Sneak peek at D&D 4.0!

Secret industry sources have revealed a sneak peek at D&D 4.0!

All classes will now be spellcasters, and all feats and abilities will be converted into spells. Here's a look at some of the new spells available to barbarians and elves:

Bartol's Bravado
Enchantment (Compulsion)
Level: Brb 0
Components: V, S
Casting Time: free action
Range: Personal
Target: Self
Duration: Con bonus + 3 rounds (D)
Saving Throw: None
Spell Resistance: No
The character flies into a fit of rage. The effects can be ended at
anytime voluntarily. The rage causes an increase in strength and
constitution of +4. However, the character is reckless and suffers a –
2 to AC and is unable to perform acts which require concentration.


Provocation
Enchantment (Compulsion)
Level: Brb 0
Components: V and/or S and/or M
Casting Time: free action
Range: Short. 50ft max.
Target: Those within range
Duration: Instant
Saving Throw: Diplomacy negates
Spell Resistance: No

The character makes a slur or insult to try and coerce the target to
action. Bluff, Diplomacy, or Sense Motives skills are key to the
proper useage of this spell. The insult can be verbal only, if bound.
Somatic components involve hand gestures. And possible material
components may include but are not limited to saliva, urine, feces,
or rotten vegetable matter. See the less powerful version of this
spell: Taunt.

Intimidate
Enchantment (Compulsion)
Level: Brb 0
Components: V or S or V,S or V,S, F
Casting Time: free action
Range: Very Short
Target: Those within range
Duration: concentration
Saving Throw: Opposed roll negates
Spell Resistance: No

The character takes an aggressive stance towards the target(s). It is
an attempt to prove who is the Big Barbarian on Campus.

Resist Enchantment
Abjuration
Level: Elf 0
Components: F
Casting Time: Free action
Range: Personal
Target: Caster
Duration: 24hrs (see text)
Saving Throw: None
Spell Resistance: No

The caster gains a +2 saving throw bonus against Enchantment spells or effects plus immunity to sleep spells and similar magical effects. The focus of the spell is the elven blood of the caster. None of the components are used up in the casting. And the components don’t need to be visible. The spell is in effect as long as the caster is aware. It is similar to improved senses in its usage.


Fleet of Foot
Transmutation
Level: Brb 0
Components: S, F
Casting Time: part of Movement action
Range: Personal
Target: Caster
Duration: 24hrs or until fatigued
Saving Throw: None
Spell Resistance: No

The caster is lighter of foot. This equates to a +10ft movement base. Unlike most other spells this is not part of a standard action. This spell is cast during a movement action. The focus of the spell is the leg muscles of the caster. If the caster is fatigued, burdened, or exhausted the effects do not stack.

Improved Senses
Transmutation
Level: Elf 0
Components: F
Casting Time: Free action
Range: Personal
Target: Caster
Duration: 24hrs(see text)
Saving Throw: None
Spell Resistance: No

The caster gains a +1 bonus on Listen, Spot, and Search checks as part of a standard skill. The focus of the spell is the elven blood of the caster. None of the components are used up in the casting. And the components don’t need to be visible. The spell is in effect as long as the caster is aware. It is similar to resist enchantments in its usage.

Low-light Vision
Transmutation
Level: Asn 1, Hrp 1, Hth 1, Rgr 1, Sor/Wiz 1, Elf 0, Gnm 0
Components: V, S and/or M; or F
Casting Time: 1 action
Range: Touch or Personal
Target: Creature touched
Duration: 1 hour/ level or see text
Saving Throw: None
Spell Resistance: Yes (harmless)

The caster gives the subject creature low-light vision, (In the case of the Elf or Gnome classes the target is the caster. The Elf or Gnome caster activates the spell by placing his hand to his forehead to screen out other light sources.) the ability to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. The subject retains the ability to distinguish color and detail under these conditions.

Arcane Material Component: A small candle.


All Power Attack, All the Time
Enchantment (Compulsion)[Mind-Affecting]
Level: Brb 0
Components: V, S, F
Casting Time: part of attack action
Range: Reach
Target: One creature
Duration: 1 round
Saving Throw: AC negates
Spell Resistance: No

Not all casters are capable of this spell. The feat Power Attack is a required Focus Component. The caster is exceptionally powerful with melee attacks. On the action, before making attack rolls for a round, the caster may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed the caster’s BAB. The penalty on attacks and bonus on damage apply until the caster’s next action.

(thanks to diaglo for this scoop ...)
 

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Gunslinger

First Post
Is this for real? I hate it already. First of all, there is absolutely no reason for some of the classes to use magic. Second, all the classes will need an absurd amount of spell slots just to be as effective as they are currently.

If they are making every single class a caster, then I sure hope they change the rules requiring 8 hours of uninterrupted sleep in order to regain spells. With no melee characters to handle watches, you could easily have a party sleeping all day due to interruptions from random encounters in order to not to be totally defenseless.
 



Some people are a little slow on the uptake. Consider this thread ... started in General, moved to House Rules, moved back to General.

Thanks diaglo for the ideas. I just gave them publicity ;)
 


Agamon

Adventurer
Gunslinger, you should definitely send WotC an angry email. Maybe you can get them to stop before it's too late.
 

Agamon said:
Gunslinger, you should definitely send WotC an angry email. Maybe you can get them to stop before it's too late.

Yes, I agree completely. I, myself, have sent a very angry e-mail already, and know of many others who have too.
 

Gunslinger said:
Is this for real? I hate it already. First of all, there is absolutely no reason for some of the classes to use magic. Second, all the classes will need an absurd amount of spell slots just to be as effective as they are currently.

If they are making every single class a caster, then I sure hope they change the rules requiring 8 hours of uninterrupted sleep in order to regain spells. With no melee characters to handle watches, you could easily have a party sleeping all day due to interruptions from random encounters in order to not to be totally defenseless.


sucka
 

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