Pathfinder 1E [LPF] The Sea Sprite

ealt

Explorer
Arradon Delgaran

[section]
The sharks dispatched, Arradon produces a cleaning cloth from his belt pouch and wipes down his dagger. The shark's dark blood would stain most cloth but hardly shows up on the cleaning cloth; nearly black with old blood stains already. He finishes wiping down the blade, puts the cleaning cloth away and slips the dagger back into his wrist sheath.​
[/section]

[sblock=Arradon Delgaran Mini-Stats]Arradon Delgaran
AC: 15 (12 flat-footed, 13 touch)
HP: 10/10
CMB: +0 CMD: 13

Fort: +1 Reflex: +5 Will: +0
Bluff: +8 Disable Device: +9 Perception: +6 Sense Motive: Sleight of Hand: +7 +0 Stealth: +7
Initiative: +5

Sneak Attack: 1d8 (Dagger)
Hidden Blade: +0

Feats: Blind-Fight

Current Weapon in Hand: Dagger +0 (1d4+0, 19-20/x2)
Current Conditions in Effect: None
Temporary items in possession: None
Items not currently in possession: None
Items depleted: None[/sblock]
 

log in or register to remove this ad

MerryMortician

Explorer
"That was certainly invigorating. Is anyone hurt?" Aelspeth retrieves her rubber ball from the floor and deposits it in her belt pouch. Stooping so, she notices a splash of blood staining the hem of her sleeve. She must not have registered the heat of it at all. She passes a hand over the stain, saying, "Fakir," and the blood is gone. A light shudder passes through her, from her head downward.

[sblock=Actions]Cast Prestidigitation to cleanse sleeve.[/sblock]

[sblock=Aelspeth Mini Stats]Aelspeth
HP: 8/8
AC: 13 FF: 10 T: 13
CMB: -1 CMD: 12
Fort: +1 Reflex: +3 Will: +2
Special: Immune to magic and sleep, +2 on saving throws Enchantment
Perception: +2 S. Motive: +0
Initiative: +3
Conditions in Effect: ---
Weapon in Hand: Quarterstaff
Shift: 7/7 remaining
0 Level: Detect Magic, Mage Hand, Prestidigitation
1st Level: Mage Armor, Color Spray, Enlarge Person
[/sblock]
 

GlassEye

Adventurer
Qalabash Baram

[section]
Qalabash doesn't relax after the sharks have been killed off but sits stiffly alert and stares out over the water.

"Umm, yes, Francis John. Any time. Particularly when it will save my skin, too." He turns a quick glance Aelspeth's way. "Not hurt, no. But wondering if I shouldn't have stayed on shore. On the other hand, magic isn't cheap and I need some new toys."

[/section]

[sblock=MiniStats][size=+1]Qalabash Baram[/size] Human Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 touch; 13 flat-footed)
HP: 20 Current: 20
CMB: +4; +6 Trip CMD: 15; 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: quarterstaff
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Enlarge Person, Grease, Shocking Grasp
  • Orisons: Detect Magic, Light, Prestidigitation, Root
Special:
Concentration +5
Arcane Pool: 4/4 (+1 enhancement for 1 min.)
[/sblock]
 

FrancisJohn

Explorer
[sblock=Francis John III, Self-Proclaimed Halfling Prince]
Character Sheet

HP: 16/16
AC: 17 FF:15 T:13
CMB: 1 CMD: 13
Fort: +1 Reflex: +5 Will: +1
Perception: +8 Initiative: +2
Bluff: +13 Diplomacy: +7 S. Motive: +5
Sleight: +7 Stealth: +10
Armed: Shortsword +3 d4+1
Unarmed: Light Crossbow +4 1d6
Bolts Remaining: 17/20
Adaptable Luck: 2/3

[sblock=Bacon, War Pig]
HP: 18/18
AC: 14, touch: 10, flat-footed: 14 (+4 natural)
Fort: +6 Ref: +3 Will: +1
Initiative: 0
Defensive Abilities: ferocity
Speed: 40 ft. (30 medium, 20 heavy)
Melee: gore +4 (1d8+4)
CMB: +4 CMD: 14
Skills: Perception +6
Senses: Lowlight Vision, Scent[/sblock]
[sblock=Adventure Notes]
+200 Gold - as advance
[/sblock][/sblock]

"Qalabash, your love of all things banal leads me to believe we will get along quite fabulously."
 

Anastrace

First Post
NorthShieldmaiden02.jpg

Leira reattaches the whip blade to her belt. "That went better than expected. Never seen a shark up close before. Anyone seriously hurt?"


[sblock=Leira Olren, Master of Martial Arts]
Leira Olren
AC:20 (17 flat-footed, 13 touch)
HP: 18/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Skills
Acrobatics: +7, Climb +8, Escape Artist +7, Heal +7, Stealth +8

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapons in Hand: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Weapon for Attacks of Opportunity: Urami, +5. 1d8+4, Crit 18-20, Type S
Current Conditions in Effect:
Resources Used: None
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

GlassEye

Adventurer
Qalabash Baram

[section]
Qalabash laughs at the halfling prince's words and the laughter seems to do wonders for the old foreigner's comfort level. He relaxes a little bit: his posture isn't nearly so stiffly upright and his grip on his staff and the jollyboat's side no longer shows white knuckles.

