Principle Couriers part II
His runners;
Human Runner (x2); Commoner L4; HD 4d4+4 (+3); hp 17; Init +2; Speed 30 ft; AC 11; BAB +2; Melee Dagger +2 (1d4/ crit 19-20); Ranged Dagger +3 (1d4/ crit 19-20/10 ft); SV Fort +2, Ref +2, Will +1; Str 10, Dex 12, Con 12, Int 13, Wis 10, Cha 8. Ages 23, 25
Skills & Feats: (28 points) Climb 4 (+6), Escape Artist 0 (+3), Jump 4, Listen 5, Spot 5, Swim 4, Use Rope 6 (+7); Expertise, Run, & Toughness; Languages: Common
Equipment: Courier’s bag, courier’s garb (monk’s outfit), daggers (2), pouch, rations (1 day), & waterskin
Expertise, take up to BAB (+2) dodge bonus to AC, while taking a matching penalty on all attacks, duration 1 round
Total Defense, +4 dodge bonus to AC, but cannot attack or perform any other activity, except moving at base speed, duration 1 round.
Human Runner (x2); Monk L3; HD 3d8+3; hp 16; Init +2; Spd 40 ft; AC 13 (14 with Dodge); BAB +2; Melee Unarmed +3 (1d6+1/ crit x2); Ranged Dagger +4 (1d4+1/ crit 19-20/10 ft); AL LG; SA Flurry of Blows (+1/+1, 1d6+1/ crit x2), Stunning Attack (3 times/day); SQ Deflect Arrows, Evasion, Improved Unarmed Strike, Still Mind; SV Fort +4, Ref +5, Will +4; Str 12, Dex 14, Con 12, Int 12, Wis 12, Cha 10. Ages 20, 21
Skills & Feats: (36 points) Balance 5 (+9), Climb 4 (+5), Concentration 4 (+5), Escape Artist 5 (+7), Jump 5 (+8), Listen 4 (+5), Swim 4 (+5), Tumble 5 (+9); Dodge, Mobility, & Run; Languages: Common
Equipment: Courier’s bag, courier’s garb (monk’s outfit), daggers (2), pouch, rations (1 day), & waterskin
Fighting Defensively, (Tumble 5) -4 penalty on all attacks, +3 dodge bonus to AC, duration 1 round
Mobility, +4 dodge bonus to AC vs. AoO’s caused by movement in threat range
Total Defense, (Tumble 5) +6 dodge bonus to AC, but cannot attack or perform any other activity, except moving at base speed, duration 1 round.
Human Runner (x4); Commoner L2; HD 2d4+2 (+3); hp 10; Init +2; Speed 30 ft; AC 11; BAB +1; Melee Dagger +1 (1d4/ crit 19-20); Ranged Dagger +1 (1d4/ crit 19-20/10 ft); AL NG; SV Fort +1, Ref +1, Will +0; Str 10, Dex 12, Con 12, Int 12, Wis 10, Cha 8. Ages 17, 18, 18, 19
Skills & Feats: (20 points) Climb 3 (+5), Escape Artist 0 (+3), Jump 3, Listen 3, Spot 3, Swim 3, Use Rope 5 (+6); Run & Toughness; Languages: Common
Equipment: Courier’s bag, courier’s garb (monk’s outfit), daggers (2), pouch, rations (1 day), & waterskin
Fighting Defensively, -4 penalty on all attacks, +2 dodge bonus to AC, duration 1 round
Total Defense, +4 dodge bonus to AC, but cannot attack or perform any other activity, except moving at
base speed, duration 1 round.
Human Runner (x4); Monk L1; HD 1d8+1; hp 5; Init +2; Spd 30 ft; AC 13 (14 with Dodge); BAB +0; Melee Unarmed +1 (1d6+1/ crit x2); Ranged Dagger +2 (1d4+1/ crit 19-20/10 ft); AL LG; SA Flurry of Blows (-1/-1, 1d6+1/ crit x2), Stunning Attack (once/day); SQ Evasion, Improved Unarmed Strike; SV Fort +3, Ref +4, Will +3; Str 12, Dex 14, Con 12, Int 12, Wis 12, Cha 10. Ages 14, 15, 15, 16
Skills & Feats: (24 points) Balance 3 (+5), Climb 3 (+4), Concentration 3 (+4), Escape Artist 3 (+5), Jump 3 (+4), Listen 3 (+4), Swim 3 (+4), Tumble 3 (+5); Dodge & Run; Languages: Common
Equipment: Courier’s bag, courier’s garb (monk’s outfit), daggers (2), pouch, rations (1 day), & waterskin
Fighting Defensively, -4 penalty on all attacks, +2 dodge bonus to AC, duration 1 round
Total Defense, +4 dodge bonus to AC, but cannot attack or perform any other activity, except moving at base speed, duration 1 round.
Human Runner (x8); Commoner L1; HD 1d4+1(+3); hp 6; Init +2; Spd 30 ft; AC 11; BAB +0; Melee Dagger +0 (1d4/ crit 19-20); Ranged Dagger +1 (1d4/ crit 19-20/10 ft); AL NG; SV Fort +1, Ref +1, Will +0; Str 10, Dex 12, Con 12, Int 12, Wis 10, Cha 8. Ages 13, 14, 14, 14, 15, 15, 15, 16
Skills & Feats: (16 points) Climb 2, Jump 2, Listen 3, Spot 3, Swim 3, Use Rope 3 (+4); Run & Toughness; Languages: Common
Equipment: Courier’s bag, courier’s garb (monk’s outfit), daggers (2), pouch, rations (1 day), & waterskin
Fighting Defensively, -4 penalty on all attacks, +2 dodge bonus to AC, duration 1 round
Total Defense, +4 dodge bonus to AC, but cannot attack or perform any other activity, except moving at base speed, duration 1 round.