Sacrosanct
Legend
I guess I'm missing a joke somewhere, because I found your guide to be arrogant, condescending, and inaccurate
I wouldn't. There just aren't any good cantrips that do damage and grant a save. With poison spray you have a 10 foot range, with Acid Splash you have poor damage.
If there is a creature with a high AC, and you want to avoid to hit rolls, you have other options that involve the use of better spells, or even cantrips. Blasts are recreation only, you really don't need one for every occasion.
I guess I'm missing a joke somewhere, because I found your guide to be arrogant, condescending, and inaccurate
Acid splash is used much more than fire bolt in two different games I play. One low level, one high level.
Depending on the circumstance (cover, AC, etc) it's the superior option.
TreeantMonk said:Disguise Self: Oh come on, this spell isn’t a ritual? The use of this is totally circumstantial, and the effect is pretty lackluster and narrow. Overall this is just a bad spell. Arcane Tricksters – this is all yours.
I guess I'm missing a joke somewhere, because I found your guide to be arrogant, condescending, and inaccurate
A couple more specific corrections and observations:
Correction: Necromancer's Command Undead feature at 14th level can only control one undead at a time (maximum), because on success the undead is charmed "until you use this feature again."
Correction: Illusory Reality (Illusionist 14) + Silent Image won't give you a no-concentration wall of stone because Silent Image itself requires concentration.
Observation: Grim Harvest (Necromancer 2) is useable with Vampiric Touch. Grim Harvest can give you up to 90 HP over the duration of the spell, depending on circumstances, which is pretty decent for one 3rd level spell.
Correction: Shapeshifter (at Transmuter 10) is not unlimited wildshape, it's once per short rest.
I guess I'm missing a joke somewhere, because I found your guide to be arrogant, condescending, and inaccurate