"Well, I do love life in all its banal glory." He glances around at his companions but his gaze stops long on Leira. "You all did well. Now, how far is this ship." He peers off trying to catch a glimpse of their destination.

[/section]

[sblock=MiniStats][size=+1]Qalabash Baram[/size] Human Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 touch; 13 flat-footed)
HP: 20 Current: 20
CMB: +4; +6 Trip CMD: 15; 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: quarterstaff
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Enlarge Person, Grease, Shocking Grasp
  • Orisons: Detect Magic, Light, Prestidigitation, Root
Special:
Concentration +5
Arcane Pool: 4/4 (+1 enhancement for 1 min.)
[/sblock]
 

Deuce Traveler

Adventurer
As you get closer to the ship, the sailors pull the oars in, and wrap them in cloth to dampen their sounds with proficiency that speaks to how many times they've done the same in the past. You soon see the Sea Sprite up close, which looks like a fine and sound ship. You are spotted by something humanoid about ten meters from making contact with the hull.

Something speaks in an ugly, bubbling language and you hear the sound of a crossbow bolt flying over your heads. Two creatures that look like fish walking on hind legs are reloading their heavy crossbow bolts in order to take another pot shot at you.

OOC: Initiative time again. If your average beats the sahuagin initiative, your side strikes first. No melee combat next round, as your targets are 35 feet away.
Sahuagins' Init:
[roll0]
 

ealt

Explorer
Arradon Delgaran

[section]
Ducking down to avoid further volleys, Arradon calls out to the boatmen, "Get us in closer, we're too exposed out here!" His usual air of cool professionalism falters momentarily, replaced by urgency and frustration. Under his breath he mutters, "Of all the times to not have a bow."
[/section]

[sblock=Initiative]
Initiative:[roll0]
[/sblock]

[sblock=Arradon Delgaran Mini-Stats]Arradon Delgaran
AC: 15 (12 flat-footed, 13 touch)
HP: 10/10
CMB: +0 CMD: 13

Fort: +1 Reflex: +5 Will: +0
Bluff: +8 Disable Device: +9 Perception: +6 Sense Motive: Sleight of Hand: +7 +0 Stealth: +7
Initiative: +5

Sneak Attack: 1d8 (Dagger)
Hidden Blade: +0

Feats: Blind-Fight

Current Weapon in Hand: Dagger +0 (1d4+0, 19-20/x2)
Current Conditions in Effect: None
Temporary items in possession: None
Items not currently in possession: None
Items depleted: None[/sblock]
 
Last edited:

Aura

Explorer
Tamarie the Songweaver
Hearing Arradon's whispers, Tamarie responds, "You may use mine, if you like." She eyes up the enemies on the ship and holds the weapon out far enough that Arradon could reach for it, if he chose.

[sblock=Initiative]Initiative:[roll0]
Edit: Coyotecode initiative roll: Initiative Roll vs crossbow fishies: 1D20+2 = [3]+2 = 5
I'm not sure what I'm doing wrong, built in works for everyone else.[/sblock][sblock=Crossbow]Debatable if it's worth it at 35 feet away, but if you wish, ealt, it's a Masterwork Light Crossbow and it's already loaded. I can find other things to do at range, like Bless and Mage Armor.[/sblock][sblock=Tamarie Mini Stats]Tamarie
AC: 12 (10 flat-footed, 12 touch)
HP: 17/17
Shawl of Life Keeping: 4 stored HP
CMB: +1 CMD: 13

Fort: +2 Reflex: +3 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 6/6
Heavenly Fire remaining: 7/7
Bolts remaining: 19/20

Current Weapon in Hand: crossbow(loaded)
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: CLW wand-1 chg
Money: +200gp retainer[/sblock]
 
Last edited:

GlassEye

Adventurer
Qalabash Baram

[section]
Qalabash flinches and hunkers down a little to expose less of himself to missile fire. He mutters to himself in the language of the Grasslands of the Pell.

[/section]
[sblock=OOC]Initiative: [roll0][/sblock]
[sblock=MiniStats][size=+1]Qalabash Baram[/size] Human Staff Magus 2
Initiative: +1 Perception: -1

AC: 14 (11 touch; 13 flat-footed)
HP: 20 Current: 20
CMB: +4; +6 Trip CMD: 15; 17 vs. Trip Fort: +5 Ref: +3 Will: +2

In Hand: quarterstaff
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Enlarge Person, Grease, Shocking Grasp
  • Orisons: Detect Magic, Light, Prestidigitation, Root
Special:
Concentration +5
Arcane Pool: 4/4 (+1 enhancement for 1 min.)
[/sblock]
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top