How i can build a good Mage

Legendary

First Post
Hello..
I want to build an ITEM CREATOR MAGE(LV10)...
Can u tell me how i can do a good one???
tell me everything.. feats, skills, minimun atributes and all..
and plz dont put all things with small words(eg TWF=Two weapon fighting)
THX FOR THE COOPERATION...:D
 

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Maitre Du Donjon

First Post
Make a generalist wizard so you don't limit your access to any spell.
Some items have race requirements. I think you'd be better off as an elf (sun elf if you can for int bonus).
You need intelligence to be a wizard, but attributes aren't that important, item-creation-wise.
Skill-wise, uh, i think some items may require that you possess some artistic ability. Take Craft (painting) about 5 ranks. Take spellcraft as much as you can, take some knowledge (arcana) also. Alchemy could also be taken for flavor.
Take the "Craft Wondrous Item" feat.
Take the "Magical Artisan (Craft Wondrous Item)" feat (from Forgotten Realms Campaign setting - if you can)
You could also take the "Magical Artisan (Scribe scrolls)" feat, if you plan on making a lot of scrolls for yourself (which is always a good thing)
Some items absolutely need a cleric's participation. If there is a cleric in the party, np. If there isn't, take the Leadership feat, and make your cohort a cleric of the God(dess) of magic.

Your wizard will be either going on adventures to gain XP and to make money to build items, or he'll be stuck in his laboratory making items.

That's what I could think of on the top of my head. Hope it helps! And welcome aboard!

Maitre D
 

Ciaran

First Post
Good answers from Maitre D.

Also, you should check with your DM in advance to see whether there are any relevant house rules in effect. For instance, if your DM decides that you have to personally craft every item that you enchant, you'll need to invest a lot of skill points in various craft skills.

Also, while Craft Wondrous Item is pretty damn good, it can't do everything (usually). Again, you need to check with your DM as to how item creation will be handled. Some DMs play fast and loose with the item creation rules, in which case you'll be able to duplicate pretty much any other type of item, except for weapons and armor, using Craft Wondrous Item. Others will be much stricter, in which case it's a good idea to broaden your range of item creation feats.

Craft Wand is very good for those spells that you plan to cast a lot. Having wands of Magic Missile, Web, Fireball, Haste, Slow, and so forth can really save your bacon, and allow you to fill up your daily spell slots with utility spells. If you do go the wand route, though, you may want to take Quick Draw to make wand swapping easier. (Otherwise you'll be spending all of your move-equivalent actions on taking wands out and putting them away.)

Craft Arms and Armor isn't very helpful for wizards, unless (like me) you play a warrior-mage. But it's terribly helpful for the rest of the party if it's a fighter-heavy group.

Brew Potion is another feat that isn't that useful for the wizard that has it; with the exception of Personal-range spells, you're generally better off with a wand. But potions are very useful in a party because, unlike most other magical items, you can easily hand them off to other party members and let them use the potions themselves. Again, it's a matter of how selfless or selfish you plan to be about your items.

Craft Rod is a pretty offbeat choice; rods tend to be pretty beefy, but there are few rods actually written up in the DMG. Generally you're better off taking a different feat, unless you really want a particularly cool rod or two whose powers can't be easily duplicated by other items, such as Rulership, Security or Lordly Might.

Craft Staff may not look that impressive on paper, but staves are actually a pretty damn good choice. A single staff can contain a whole bunch of different powers, allowing you to switch from one ability to another without swapping one wand after another from your belt.

Forge Ring is generally useful; there are a lot of useful, commonly available rings that you can make, and unlike wands and staves, they're usable by the whole party. Again, as with all other item creation feats, find out from your DM in advance how lax he is about custom-designed items; a sufficiently lax DM will allow you to make anything as a Wondrous Item, in which case you can ignore this whole post and just take Craft Wondrous Item for all your magic item needs. :)

Lastly, as you go up in levels, figure out what items you'll want to create later so that you can get the necessary spells in advance! It would suck to finally get the item creation feat you need to make the artifact of your dreams, only to learn that you don't have any of the spells needed to actually enchant the thing.

- Eric
 

kreynolds

First Post
If your DM allows the Enhance Item feat (from the ELH, but its not an epic feat), make sure you have a really, really, really good Intelligence score. Your magic items will thank you for it, and so will anybody that uses them! :)
 

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