ADVENTURE 8: AN AUDIENCE WITH THE QUEEN
Game Session Date: 14 November 2015
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It was definitely good to be back home. The guards opened up the gates to Castle Kordovia and Franco and Tantrum pulled the wooden cart inside. Once inside the castle walls, Ingebold led the mules to the stables, where a team of castle staff waited to lug the accumulated treasure into the castle's vaults. King Galrich's stewards seemed pleased with the amount of gold and gems the adventurers had amassed thus far. Word was sent of the heroes' return, and within moments Aerik Battershield had joined them.
"It's good t'be seein' ye, Little One," Aerik said to his daughter Ingebold, who seemed embarrassed at the personal term of endearment. "But if'n yer band doesn't need t'be returnin' immediately back to th' field, there's an issue right here I'd like fer ye t'be lookin' into, if'n ye've a mind."
"Of course, Father," replied Ingebold, looking to the others to ensure they were of a like mind. It turned out that about a week and a half ago there was an incident in one of the dwarven silver mines that burrow into Mount Stonehelm: a cave-in caused a bit of damage to one of the tunnels and buried a trio of miners under a cascade of stone. The other miners had since dug their way through the fallen stones, but now claimed the tunnel was haunted by those who had been slain. As a result, the miners now refused to work in that tunnel until the ghosts were cleared out. As a cleric of Moradin – and one of the kingdom's foremost adventurers, to boot – Ingebold seemed well-suited to take care of this matter and get the miners back to work.
There were three missing miners, whose bodies needed to be recovered and whose souls required being put to rest: Norgar Deepdelver, Cudgin Rockbrow, and Kelvin Stonecarver. Kelvin was Ingebold's distant cousin while the others were strangers to her; nonetheless, she felt obligated to retrieve the bodies of all three slain dwarves.
"Let's go talk to the miners," suggested Castillan.
At the silver mine, the group met up with one of the foremen, a gruff dwarf named Baerenor Gravelhauler. "We got most o' th' fallen stones out've th' tunnel," he explained, "but me boys won't be goin' back in there 'til them spirits is put t' rest."
"You see spirits?" asked Gilbert Fung.
"Not me meself, no," admitted Baerenor. "But ol' Brunik Slate-Eyes, he seen 'em clear as day, he did. That be good enough fer me."
"Maybe we speak to Brunik," suggested the wizard.
"Oh yeah, I seen 'em, all right," confirmed Brunik once he'd been tracked down and brought to speak with the adventurers. "Shamblin' right at me, still holdin' their picks, blood drippin' down their faces."
"Where this happen?" asked Gilbert.
"Down the end o' th' shaft what collapsed," explained Brunik. "Apparently their diggin' caused th' ceilin' to fall down on 'em, only that ceilin' was also the floor of a chamber right above. I poked me head up into this chamber, and there they was, comin' at me with their dead eyes just starin' straight at me." The miner shivered at the recollection.
"Sound like zombies," pointed out Gilbert. "You see all three?"
Brunik thought about it. "Well, at least two," he admitted. "I didn't stick around t' do a head count."
"Will you take us to the tunnel in question?" asked Finoula.
"I'll take you to the start o' th' tunnel," agreed Brunik. "But that's as far as I'll be goin'."
Brunik led the group into the tunnels. As the miners were exclusively dwarves they used no light sources, their inherent darkvision being all they needed. That actually worked out well for them, for they had no need for open flames which might set off pockets of flammable gas in the tunnels. Binkadink and Castillan broke out sunrods and activated them, giving those without a dwarven heritage a chance to actually see where they were going.
"Watch yer heads, now," advised Brunik as they entered the mines. Again, with an all-dwarven workforce, the miners saw no need to dig their tunnels any higher than about five feet tall. Binkadink and Ingebold were the only two heroes not discomfited by the low tunnels, as the elves, half-elf, and human all stood over five feet tall. Gilbert, the tallest of the group, had to hunch over considerably as he followed the others down the twisting passageways. "Stupid dwarves," he muttered to himself.
