Sonja Perks
Tough Hero 1
STR 12 +1 HP: 16
DEX 16 +3 Def: +4
CON 15 +2
INT 10 +0 Wealth: 1
WIS 14 +2 Reputation: 0
CHA 8 -1
BAB: +0
Melee: +3
Ranged: +3
Fort: +3
Ref: +3
Will: +2
Occupation: Rural (Personal Firearms Prof., Survival, Climb)
Talents: Energy Resistance: Cold
Feats: Simple Weapons Proficiency, Personal Firearms Proficiency, Track, Far Shot
Skills:
Climb 0 +2
Concentration 3 +5
Prof: Hunter 1 +3
Spot 4 +6
Survival 4 +7
Speak: English
Read/Write: English
Equipment:
Liscenced Winchester 94 (.444 hunting rifle) or equivalent (purchased at same DC)
53 rounds ammunition
Knife
Backpack
Fatigues
Compass
Description:
Height: 5'6
Weight: 120 lbs.
Hair: Dark Brown – roughly hacked off at neck level, more often than not pulled out of face and into one or more ponytails by various stray pieces of string
Eyes: Brown
Sonja is small but surprisingly tough for her size. Her skin has a very weathered look, her world war I-era fatigues are torn and patched up again inexpertly and a little bit to big; she’s not very clean, as if she’s spent a very long time outside. Which, of course, she has. Her rifle is her prized possession and her meal ticket, and she takes very good care of it.
Background:
Sonja has spent the last two years in the New Hampshire wilderness, living entirely off the land. Long story.
Her father was an American serviceman in World War I; her mother was a Russian farmer’s daughter who her father met in Europe and who he helped escape the bloodshed that encompassed Russia in particular and Europe in general. He was a New Hampshire native, and he settled there after the war with Sonja’s mother. There they lived until Sonja was born in the years immediately following the war.
Things went downhill from there. Sonja’s mother was a small woman, much like Sonja herself, and her small frame meant she handled birthing poorly. She died several years later of illnesses related to those problems. Her father did his best to take care of her, after that, and raised her in his isolated New Hampshire home in a way that was quite unorthodox. He hunted often, and was a skilled woodsman, and rather than leaving his daughter alone in the cabin, he took her along with him when he went out. Sonja was practically raised wild, and loved it.
Unfortunately, this was not to last. Her father had an encounter with a bear that left him badly weakened with injuries that eventually killed him. Only 17 years of age, Sonja’s closest relatives were her father’s cousin, who lived in Boston. She had visited there once, and had hated it with a passion- awful, crowded, dirty, noisy city! But they had custody, so there she would go.
Or not. She grabbed her father’s rifle, combat knife, camoflauge fatigues (her father was only a little bit taller than she was) and a few other supplies, and headed out in to the woods. She’s completely reverted to a state of nature- she hasn’t seen another human being up close in a year, she hasn’t spoken more than a hundred words since she left, and has gone almost feral. How she survived would be a mystery to anyone who actually knew she was out there (her father’s family has given her up for dead)- a teenage braving New England winters without shelter or warm clothing.
She has a little money that she keeps with her, and every few months or so goes in to town to buy some thread to sew up a rip, or similar small items. She’s become something of a legend among the locals- the strange wild girl that a hunter will occasionally catch a glimpse of. She doesn’t know the date, or that she’s reached her majority and wouldn’t have to go to Boston even if they did find her. She’s quite content with her life, although she hasn’t really thought about it- her thought processes are like an animal: find food, find water, survive.
With the ability to survive in the wilderness for two years with minimal supplies (and the fact that she can down a deer at three hundred feet with her hunting rifle), it’s obvious she has skills that could be employed at war. The only question is how they’d go about recruiting her.
ooc: I assumed that, since the Tough Hero has the second best defense progression in d20 modern, it'd have the second best in grim-n-gritty.
I think wound trauma is a good idea, since hit points no longer represent dodging- you get shot, you're going to be unhappy. Skip massive damage- it's already taken care of (and if a shot deals more than your con score, you're already suffering severe wounds). The optional rule I was wondering about was severe bleeding- you only have to take 6 points of damage before things get nasty. I like it.
If we're going for realistic, we should go all the way, I think.
By-the-by, a quick question about the cold resistance talent and enviormental effects. If it's cold outside, you make a fort save every hour or take 1d4 damage; if it's
really cold, you make one every ten or take 1d6. My question is, that since this damage is 1d4
per hour or 1d6
per 10 minutes, and I ignore the first 2 points of cold damage
per round, and I immune to cold enviormental effects? If not, I may have to go for broke (literally
) and buy a parka- otherwise, it doesn't make sense that she'd survive her sojurn in the wilderness...
Edit: Changed last name.
See why! I thought it was amusing, anyway.