brehobit
Explorer
What do people feel need errata in the 5e game? Generally things that are over powered, under powered or just hugely unclear as written. I'd go with:
My fixes for the all but the first (the first is too hard...)
In any case, what do you feel needs errata and do you have thoughts about how to fix it?
- Stealth rules -- just too unclear.
- Durable feat -- far too weak (best case, gives you plus 1 average more on a hit die--healer feat is much better other than the +1 CON.)
- Weird (the spell). Too weak compared to fear.
- Agonizing blast: Makes warlocks better at range than archers etc. Especially at levels 11+
My fixes for the all but the first (the first is too hard...)
- Durable: As written (minimum applies to total) but also get +1 hit die and advantage on death saves.
- Weird: It's a 9th level spell. I'd go with "Targets make a wisdom save. If it fails, they take 4d10 psychic damage and are frightened for the duration. If they succeed on that first save, they make another. If that fails, they take 4d10 damage and are frightened until the end of their next turn or the spell otherwise end. Anyone effected by this spell after the end of their turn must make another wisdom save. If they succeed the spell ends for that creature. If they fail they take 4d10 psychic damage."
Agonizing blast: Damage bonus from CHR is per target not per blast. So if you hit one person with 3 blasts in a single casting, it's only +CHR once.
In any case, what do you feel needs errata and do you have thoughts about how to fix it?
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