Within minutes, they arrived at the tunnel in question. Most of its length was bisected by a pair of metal rails, which Brunik explained were for mine carts, allowing them to haul away great loads of stone all at once. The carts were in use elsewhere, though, for the tunnel stood empty and alone. "This be as far as I go," said Brunik, then backed slowly away as if afraid to turn his back on the haunted tunnel.
Malaterminus, unsheathed in Finoula's right hand, reported telepathically to his mistress. "I can detect no sources of evil in the tunnel ahead," he silently advised.
"Let's go," said Ingebold, holding her holy symbol of Moradin in her right hand. The others followed, and sure enough, at the far end of the tunnel one side of the ceiling opened up to a larger cavern higher up. Half hidden among the scattered rocks on the ground was a battered miner's pick. Also scattered along the floor of the tunnel was a bunch of dirt; while the mine itself cut through the solid rock of the mountain's heart, apparently this particular tunnel was closer to the dirt of the mountain's outer surface.
Darrien tried climbing up but the rocks he used for balance slid away underneath him. Deciding to show him how it was done, Castillan sprung up the side of the tunnel wall and easily climbed onto the level above. The place smelled of mold and mildew, and no wonder, for it was a fungal garden of sorts with musty growths of wet-looking mushrooms of various shapes and sizes growing here and there. Not surprisingly, two stocky forms shambled over toward Castillan as the bounder got to his feet at the edge of the chamber's opening to the mine below. Each haphazardly carried a miner's pick, and while at first glance they did seem to be bleeding, in the light from the bounder's sunrod the blood looked to be green, not red - a fact the dwarven miners wouldn't have picked up using their black-and-white darkvision.
Castillan snapped his fingers and a short sword appeared in his right hand. He stepped forward and brought it to bear against the closest of the zombies, plunging the blade deep into its side. It made no cry of pain, barely noticing the gaping hole Castillan had carved into its side; instead, it swung its pick at him while the other zombie reached out to smack the elf with a closed fist. Castillan easily dodged the pick but was struck by the second zombie's slimy fist. Immediately, the elf felt a burning sensation on his wrist where he'd been struck; looking down, he saw the area was discolored and covered in a slimy residue that seemed to be growing along his arm.
"A little help up here!" he called down to the others. But they were having a difficult time climbing up the crumbling wall of the tunnel and into the upper chamber. Ingebold managed to pull herself up and immediately brandished her holy symbol at the shambling forms, but they seemed unimpressed by the sudden presentation of Moradin's emblem. Binkadink, Darrien, and Finoula all tried scrambling up the side wall, only to have their hand- and footholds crumble away. Finally, Gilbert grabbed up Binkadink and half lifted, half pushed him up to the fungal garden. The gnome immediately attacked the second zombie with his glaive, giving Castillan enough time to step back and scrape the olive-colored slime from his arm with the blade of his weapon.
On the lower level, Finoula and Darrien still attempted to pull themselves up the crumbling wall to no avail. Gilbert didn't bother trying to climb up himself; rather, since he could see the head of one of the slime-covered zombies, he targeted it with his wand of magic missiles. The magic energy shot into the plant creature, dropping it to the ground where it burst like an overripe gourd, revealing the intact skeleton of a dwarven miner beneath its fibrous, slime-coated body. Together, Binkadink and Castillan took care of the other one, careful not to let it drip its corrosive slime onto them during the battle. Then, once there was no longer any immediate danger in the room, they helped the other heroes climb up into the fungal chamber.
"Be careful not to step over here," pointed out Binkadink, indicating a patch of glistening-wet olive slime in a northern corner of the chamber. It was apparently the parent colony of the slime organism, no doubt capable of transforming anyone coming into contact with it into an olive slime zombie. The heroes gave it a wide berth as they crossed the fungal garden and exited into a side tunnel leading north, south, and, directly ahead, east. Binkadink stepped forward, looked north and south and saw nothing of interest but further branching passageways, and popped his head into the chamber to the east. This was another fungal garden, this one populated by speckle-capped toadstools - and a pair of giant ants tending to the fungal growths.
