Lieutenant Ser Marcus Dent, Half-Elf Paladin 3, NE
[sblock=Stats]
STR 18
DEX 14
CON 18
INT 13
WIS 16
CHA 18
hp: 34
Initiative: +2
AC: 18 (scale mail, shield)
Proficiency Bonus: +2
Saving Throws: Wisdom, Charisma
Alignment: TBD. Contemplating NE (first choice), LN, or LE. Regardless of which I select, I promise to work well as a team.
Skill Proficiencies: Athletics, Deception, Insight, Intimidation, Perception, Persuasion
Darkvision: 60' as dim light
Age: 90
Sex: Male
Size: Medium (5' 11", 185 lbs)
Speed: 30
Languages: Common, Elvish,
Background (Custom: Hedge Knight):
Skill Proficiencies: Athletics, Intimidation
Bad Reputation
Personality: My sense of humor is crude. I cuss.
Ideal: I do what I must and obey just authority.
Bond: I'm loyal to my Captain, to everything and everyone else second.
Flaw: By any means necessary. The end justifies the means.
Abilities:
Fey Ancestry: Advantage on saving throws to avoid being charmed, and immune to magical sleep
Divine Sense (5x): Know presence of any desecrated or consecrated place or object, celestial, fiend, or undead w/i 60' of you that is not behind total cover.
Lay on Hands: Can heal 15 hp, can cure disease and poison.
Fighting Style (Protection): Impose Disadvantage on a foe attacking someone other than you w/i 5'.
Divine Smite: Deal an additional 2d8 radiant damage
Sacred Oath: Oath of Vengeance
Spellcasting: Spell Save DC 14 and Spell Attack Modifier +6
1st level spells (3 spell slots, 4 spells prepared): cure wounds, divine favor, heroism, searing smite
Oath spells: bane, hunter's mark
Weapons:
Longsword +6, 1d8+4 S versatile (1d10)
Flail +6, 1d8+4 B
Dagger, melee +6, 1d4+4 P (20/60) finesse, light, thrown
Dagger, thrown +4, 1d4+2
Longbow +4, 1d8+3 P (150/600) heavy, two-handed
Equipment:
Shield 10 gp
Longsword 15 gp
Flail 10 gp
Dagger 2 gp
Longbow 50 gp
Ammunition (20) 1 gp
Quiver 1 gp
Scale mail 50 gp
Backpack 2 gp
Traveler's clothes 2 gp
Waterskin 2 sp
Whetstone 1 cp
Oil 1 sp
Skills:
Acrobatics +2
Animal Handling +3
Arcana +1
Athletics +6
Deception +6
History +1
Insight +5
Intimidation +6
Investigation +1
Medicine +3
Nature +1
Perception +5
Performance +4
Persuasion +6
Religion +1
Sleight of Hand +3
Stealth +2 (disadvantage in scale mail)
Survival +3[/sblock]
[sblock=Background]Marcus Dent mistrusted his traveling companions, but he wisely kept his trap shut. The transmuter wasn't so bad--he could hold his own in a fight, Dent had observed--but the wood elves irritated him. He didn't fit in with them any better than he did with the human or the other half-elves, and he felt the constancy of their eyes and their judgment. Watching him. Waiting for a misstep. He tolerated Damien, a man so thoroughly and obviously evil as to incur Dent's scorn when the others seemed to willingly overlook Damien's qualities. Damien he trusted a hair more than the others, if only for the reason that Dent felt one could rely on evil to do evil.
Truth be told, he couldn't wait to be shot of the lot of them. They were useful to him for the moment, however, and had to be tolerated until he could be returned to the Knight Captain's side. Dent didn't much like the Knight Captain, either, but long years of service in the same unit bred at least a modicum of familiarity. He'd stick to the order given him by the Commander, which was to find the Knight Captain and return with him to the unit. By any means necessary, that was Dent's motto. He'd find the Cap'n, right enough. Alive, if possible. Dead if need be. And then the pissants back at the unit would see the truth of his worth. He'd make them see.
Dent smiled. His plans were laid.[/sblock]