How does a rogue fight the Undead?

TooCan

First Post
My Rogue just took a feat called "Cold One" that you might want to look into. Would make you pretty usefull as a point. Downside is the pre-req is having lost a level to an energy drain.
 
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Get some holy or undead bane (or both!) shortswords. Even with the 0% piercing house rule, that's 2d6 extra damage per hit -- potentially 4d6 per round with two hits -- almost as good as sneak attack.
 

ejja_1

First Post
Flaming oil, holy water, and if your lucky enough to find them disruption weapons work well. Or have your spell caster spell up your mace, then wade into combat with new confidence.
 

kirinke

First Post
well..

well. in the arms and equipment guide, they have new kinds of bullets for slings. one of those bullets is called a priest bullet. Basically, it's a glass bullet thingie filled with holy water. The holy water deals 1d4 hit points of damage + the damage from the sling bullet to undead and outsiders. Other neato bullets include acid bullets and flame bullets (filled with alchemists fire). This could help you're rouge some.

Also, use a sprayer filled with holy water (think ouchie mist). Or get him up on the rafters or roof of a building and have him/her lob objects filled with holy water.

If the character has any skill with a bow, have her rig up a special exploding arrow-head filled with holy water and start shooting. (i'm mean.)
 

Particle_Man

Explorer
Look at it differently:

How can I help other members of the party hit the undead?

Thus trip, aid another, etc. can be used to help the paladin tank get a better chance at that mighty power attack with holy smite.

With tumbling and total defense, you could at least act as a distraction. Usually, you have speed on your side, so you can lead undead away from others.

If you have potions of healing (or a wand) you can heal other party members, leaving your cleric free to do some serious turning.

And holy water is your best and cheapest friend ever. You can throw it into meelee, and if you miss, so what? It still does splash damage, and your friends get a bath. It will do the barbarian good anyhow. :)

Don't try to be the direct guy. Look at teamwork-enhancing options. Big picture stuff.
 


Elder-Basilisk

First Post
If you need a feat, Extra Favored Enemy: Undead (from MotW) would work. It wouldn't be as good as being able to sneak the undead but it would be something.

Expert Tactician would be another good feat. If you get the drop on the undead, take an extra whack against them with your undead bane weapon.

For items, the Sun Blade is probably ideal if you can get one. Otherwise, some +1 undead bane light maces would help you out a lot.

For tactics, consider nets and tanglefoot bags. Undead spellcasters often have lower concentration scores than other casters due to their lack of con. The DC 15 concentration check is something they might occasionally fail. And the penalties to attack, dex, and movement for entanglement could help out your party.

Also consider disarm manuevers against armed foes. This will only help against some foes (a vampire is more dangerous without his sword as with it unless it's a REALLY good sword for instance) but it will be helpful when it comes up. Tripping will probably be less useful for you since you've probably not got that impressive a strength but you may find occasional use for it. (A Returning Undead Bane Bola might be useful in this regard).
 

demiurge1138

Inventor of Super-Toast
Holy water. By the gallon.
Or you could invest in a wand of cure __ wounds, like PCat suggested, and the wand of searing light's not a bad idea. But you could, if the DM would let you, use cure potions as grenade-like weapons. Take Quick Draw as your feat and start throwing.
But, as other people have said, sometimes it's best for a rogue to do distraction duty when fighting the dead. One question, though- are you going to the undead, or are the undead coming to you? If the latter's the case, some ranks in Craft (traps) and a cleric buddy (for spell traps) would put a dent in the undead's day.

Demiurge out.
 

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