"Ants!" cried Binkadink, letting the others know what he saw as the two giant worker ants scurried over to do battle with the intruder in their nest. The little gnome slew the first ant with a quick slice of his glaive, but the second one scurried right over the body of its compatriot and snapped its mandibles at the fighter. From behind the gnome, Darrien shot it with his bow and the giant insect collapsed onto the corpse directly below it.
"Let's try this way," suggested Finoula, leading the way down the passageway to the north. It branched off northwest and northeast into two more fungal gardens, each occupied by more of the giant worker ants. Two scurried out of the passageway to Finoula's left, while four scrambled to bite her from the right. Each made straight for the elven ranger, and to Finoula's horror she saw they walked along the tunnels' ceilings as well as their floors. She tried fending off the two at her right with Malaterminus, only to be bitten on the leg and left shoulder by the pair on her left. She cried out in pain, and Binkadink managed to scoot up to her side, his much smaller stature aiding him in squeezing between the elven ranger and the pair of ants on her right side. This allowed Finoula to concentrate on the pair on her left, but each hero still faced two foes single-handedly.
Gilbert, Castillan, and Darrien were unable to do much in the way of help. Gilbert aimed his wand and waited to get in a shot, killing off the one on the ceiling to Finoula's left. Finoula took care of the one below it, but by that time had been badly wounded by several deep bites. At Binkadink's suggestion, she crawled past the twin ant corpses - at some points having to cut her way through a leg like a jungle explorer hacking her way through thick vines - to the fungal garden in the small chamber just beyond. This gave her the room to grab up a healing potion from her belt and swig it down, without fear of being further bitten by these singleminded giant ants.
However, Finoula had no idea the room she had just entered was not totally unoccupied. Hidden among the many mushrooms was a tiny fungus leshy, a sentient, mobile fungal growth with an odd number of limbs and eyes. It sprayed her with a stream of puffball spores, causing the elf to choke and cough but not much else. She quickly downed the contents of her healing potion before finding herself in combat once again, this time all alone, for Binkadink was still fighting with the ants at the corridor's branch - he'd killed one, but another ant in the chamber behind it dragged it away and took its place. The gnome was stuck fighting for his life against the two giant worker ants, unable to come to Finoula's assistance.
Behind him, Ingebold was trying to make her way past the gnome and his twin foes to come to Finoula's aid, but found it impossible to get past the frantic melee in the cramped quarters.
Further back, seeing no way to be of much use in the battle with the ants, Gilbert, Castillan, and Darrien explored south. The passageway branched off into two again, and the elf and half-elf went to explore its length, thinking to report back what they found. However, what they found was a much larger chamber occupied by two even bigger ants than those they'd encountered thus far. These were giant soldier ants, and each had a wicked-looking stinger on the back of its abdomen. They surged forward, attacking Darrien; the half-elf ranger had just enough time to note there were two sloping passageways out of this chamber, one leading up and one leading down, before he was forced to switch from the Arachnibow to his scimitar for some close-in combat.
Finoula, having shaken off the worst effects of the leshy's puffball attack, found herself defending against the asymmetrical creature's bite and claws. It tore into the ranger, causing her to fall back again and swig down the last of her healing potions. Then she realized that in this case the best defense was probably a strong offense, and the quicker she slew the fungus leshy the better off she'd be. So she sliced it up, with Malaterminus in her right hand and a short sword in her left. Before long, it was dead and decaying among the rest of the fungus in the garden, and Finoula had a moment to catch her breath and cut her way past the ant corpses in the passageway back towards Binkadink - for the chamber she was in was a dead end.
By then, Binkadink had managed to kill off the four giant ant workers that had sprung out of the chamber to the northeast, allowing Ingebold to squeeze past him and attend to Finoula's wounds.
