[sblock=Detect Magic]Detect magic is a concentration-based spell that lasts ten minutes. The group has explored two antechambers, checked for traps, picked up a tome, encountered Roscoe, and fought off three giant beetles. All of that probably took more than ten minutes. Question: Fulgrim fired off two magical bolts during combat...wouldn't combat and/or casting a new spell cut off the concentration required to maintain detect magic?[/sblock]
Fulgrim sets about pushing ravaged vendor stalls out of the way and commences investigating the northeastern quarter of the room. The room is fairly well picked-over, but he finds a bolt of grey silk. The outer layer of the bolt is covered in mud, but the rest of the bolt of silk looks to be unspoiled, once the outer layer is peeled away. There is a crate of clay pots nestled in individual beds of wood shavings, but every single one of the pots is broken. Fulgrim also finds a black metal bell that is dinged on one side and has no clapper, and rather a lot of broken bits of tile strewn across the floor. Several broken wooden planks might make for an impromptu stake or a weapon in a pinch.
[sblock=Investigation]In this situation, searching the vendor stalls for phat loot is more in the nature of an Intelligence (Investigation) check than it is a Wisdom (Perception) check, so Fulgrim's +3 bonus applies.[/sblock]
Colden searches, too. He finds a metal cyclinder open on both ends, a sheet of music, and a chipped stone tablet with funny looking runes.
[MENTION=6787159]Skarsgard[/MENTION], specify where and how Colden searches, please, and make an Intelligence (Investigation) check. [MENTION=24609]Strahd_Von_Zarovich[/MENTION], make a Wisdom (Perception) check.