New Cooperative D&D Video Game Allows a DM To Run The Adventure

An upcoming Dungeons & Dragons video game based on the new D&D 5th Edition rules will allow groups of up to four players to cooperate in online games run by a real human Dungeon Master. Called Sword Coast Legends, it's coming this year, and is being developed by n-Space and Digital Extremes. It sounds very much like a game partly inspired by the Neverwinter Nights video games.

An upcoming Dungeons & Dragons video game based on the new D&D 5th Edition rules will allow groups of up to four players to cooperate in online games run by a real human Dungeon Master. Called Sword Coast Legends, it's coming this year, and is being developed by n-Space and Digital Extremes. It sounds very much like a game partly inspired by the Neverwinter Nights video games.

Developer Dan Tudge mentions the setting. "You can certainly expect to visit iconic locations along the Sword Coast and you may even run into a few familiar faces along the way." He also goes on to talk about how the game actually works: "Dungeon Master Mode is going to allow players to quickly jump in and play as a real-time DM in a way that has never really been fully realized in a video game. DMs are able to adjust encounters, place, promote, manage and even control monsters, set traps, reward and punish party members – all in real time"

Not only that, but a Campaign Mode allows for much larger storylines, and a Single Player mode allows one player to lead a groups of adventurers recruited within the game.

It almost sounds like the ultimate in virtual tabletops, although it's not clear what worldbuilding tools or custom content can be included.

Tudge talks about the inspiration behind the game. "When I directed Dragon Age: Origins the mission was to create the ‘spiritual successor to Baldur’s Gate’ and I think players really felt like Origins achieved that. With Sword Coast Legends we are also continuing the legacy of the Baldur’s Gate series so you will see strong influences from not only those games, but from Dragon Age: Origins as well. You will definitely feel the influence in the tactical party-based combat, pause and play and character progression, but it’s the rich story and memorable characters where the influence is strongest."

[video=youtube;jZmyUfDP1no]https://www.youtube.com/watch?v=jZmyUfDP1no[/video]


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Agamon

Adventurer
Actually the entire Baldur's Gate series is playable with up to 5 other players.

Huh, apparently it could be played over LAN. Probably a good reason I didn't know that. One can tell it was certainly created to be a one player game.
 

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Parmandur

Book-Friend
In co-op multiplayer games, pausing can be a timer based resource: each player can pause for 15 seconds every five minutes, or whatever. It can work OK.
 


Rygar

Explorer
I have some, "fool me once with NWN, shame on me, fool me twice with this, shame on you," scepticism. But the Baldur's Gate and DA:O comparisons, and no scripting necessary brings me a little cautious optimism.

Never heard of the companies that are working on it, but hey, it's not Obsidian. :p

You may want to take a moment and google those two companies.
 


Dargrimm

First Post
Looks awesome but then again Mac users are left out in the cold. I guess this will be yet another game I'll never get to play.
 


I have some, "fool me once with NWN, shame on me, fool me twice with this, shame on you," scepticism. But the Baldur's Gate and DA:O comparisons, and no scripting necessary brings me a little cautious optimism.

Never heard of the companies that are working on it, but hey, it's not Obsidian. :p

Digital Extremes. Involved with the original Unreal and Unreal Tournament games and the subsequent ones as well up through UT 2004. As I recall they helped work on Bioshock (?) and I know they did the multi-player component for Bioshock II. They've kept busy. N-Space I'm not as familiar with. A lot of console / licensed games I think.
 

Parmandur

Book-Friend
Digital Extremes. Involved with the original Unreal and Unreal Tournament games and the subsequent ones as well up through UT 2004. As I recall they helped work on Bioshock (?) and I know they did the multi-player component for Bioshock II. They've kept busy. N-Space I'm not as familiar with. A lot of console / licensed games I think.


They've done a lot of journeyman work for other companies.
 


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