4 out of 5 rating for Rise of the Runelords Adventure Path
Paizo has stated that they wanted their first adventure path to be "classic" - evil wizard showdown kind of thing. They did that in spades, and the result is a fun (if dangerous depending on PCs) and engaging series of scenarios with strong enough hooks to get them to feel tied together without forcing it down your throat. Some great scenes, memorable NPCs, the evil wizard showdown at the end is very fun (if sloggy, as high-level Pathfinder/D&D 3.5 is wont to be). I've run it with Pathfinder, and the first two adventures I converted to Hackmaster 5th Edition to great result. I think I'm going to run it in D&D 5E as that flows smoother than Pathfinder for my games.
Paizo has stated that they wanted their first adventure path to be "classic" - evil wizard showdown kind of thing. They did that in spades, and the result is a fun (if dangerous depending on PCs) and engaging series of scenarios with strong enough hooks to get them to feel tied together without forcing it down your throat. Some great scenes, memorable NPCs, the evil wizard showdown at the end is very fun (if sloggy, as high-level Pathfinder/D&D 3.5 is wont to be). I've run it with Pathfinder, and the first two adventures I converted to Hackmaster 5th Edition to great result. I think I'm going to run it in D&D 5E as that flows smoother than Pathfinder for my games.