Pathfinder 1E [LPF] Blancher's Revenge

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

~ The next morning in the Dunn Wright Inn ~

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien shrugged saying, "It matters not, I shall rain arrows on him and those that stand with him."

"So, you fellas are not wanting to buy any scrolls of resurrection or anything on the way? What about other items, or are we all set for heading to our date with the General?"

"It is north of the city and it might take some time to get there."


[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +10 Perception: +19 (low-light vision)
AC: 30 (23 flat-footed, 20 Touch)
HP: 88 Current: 88
CMB: +11 CMD: 31(23ff) Fort: +9 Reflex: +16 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg/+1d6 Elect), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Improved Snap Shot (15ft), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Seeker Arrow: 1/1 Remaining
Rounds of Haste: 10/10 Remaining
Fly Spell from armor: 1/1 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 4/4 (Cure Light Wounds, Timely Inspiration, Chord of Shards, Silent Image)
2nd Level 1/1 (Cure Moderate Wounds, Sound Burst)[/sblock][sblock=GM Note]SdW, you mentioned something about Jael Kedric, but in actuality he is now dead. He was beheaded by an Erinyes in a one-shot encounter a couple years ago. [/sblock]
 

log in or register to remove this ad

jkason

First Post
Eanos Setirav, human inquisitor

EanosHead_zps0dbe2e86.jpg


Eanos shakes his head at Tyrien's question.

"I saw what all the death cheating brings out on the island. I think if my Lady is ready to show me the final secret, I'm too tired to insist she keep it, as Larissa. Besides, I doubt the General would be inclined to give over anyone's corpse for saving. He wants us dead and gone. If he manages that, I don't see we'd have much chance to reverse that.

"Let's go."


[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +10
AC: 24 (27 w/ SoF, 26 w/Prot Evil) (current: 24)
HP:75 Current: 75
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 24 Fort: +10 (+13 w/ purity)
Reflex: +11 (+14 w/ purity)
Will: +14 (+17 w/ purity)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons

Conditions: None


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +15/+10 = [BAB (07/02)
+ DEX (06) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +11/+06 = [BAB (07/02) + WIS (04)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 40/40
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/18 remaining (backup still full chgs)
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Scrolls: Comp Languages x3, Lesser Restoration x2

Used: none

Judgement (2 choice per): 4/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 7/7 remaining
Bane: 10/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 100'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (6/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (5/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg


Heinrich looks up suddenly, "I haf idea, but I need to get to das pearl" He suddenly gets up and leaves.

ooc: I have a sudden surprise: My wifi spot is closing a a couple of ninues due to weather. I hate to extend this scene by H. is needing to see if there are some things at the pearl, but I am out of time in RL.

[sblock=spell use info]
tar pool - 1 round / lv, dam 10d6 + possible more
wall of force - 1 rnd / lv, 220 hp / hardness 30
detonate - 10d8 damage radiating from caster
black tenticles - 1 rd/lv; grapple damage
summon monster 4 - 1 rd / lv; medium elemental
Haste - 1 rnd/lv; multi person effect
displacement - 1 rnd/lv
levitate - 1 min/lev
cat's grace - 1 min/lv

[/sblock]

[sblock=Mini Stats]Heinrich
Initiative: +2
Perception:
+12 (Greater Darkvision w/ spell)
AC:
15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff)
Fort: +6 Reflex: +8 Will: +11 CONC: +21
Special:
FIRE RESIST 10
Current Conditions in Effect:
NONE
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
WAND MAGIC MISSILE: 45/50
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized

Code:
Save DC:          
General: 15 + SL                 
Evocation: 17 + SL          
Elemental (Fire): 16 + SL             
Evoc + (Fire): 18 + SL 

0 Level              Level 01               Level 02                
* Prestidig.     * feather fall          * See invisibility 
* Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E) 
* Dancing lights * Feather Fall          * Levitate 
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * Warding Weapon
                 * Shield                * cat's grace
                 * Expeditious Retreat   * Scorching ray (ev,E) 
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Scorching ray (ev,E) 

LEVEL 3                LEVEL 04                LEVEL 05 
* Flame Arrow (E)      * summon monster 4 (E)  * lightning arc 
* Haste                * stone skin            * Elemental body [E] 
* Dispel Magic         * dimension door        * wall of force 
* Dispel Magic         * Detonate              * Teleport 
* lightning bolt       * Blk Tentacles                       
* Displacement         P summon monster 4 (E) 
P Haste 

