Pathfinder 1E [IC] Pathfinder: Iron Gods

[section]"Zeta! Zeta, wait!" Twist huffed after Zeta, heading north as quick as his legs would carry him toward the house. The ratling came to a screeching stop beside a shrubbery on the northeastern corner of the Foundry.[/section]

[sblock=OOC]Run x 3, base speed 20'. Twist does not draw a weapon this round, and he won't be able to look around the corner until next round because he is out of actions after running. If Zeta or Vandor occupy his chosen spot before he can get to it, Twist will still run up to the shrubbery, but will try to squeeze between the bush and the Foundry. He's size small, so maybe he will fit.[/sblock]

UPDATED MAP
 

log in or register to remove this ad

perrinmiller

Adventurer
Hailey Navarre

HaileyNavarre_zpsf91b3661.jpg

Hailey nodded with some satisfaction as Aja and Olrich headed in her direction while the rest took the other way.

She was not sure what she was going to do yet once she arrive to the house, but sometimes it was better to just wait and see what was what first.

She called back over her shoulder, “So far I don’t see anything.”

Hailey looked ahead towards the pair of windows in front of her.

[sblock=Actions]Double MoveUPDATED MAP for Hailey [url]
[url=http://invisiblecastle.com/roller/view/4763544/]Perception (1d20+7=27)
[/sblock][sblock=Mini-stats]Hailey Navarre
Init +6, Speed 30
AC 18, Touch 14, Flat-footed 14 (Chain shirt) , CMD 16
Fort +4, Ref +6, Will +3
HP 12; Current: 12
Conditions in effect: Rapid Reload, Point Blank Shot
Grit: 3
Deeds: Gunslinger Dodge, Quick Clear, Up Close & Deadly

Weapon in Hand: None[/sblock]
 

G

Guest 11456

Guest
Combat Round 2.1 - Wrap Up

Zeta moves around the corner and then starts to cautiously approach the house. Zeta looks into the window in front of her and sees what appears to be a small room or closet.

Hailey nodded with some satisfaction as Aja and Olrich headed in her direction while the rest took the other way.
She was not sure what she was going to do yet once she arrive to the house, but sometimes it was better to just wait and see what was what first.
She called back over her shoulder, “So far I don’t see anything.”
Hailey looked ahead towards the pair of windows in front of her.
Looking through the one on the left she sees a hallway. The one on the left gives her a view of the small room that Zeta sees.

Olrich frowns and lowers his arm. No matter what his natural talents are, he must admit (though only to himself) that his reactions in the moment are not always quite street saavy. At least not yet. The arcanist elects to follow Hailey and Aja towards the alley between buildings and sets off at a reasonable jog.

"Zeta! Zeta, wait!" Twist huffed after Zeta, heading north as quick as his legs would carry him toward the house. The ratling came to a screeching stop beside a shrubbery on the northeastern corner of the Foundry.

Everyone hears a second loud crash that appears to be coming from the inside of the house on its east side.
 

G

Guest 11456

Guest
Combat Round 2..3

Initiative:
Aja 6
Vandor 5
Zeta 17
Hailey 14
Olrich 13
Twist 10 (Dex 18)
Unknown 10 (Dex ?)

Everyone is up. Please post when you can. I will sequence the moves in initiative order. If there is a possibility of someone earlier in the initiative getting in the way of your action add additional possibilities to your post.

CURRENT MAP
 
Last edited by a moderator:

[section]From the shrubbery at the northeastern corner of the Foundry, Twist covertly peered around the corner toward the house and the scream. Twist felt the hairs on the back of his spine raise in fear. Heeding this warning, Twist drew a dagger but otherwise made no further movement. A pair of beady eyes scanned the exterior of the house for tell-tale signs of trouble, and the ratling's nose worked overtime.[/section]

[roll0]
[roll1]

[sblock=OOC]Trying to hide by the shrubbery, and scanning the exterior of the house (door/s, window/s, roof) and thoroughfare to see what caused the scream and whether any foes are afoot. Also, drawing a dagger.[/sblock]
 

grtrtle

First Post
Aja Reinfall, human female
[sblock=MiniStats][SIZE=+1]Aja Reinfall[/SIZE] Human Cleric 1
Initiative: +3 Perception: +5

AC: 15 (13 touch; 12 flat-footed)
HP: 10 Current: 10
CMB: +2 CMD: 15 Fort: +3 Ref: +3 Will: +6

In Hand: Bread and Cheese
Conditions: None

Skills:
Diplomacy +6, Handle Animal +7, K(Religion) +4, Perception +5, Ride +4

Attacks:
Morningstar: Attack: +2 [0 BAB, +2 Str], Damage: 1d8+2, Crit: x2, Type: P/B
Longspear: Attack: +2 [0 BAB, +2 Str], Damage: 1d8+3, Crit: x3, Type: P
Sling: Attack: +3 [0 BAB, +3 Dex], Damage: 1d4+2, Crit: x2, Type: B, Range: 50

Channel: (5/5) 1d6 DC12

Spells Prepared:

  • 0 - Create Water, Detect Magic, Light
  • 1 - (D)Protection from Evil, Bless, Divine Favor
[/sblock]
Aja takes a turn northward and moves in at a hustle. As she closes in, her hand goes to the longspear as she casts her senses about. The cleric nods in Hailey's direction, acknowledging having heard her call out. Despite her ally's confirmation for the lack of visual signs of trouble, Aja remains tense, giving the scream she heard due respect.
 

Graybeard

Explorer
Vandor

Vandor drew his crossbow and headed due west. Someone could be in trouble or not. It is always best to be prepared for trouble.
 



perrinmiller

Adventurer
Hailey Navarre

HaileyNavarre_zpsf91b3661.jpg

With the others closing up behind, Hailey had not seen what was causing the ruckus.

Over her shoulder she said, “Let me look in the windows.”

She stepped up to the left window (west) on the south wall of the house, merely glancing quickly before stepping to her right to take a look into the right window (east).

[sblock=Actions]Move Action to check both windows on south side of house.
UPDATED MAP for Hailey and others
GM please Roll Perception +7 as needed.
Reserving Standard Action pending seeing anything through windows.[/sblock][sblock=Mini-stats]Hailey Navarre
Init +6, Speed 30
AC 18, Touch 14, Flat-footed 14 (Chain shirt) , CMD 16
Fort +4, Ref +6, Will +3
HP 12; Current: 12
Conditions in effect: Rapid Reload, Point Blank Shot
Grit: 3
Deeds: Gunslinger Dodge, Quick Clear, Up Close & Deadly

Weapon in Hand: None[/sblock]
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top