TarionzCousin
Second Most Angelic Devil Ever
The Paladin at my table has an AC of 21 at level 7. Before the player moved away, our War Cleric had an AC of 21 at level 3. It doesn't break the game. They are not too indestructible. They get hit less than others, but the majority of creatures hit them at least 25% of the time, and that is not accounting for save vs. spells. Our paladin almost died after taking a good fireball near the end of an adventuring day.
Agreed.I was hoping for something a little more sophisticated than a simple Wisdom check (with modifiers?). For example, there may be some low Wis creatures who almost always run from a fight, or vice versa. Similarly, some creatures may run from fights easily, unless they are protecting their young, etc.
Obviously I can make those changes and decisions as a DM, but I was hoping it would be part of the morale rules. Still, some guidance is better than none.
I use Morale checks in my current Pathfinder game. I would have loved a simple stat line and/or fluff text in the MM along the lines of "Hobgoblins' morale is high when there are at least five of them together. +2 Morale check. However, they take a -2 penalty if there are four or fewer of them still standing."