In the chamber to the south, Castillan and Darrien were stabbing and slicing at the giant soldier ants with reckless abandon. Darrien got bitten by his foe, and the insect swung its abdomen around to stab its stinger into the half-elf's leg. Darrien felt a burning sensation where the acidic fluid seeped out of the wound, but this only gave him the incentive he needed to tear himself free from the ant's embrace. Then a final slice with his scimitar finished the creature off, at about the same time that Castillan had carved his own up. The two giant soldier ants collapsed to the floor, their legs still twitching spasmodically. But the heroes' victory was short-lived, for another two giant soldier ants came racing down the sloping passageway from some upper chamber, alerted by either the sounds of the previous fight or some chemical call unnoticed by the heroes. Darrien and Castillan each chose a new foe and started stabbing with their weapons, and despite each of them picking up a few more wounds from the battle, in the end they were victorious.
Then, before Castillan could say anything, Darrien went straight for the passageway sloping further down. Looking back to see if Gilbert had followed them - he hadn't - Castillan gave a mental shrug and followed the impulsive ranger deeper into the nest.
Gilbert, however, had heard a scratching sound coming from the corridor to the southeast - which, unfortunately, submerged deeper into the earth but at a curving slope, preventing the wizard from seeing what was making the noise. He called back to the others, who had killed off all of their insectoid foes and were being healed as needed by Ingebold. The trio lined up behind Gilbert, who told them, "I hear funny noise down that way. We better check it out." And then he pushed Binkadink ahead of him to allow the gnome fighter to be the first into any potential danger.
Following the sloping passageway, the gnome saw a long corridor leading into a very large chamber directly beyond - the queen ant's chamber, by the looks of the winged giant ant the size of a large horse at the back of the chamber. A giant soldier ant stood on either side of her, with some sort of humanoid fungus-man to the west side of the chamber. And dragging the unmoving body of a dwarven miner (who had obviously seen better days) was yet another giant soldier ant.
"That's Kelvin!" called out Ingebold, recognizing her cousin.
That was all the encouragement Binkadink needed to hear. Gnomish glaive held out in front of him, he started to charge down the corridor - but was then intercepted by yet another giant soldier ant popping out of a side chamber. As he wasted time fighting this new foe, Gilbert was able to blast the queen ant with his wand of magic missiles, hitting her squarely between the eyes as she bent forward to accept the dwarven morsel that had been brought to her by her loyal soldier. Kelvin's screams as she bit into his leg and dragged him away dispelled any question as to whether the miner yet lived. But not liking being shot with magic wands, the queen dragged her food off to the side of the large chamber where Gilbert couldn't get out a second shot. In the meantime, her two soldiers advanced upon the corridor, ready to protect their queen with their lives.
Back across the other side of the nest, Castillan and Darrien found a much larger fungal garden, this one much more haphazard than those at the north of the nest. While those each seemed to be groomed for specific types of fungus, this was a mish-mash of all types of fungus, molds, and slimes. Interspersed with the growths were the occasional glint of metal, making it appear as if this room served as a junkyard as much as a garden. Picking their way through the cavern and mindful of any olive-colored slime patches, they advanced to the the other end, through which they could see, through a tunnel with several side-branches, the queen's chamber. The sounds of battle came from it, including a dwarf screaming in pain.
The two raced recklessly through the tunnel, heads bent forward below the low ceiling. They passed two egg chambers where a giant worker ant tirelessly turned each egg over, and a nasty-smelling chamber filled with human-sized grubs, mouth-parts opening and closing as they sought the food yet another worker had dragged over from the fungal garden through which the heroes had just passed. But before they could exit the tunnel, a human-sized fungus man, a myconid given to the ant colony by a passing tribe of myconids as a peace offering, stepped into view. It shot a stream of pacification spores at Darrien, hoping to take him out of the fight - but in vain, for the half-elf ranger shrugged off the effects and buried his scimitar deep into the myconid's hardened flesh.
To the north of the queen's chamber, Binkadink had killed off the giant soldier ant that had sprung out at him, clearing the way for the others to approach. They had to fight their way past the two giant soldier ants guarding the chamber, but once one was dead, Gilbert got close enough to target opponents in the queen's chamber. He hit the queen with another blast from his wand of magic missiles, not wanting to accidentally catch Kelvin in the blast and absolutely certain of his magic missiles' ability to strike only what was targeted. He saved his scorching ray spell for the myconid fighting the two heroes in the narrow tunnel to the west of the queen's chamber.
