Sollir Furryfoot, please read
Sollir, you have expressed a desire to play evil powers.
I am carving out a new block of evil nations, just for you.
In the southeastern part of the Empire of Iuz, the bandits and peoples there, evil and deadly, have thrown off Iuz's rule.
Instead of refounding the Bandit Kingdoms, they have created a set of powerful nations based solely on military prowess.
These guys are like the feudal warlords of the middle ages, but they are stronger, and they have a serious attitude problem.
They have allied in this world of giant alliances, and collectively they are called The League of the Warlords.
They include:
Artonsamay, Power Level 5 - this nation faces off against Delrune in the east. They don't like elves. Elves caught in Artonsamay get thrown into the arena for the wolves to eat.
Redhand, Power Level 5 - this nation controls the region southeast of the Riftcrag. They are fierce enemies of the Duchy of Urnst across the river, and raid across it for slaves.
Riftcrag, Power Level 7 - this nation is entirely within the Rift Canyon. It is the heart of the Warlord Nations, and there a great city has been built, a citadel of depravity, slavery, several arenas, and the many training centers for fighters of all types.
Kinemeet, Power Level 4 - The warmongers here don't want slaves or good - they want to fight, and in battle is glory, and in the blood of their enemies is ecstasy.
Kor, Power Level 5 - Kor was an actual city in the Flanaess, before Iuz burned it down. It has been rebuilt, and the people here spend all their time fighting the minions of Iuz. Humanoids caught here are tortured to death, or burned alive on spits. The elves and other demihumans of this area are depraved, evil, and fiercely warlike.
Fellands, Power Level 4 - this is the area east of Fellreev Forest and north of Tenh. Once controlled by the Fists, it has won it's freedom. The people here look down on the Fists as incompetents, on the people of Tenh as pathetic wastes, and on all non-fighters as worthless trash.
That's 30 points, right there, and all for you, Sollir. I will instruct Maudlin on the changes to be made to the lists.
And Sollir, you have another power.
(evil grin)
There is a REASON why nobody controls the Burneal Forest, the single largest piece of real estate in the Flanaess yet unclaimed (and now, it goes to Sollir.)
Ever hear of the Quaggoths? Well, you have now.
The Quaggoths of Burneal Forest are not your usual Quaggoths - these Quaggoths stand 8 feet to 10 feet tall, are covered in white fur, immune to cold, and are highly intelligent.
They are what the Terrans would call the Abominable Snowmen.
And they don't like visitors. They KILL, and EAT, all comers, Solistarim or Nomad alike.
They hibernate during the short subarctic summer, then come out during the long, fierce winter.
To help them, they have domesticated a large number of the Remorhaz, those giant fierce monsters of the cold (check their description in the MM.)
They do not ride these beings, for obvious reasons, but the Remorhaz go into battle with them, and reap a bloody (and quickly incinerated) harvest.
Not happy with that, the Abominable Snowmen, the Quaggoths, have magically enthralled the White Puddings of their land, and by divided them into smaller puddings have created a formidable force of these awful things.
Ever see how much damage a White Pudding inflicts in a round? It makes a Black Pudding look like a piker in comparison.
In 2nd edition terms, we are talking 7 to 70 points of damage a round.
The fell tree spirits of the Burneal are allies of the Quaggoth, and the grim, towering pine trees are well known for their ability to suddenly not be there anymore, but somewhere else.
Gods help anyone who provokes the wrath of the trees. They can move over 100 miles in a single day, and against the might of their limbs, no mortal flesh avails.
The Power Level of the Burneal Forest is 15.
And it's all yours, Sollir.
You now have a Power Level of 46, not including your allowed 3 Planar Claims.