D&D 5E Dual hand crossbows, poison and hex warlock


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Ilbranteloth

Explorer
Could you point to anything that even suggests you need 2 hands to load the hand crossbow?

I can point to the facts that the hand crossbow doesn't have the 2-handed quality, and the ammunition property says reloading is a part of making an attack with the weapon which since it isn't 2-handed only takes 1 hand to attack with it.

This also applies to blowguns and slings.

Yes. It's clarified here: http://dnd.wizards.com/articles/features/sageadvice_feats

The last sentence before the section on Lucky.

This is nothing new, loading any kind of crossbow requires a free hand, and in 5e game terms it's covered by the ammunition property. Even a repeating crossbow (which was an actual historical weapon) required two hands to load. It just loaded the bolt at the same time it cocked the crossbow.
 


CapnZapp

Legend
If you're gonna quote me from two and a half years ago, at least have the integrity to not delete the part of my quote in the same post that directly addressed your comments about not using reality to win arguments in D&D:




Because I find it pretty intellectually dishonest to quote me and yet delete the part of my comment that directly shows how what you responded with is flawed. Reality IS important in D&D, because we all use it as a baseline for our assumptions for literally everything that doesn't have an explicit rule that explains otherwise.

Don't you EVER accuse anyone else of cherry picking quotes again. Ever. This is pretty freaking blatant of not only cherry picking, but intentionally deleting the part that actually counters what you're trying to argue when quoting me.
Then I apologize.

I wasn't gunning to get you, and in fact wasn't even noticing who I quoted.

I merely wanted a quote so I could set the subdiscussion straight. I will have to revisit my attempt, later.

Sent from my C6603 using EN World mobile app
 




Caliburn101

Explorer
Reloading a crossbow requires a free hand, even as part of an attack action, unless the crossbow is self-reloading.

GM's who hogtie themselves to rules which are written in the context of common sense and verisimilitude but which 'gamers' use to force advantageous change in the game to 'max dps' or whatever are missing the point entirely.

Nowhere does it explicitly say the arrows to be used in a bow attack have to be readily accessible. As per RAW they could be tied up at the bottom of your rucksack, but they are there and the reload is as part of your attack, so you cross them off your character sheet and roll d20. You don't need a quiver either as per RAW - but we all know in a mobile fight you need this for firing more than a handful of shots because, you know, an IQ over 60 and COMMON SENSE...

If a player in my game fires two pistol crossbows in the first round that's fine, because they get a free object interaction for the holstering of a crossbow whilst the other is loaded. They cannot have both hands full all the time and reload as part of the attack every round, it cannot be done without a third arm, a spring loaded clip or a modified mage hand effect that follows them around.

Anyone who argues against basic common sense for 'rule of cool' reasons needs to read Wheaton's Law, and any GM who let's themselves be overriden by such munchkin rules lawyer tactics needs to re-read the bit in the rules about the GM being final arbiter. That's a rule too, and one which is paramount in such situations.

A GM should always have a reasonable point before ruling, but that said, it's their call.

Duel wielding hand crossbows with the feat is a prime example of this interplay, and the idea that someone can argue that the impossible is possible simply because the RAW doesn't disallow it (even though the moment anyone tried it in reality it would make their argument fall apart) is being a smart ass and needs to hear the word "no" from their GM.

By all means put in self-reloading hand crossbows in your game if you want flurries of fast fired bolts from dual wielders, but stop pretending that normal hand crossbows have this ability and that the rules cover every possible eventuality and simulation of reality and that you cannot use your brain or simple logic to rule on issues where nothing is explicitly stated in detail when you find that the rules don't in fact do so...
 
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Yunru

Banned
Banned
Anyone who argues against basic common sense for 'rule of cool' reasons needs to read Wheaton's Law

I think you need to reread Wheaton's Law. Here:
"Don't be a dick."

Not allowing something that's cool because of common sense is being a dick, if the same end result can be achieved through lesser means.

Take, for instance:
"Can I crash through the window and thrust my sword at his heart?"

Answering "No." is being a dick if he could simply go through a door and attack him. Both outcomes are the same (minus a smashed window I guess), but one's cooler. Not allowing it because it's not the rules is being a dick.

Now lets apply it to dual-wielding crossbows:

"Can I fire at him with both my crossbows, rolling to the side to avoid return fire?"

Answering "No." is being a dick. Because anything he could do with two crossbows, is just as possible with one. To answer no is to punish him for investing more resources (a second crossbow for one) into, and lessening his options (no hands free) for being thematic.
 

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