In the meantime, Darrien, spying the unmoving form of the sole remaining dwarf they'd been sent to fetch, did what he deemed to be the most practical course of action: pulling out his Arachnibow, he shot the dwarf directly in the chest. However, by the time the arrow had struck him, it had transformed into a line of sturdy spider silk. Pulling in his line, Darrien dragged Kelvin away from the queen and across the room over closer to him.
While Binkadink and Finoula carved up the soldiers, Gilbert finished off the irritated queen with another blast from his wand. The giant queen ant shuddered once under the assault, then crashed to the floor of her cavern.
To say that chaos followed was an understatement. Every giant ant left alive in the nest instantly went crazy. The workers who had been tending to the eggs and grubs in the small chambers to the west of the queen's chamber instantly turned into kill-crazy combatants, biting Castillan and Darrien in a frenzy of snapping mandibles. Castillan was bitten and bleeding from numerous wounds, to the extent he was barely managing to stand on his feet. In desperation, and out of healing potions, he grabbed up one of Winkidew's questionable potions of gaseous form. Fortunately, he had learned from Darrien's early failed attempt to "drink" one of these potions, and knew what to expect; unstoppering the cork by his mouth, he inhaled the vapors that spilled from the opened potion flask, instantly becoming vaporous himself. He floated past Darrien, who was also on his last legs, and continued on past the myconid pounding into the half-elf ranger with its fungoid fists. Darrien collapsed into unconsciousness and fell to the floor, to be ripped into by the still-frantic giant worker ants behind him.
Fortunately, by this time, Binkadink, Finoula, and Ingebold had made it past the giant soldier ants and into the chamber. Ingebold rushed over to the queen's dead body and cast a much-needed healing spell on Kelvin Stonecarver. He'd been knocked unconscious during the cave-in, to the extent that he was thought to be dead by the giant worker ants that dug him out. While they dropped the other two dwarves into the patch of olive slime to become guardians of this new breach into their nest, Kelvin had been dragged over to a soldier's guard station, to be offered to the queen when she got hungry. He'd been comatose until the queen started trying to eat him, but now his cousin Ingebold was applying curative energy through his torn and battered body, and he'd never been so glad to see anyone in his life.
Together, the heroes killed the myconid, allowing Ingebold to apply healing spells to the unconscious Darrien while the others took care of the remaining giant worker ants. To finish the job, they killed off the grubs and cut through each of the unhatched eggs. Castillan, resuming his solid form, received enough healing from Ingebold to be able to stand steady on his feet, then did a thorough search among the "junk" of the nearby fungal growths. He managed to unearth a longsword and a masterwork dagger, as well as a half-rotten leather sack filled with coins and a couple of well-built arrows. It wasn't much in the way of treasure, but he reasoned it was better than nothing.
"Well, we rescue one dwarf. That not bad," stated Gilbert.
"And we took out a giant ant nest that could have caused trouble for the miners," added Darrien.
"And I have gotten to see firsthand your combat maneuvers," added Malaterminus telepathically to Finoula. "I believe with further demonstrations I will come to be able to anticipate your moves and aid you in striking with even further accuracy."
All in all, it wasn't a bad return visit to Kordovia.
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I've always wanted to write an adventure where the PCs go up against a giant ant nest, and this is where I finally got my wish. Fearing that fighting ant after ant would get boring, I added the myconid, fungus leshy, and olive slime zombies as a way to spice things up. Plus, the olive slime zombies gave me my plot hook and a reason for the PCs to want to go fighting their way through the ant nest in the first place.
During this adventure, I did something I generally don't do: as each ant was slain, rather that remove the mini (I used a bag of 12 plastic ants I picked up at a birthday party store for the workers, plus some wingless bees for the soldiers, and an oversized ant for the queen) I left it in place but flipped it over. That way, the other players could see at a glance it was dead, but it still became a physical obstacle the PCs had to overcome. Several times during the course of the adventure the PCs were slowed down by having to clear the way of dead ants rather than go to the immediate aid of another PC. This added a different dynamic to the game, and I've found doing things differently can be a good way to make things memorable.
