I think the Force is strong with this particular rpg. (Sorry... It had to be said.)
The three rulebooks interact seemlessly, moreso than the old World of Darkness books (same system, but the natures of each type made interaction between them difficult). If F&D had to be placed somewhere in the timeline, I'd say prior to Episode 3 since it has six Jedi classes more extensive rules for Force powers and falling to the Dark Side.
(And for the record, taking multiple classes is the only way I've seen to increase your Force rating. And it's pricey as hell to get to a Force rating of 3, speaking from experience.)
It's possible (difficult, but possible) to start a Knight-level PC (basic + 400 XP) with FR 4... Mind you, I', still using the beta, but...
Each jedi class starts with FR1
Consular Healer is 90 to FR+1
Consular Niman is 130 to FR+1
COnsular Sage is 70 to FR+1, and another 65 to a second FR+1
Guardian Peacekeeper is 120 to FR+1
Guardian Protector is 75 points to FR+1
Mystic Advisor is 95 points to FR+1
Mystic Seer is 70 points to FR+1, then 70 more to the other FR+1
Seeker Hunter is 90 points to FR+1
Seeker Pathfinder is 60 points to FR+1
Sentinel Artisan is 70 points to FR+1
Sentinel Shadow is 100 points to FR+1
Warrior Aggressor is 75 points to FR+1
Warrior Starfighter Aces is 95 points to FR+1
A consular can get FR3 with starting points;
Consular - sage 135 to FR3, +20 for Healer, 90 more to FR4. total 245
Mystic - seer - 140 to FR3, and 20 for hunter, 90 more for FR4 = 250; 30 for Advisor and 95 more, for FR5 = 315.
Can't do much, but their force powers are freaking AWESOME.
Seeker pathfinder is 60 to FR2, then 20 for hunter, and 90 more for FR3 170 for FR3.
A Padawan level (basic character points only) should be FR1, and in a few (6-8) sessions, able to hit FR2
if they want to.