial bonus to spot.
 

Krishnath

First Post
Damn, I really wanted to see the Pentaceratops for P. But, oh well (pronounced ORWELL, get it?) I guess I shouldn't complain to much, you did do the Iguanadon... :D

Very good work by the way.

Later,
 



Wippit Guud

First Post
Xiasaurus, Yangchaunosaurus, Zigongosaurus... ironically, all 3 from China.... although I might skip them, due to similar species...
 



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