LEVEL 6 
* Tar Pool (E)
* Chains of fire 
* form of the dragon 1                 

[sblock=Book:]
[B][U]Level 00[/U][/B]  
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 
[B][U]Level 01[/U][/B]
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E)  
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness
[U][B]Level 02[/B][/U]  
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life
[U][B]Level 03[/B][/U]  
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly  
[U][B]Level 04[/B][/U]  
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 
[U][B]Level 05[/B][/U]  
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 
[U][B]Level 06[/B][/U] 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I  
[/sblock]

( - ) denotes a cast spell    
(*) cast at +1 level (trait)  
(**) cast at +2 levels (Feat) 
(E) elemental: flame school  
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock][/QUOTE][/QUOTE]
 

perrinmiller

Adventurer
[sblock=GM Note]
I have a sudden surprise: My wifi spot is closing a a couple of ninues due to weather. I hate to extend this scene by H. is needing to see if there are some things at the pearl, but I am out of time in RL.
No worries, I am sort of buying myself prep time as we go along. I can wait, and you all can free RP. ;)[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[sblock=ooc]Still getting shortened time due to inclement weather. Nashville Tenn. has no clue what to do with snow.[/sblock]
 

mfloyd3

Explorer
Larissa downs the last of her breakfast. "I have not been to a proper duel since I left Rorn," she muses. "What are the traditions here in Venza? Anything unusual?"



[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 22 (22 flat-footed, 11 Touch)
HP: 83 Current: 83
CMB: +10 CMD: 21
Fort: +10 Reflex: +3 Will: +9 (currently wearing Cloak ofProtection)
PER Roll: +2
Move: 30’ (w/boots of Striding & Springing)
Current Weapon in Hand: Greatsword

Weapons:
+2 Greatsword Attack: +13/+8 = [BAB(6/1) + STR(4) + WF(1) + Magic(2)]
Damage: 2d6+8, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+2 Greatsword Attack: +11/+6 = [BAB(6/1) + STR(4) + WF(1) + Magic(2) +PA(-2)]
Damage: 2d6+14, Crit: 19-20/x2,




Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1) Level 03 (1+1)
* Detect Magic * Bless * Bull's Strength * Dispel Magic
* Read Magic *Divine Favor l * Grace * D: Heroism
* Light * Detect Evil * Silence
* Guidance * Remove Fear * D: Spiritual Weapon
* D: Shield of Faith




Channeling at current level: Channel 3d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)




[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg


Heinrich disappears as Larissa asks her question, his mind running about a thousand leagues a second. he returns a bit later and shows his recent acquisition, a scroll. "It summons monsters. I tried to find 2 lesser summons, but they were out. it cost me a wand and old coin to buy, but it might make the difference in a fight."

[sblock=spell use info]
tar pool - 1 round / lv, dam 10d6 + possible more
wall of force - 1 rnd / lv, 220 hp / hardness 30
detonate - 10d8 damage radiating from caster
black tenticles - 1 rd/lv; grapple damage
summon monster 4 - 1 rd / lv; medium elemental
Haste - 1 rnd/lv; multi person effect
displacement - 1 rnd/lv
levitate - 1 min/lev
cat's grace - 1 min/lv

[/sblock]

[sblock=Mini Stats]Heinrich
Initiative: +2
Perception:
+12 (Greater Darkvision w/ spell)
AC:
15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff)
Fort: +6 Reflex: +8 Will: +11 CONC: +21
Special:
FIRE RESIST 10
Current Conditions in Effect:
NONE
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
Scroll: Summon Monster IV
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized

Code:
Save DC:          
General: 15 + SL                 
Evocation: 17 + SL          
Elemental (Fire): 16 + SL             
Evoc + (Fire): 18 + SL 

0 Level              Level 01               Level 02                
* Prestidig.     * feather fall          * See invisibility 
* Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E) 
* Dancing lights * Feather Fall          * Levitate 
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * Warding Weapon
                 * Shield                * cat's grace
                 * Expeditious Retreat   * Scorching ray (ev,E) 
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Scorching ray (ev,E) 

LEVEL 3                LEVEL 04                LEVEL 05 
* Flame Arrow (E)      * summon monster 4 (E)  * lightning arc 
* Haste                * stone skin            * Elemental body [E] 
* Dispel Magic         * dimension door        * wall of force 
* Dispel Magic         * Detonate              * Teleport 
* lightning bolt       * Blk Tentacles                       
* Displacement         P summon monster 4 (E) 
P Haste 

