iserith
Magic Wordsmith
Prepare to have your life drained:
Summer at the Lake - Session Thirteen (256 KB)
This session was two hours of straight combat as the adventurers did battle with wights and a succubus in the demoness' bedchamber. While a common complaint with games (and with particular editions of D&D) is that "combat lasts too long," my argument has always been "I don't care how long combat lasts as long as it's cool." I think this session is a good example of that. The battle changes up at several points, there are highs and lows, and multiple criticals. In some cases, I edited out a bunch of repetitive mechanics (lots of the same monster, for example) in favor of a single line of actions and results, but I left in the good stuff.
The encounter is an adjusted XP value of 24,300 XP and for a 10th-level part of four adventurers, it's well beyond Deadly (11,200 XP). Give it a read to see if the numbers tell the story.
The Aftermath
Thanks for reading!
Summer at the Lake - Session Thirteen (256 KB)
This session was two hours of straight combat as the adventurers did battle with wights and a succubus in the demoness' bedchamber. While a common complaint with games (and with particular editions of D&D) is that "combat lasts too long," my argument has always been "I don't care how long combat lasts as long as it's cool." I think this session is a good example of that. The battle changes up at several points, there are highs and lows, and multiple criticals. In some cases, I edited out a bunch of repetitive mechanics (lots of the same monster, for example) in favor of a single line of actions and results, but I left in the good stuff.
The encounter is an adjusted XP value of 24,300 XP and for a 10th-level part of four adventurers, it's well beyond Deadly (11,200 XP). Give it a read to see if the numbers tell the story.
The Aftermath
Thanks for reading!