LEVEL 6 
* Tar Pool (E)
* Chains of fire 
* form of the dragon 1                 

[sblock=Book:]
[B][U]Level 00[/U][/B]  
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 
[B][U]Level 01[/U][/B]
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E)  
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness
[U][B]Level 02[/B][/U]  
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life
[U][B]Level 03[/B][/U]  
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly  
[U][B]Level 04[/B][/U]  
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 
[U][B]Level 05[/B][/U]  
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 
[U][B]Level 06[/B][/U] 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I  
[/sblock]

( - ) denotes a cast spell    
(*) cast at +1 level (trait)  
(**) cast at +2 levels (Feat) 
(E) elemental: flame school  
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock]
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien shook her head at Larissa’s question. “I do not know if there is a tradition or not. I would have thought it involved fops slapping each other with gloves to make the challenge and then the meet in a field to stab each other with rapiers while only wearing white shirts and no armor.”

“Something tells me this is not a traditional challenge or duel. We better get going.”

“Are any of you planning to ride horses or are we walking?”
she asked as she rose from the table. With Heinrich’s return, they was no longer much time to waste sitting around in the tavern.

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +10 Perception: +19 (low-light vision)
AC: 30 (23 flat-footed, 20 Touch)
HP: 88 Current: 88
CMB: +11 CMD: 31(23ff) Fort: +9 Reflex: +16 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg/+1d6 Elect), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Improved Snap Shot (15ft), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Seeker Arrow: 1/1 Remaining
Rounds of Haste: 10/10 Remaining
Fly Spell from armor: 1/1 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 4/4 (Cure Light Wounds, Timely Inspiration, Chord of Shards, Silent Image)
2nd Level 1/1 (Cure Moderate Wounds, Sound Burst)[/sblock]
 

mfloyd3

Explorer
"Let us proceed," nods Larissa, rising.



[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 22 (22 flat-footed, 11 Touch)
HP: 83 Current: 83
CMB: +10 CMD: 21
Fort: +10 Reflex: +3 Will: +9 (currently wearing Cloak ofProtection)
PER Roll: +2
Move: 30’ (w/boots of Striding & Springing)
Current Weapon in Hand: Greatsword

Weapons:
+2 Greatsword Attack: +13/+8 = [BAB(6/1) + STR(4) + WF(1) + Magic(2)]
Damage: 2d6+8, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+2 Greatsword Attack: +11/+6 = [BAB(6/1) + STR(4) + WF(1) + Magic(2) +PA(-2)]
Damage: 2d6+14, Crit: 19-20/x2,




Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1) Level 03 (1+1)
* Detect Magic * Bless * Bull's Strength * Dispel Magic
* Read Magic *Divine Favor l * Grace * D: Heroism
* Light * Detect Evil * Silence
* Guidance * Remove Fear * D: Spiritual Weapon
* D: Shield of Faith




Channeling at current level: Channel 3d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)




[/sblock]
 

jkason

First Post
Eanos Setirav, human inquisitor

EanosHead_zps0dbe2e86.jpg


Eanos shrugs.

"Never been much for horses, myself," he says. "And if we need them for this dog and pony show The General's mounting, I'd have thought the blighter would have mentioned it when I asked about the rules. Not that I trust him either way."

Eanos makes for the door once everyone's ready and accounted for.

"Besides, I'm dragging enough folks into this willingly. No fair forcing an innocent horse into the bloody mess. All right. Let's go see what 'noble' means in Venza."

[sblock=ooc]Eanos plans at the very least to activate his Spider Climb shoes just before entering the arena. If it becomes obvious there will be a several minutes delay setting anything up, he'll de-activate them again, but with 10 minutes, he should still have enough for a fight even if he loses one or two with this gambit[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +10
AC: 24 (27 w/ SoF, 26 w/Prot Evil) (current: 24)
HP:75 Current: 75
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 24 Fort: +10 (+13 w/ purity)
Reflex: +11 (+14 w/ purity)
Will: +14 (+17 w/ purity)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons

Conditions: None


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +15/+10 = [BAB (07/02)
+ DEX (06) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +11/+06 = [BAB (07/02) + WIS (04)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 40/40
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/18 remaining (backup still full chgs)
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Scrolls: Comp Languages x3, Lesser Restoration x2

Used: none

Judgement (2 choice per): 4/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 7/7 remaining
Bane: 10/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 100'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (6/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (5/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light[/sblock]
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top