Also, climbing into the first fungal chamber proved to be quite difficult for some of the PCs, certainly more troublesome than I had anticipated. I made it a relatively simple DC 10 Climb check, but both Darrien and Finoula managed to fail three rounds in a row. Binkadink finally had Gilbert simply lift him up to the chamber rather than risk continued failure, and Finoula didn't get up there until the initial combat had been finished. Sometimes, the die roll results just aren't there for you when you need them!
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T-Shirt Worn: My Mütter Museum shirt, which features a pair of human skeletons - it's my "go-to" shirt to wear to game sessions where the adventure will deal primarily with undead. In this case, it was a fake-out, since my plot hook was built to lead the players into thinking their PCs would be fighting the ghosts of dwarven miners. I have a family reunion T-shirt that features a large tree silhouette, which I had briefly considered wearing to tie in with the fact that the two slain dwarves were now olive slime zombies (and thus plants), but I decided instead to go for planting false information. Sometimes it's best to keep the players on their toes, and they're getting eerily accurate in gleaning information from my T-shirt choices.
Game Session Date: 14 November 2015
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It was definitely good to be back home. The guards opened up the gates to Castle Kordovia and Franco and Tantrum pulled the wooden cart inside. Once inside the castle walls, Ingebold led the mules to the stables, where a team of castle staff waited to lug the accumulated treasure into the castle's vaults. King Galrich's stewards seemed pleased with the amount of gold and gems the adventurers had amassed thus far. Word was sent of the heroes' return, and within moments Aerik Battershield had joined them.
"It's good t'be seein' ye, Little One," Aerik said to his daughter Ingebold, who seemed embarrassed at the personal term of endearment. "But if'n yer band doesn't need t'be returnin' immediately back to th' field, there's an issue right here I'd like fer ye t'be lookin' into, if'n ye've a mind."
"Of course, Father," replied Ingebold, looking to the others to ensure they were of a like mind. It turned out that about a week and a half ago there was an incident in one of the dwarven silver mines that burrow into Mount Stonehelm: a cave-in caused a bit of damage to one of the tunnels and buried a trio of miners under a cascade of stone. The other miners had since dug their way through the fallen stones, but now claimed the tunnel was haunted by those who had been slain. As a result, the miners now refused to work in that tunnel until the ghosts were cleared out. As a cleric of Moradin – and one of the kingdom's foremost adventurers, to boot – Ingebold seemed well-suited to take care of this matter and get the miners back to work.
There were three missing miners, whose bodies needed to be recovered and whose souls required being put to rest: Norgar Deepdelver, Cudgin Rockbrow, and Kelvin Stonecarver. Kelvin was Ingebold's distant cousin while the others were strangers to her; nonetheless, she felt obligated to retrieve the bodies of all three slain dwarves.
"Let's go talk to the miners," suggested Castillan.
At the silver mine, the group met up with one of the foremen, a gruff dwarf named Baerenor Gravelhauler. "We got most o' th' fallen stones out've th' tunnel," he explained, "but me boys won't be goin' back in there 'til them spirits is put t' rest."
"You see spirits?" asked Gilbert Fung.
"Not me meself, no," admitted Baerenor. "But ol' Brunik Slate-Eyes, he seen 'em clear as day, he did. That be good enough fer me."
"Maybe we speak to Brunik," suggested the wizard.
"Oh yeah, I seen 'em, all right," confirmed Brunik once he'd been tracked down and brought to speak with the adventurers. "Shamblin' right at me, still holdin' their picks, blood drippin' down their faces."
"Where this happen?" asked Gilbert.
"Down the end o' th' shaft what collapsed," explained Brunik. "Apparently their diggin' caused th' ceilin' to fall down on 'em, only that ceilin' was also the floor of a chamber right above. I poked me head up into this chamber, and there they was, comin' at me with their dead eyes just starin' straight at me." The miner shivered at the recollection.
"Sound like zombies," pointed out Gilbert. "You see all three?"
Brunik thought about it. "Well, at least two," he admitted. "I didn't stick around t' do a head count."
"Will you take us to the tunnel in question?" asked Finoula.
"I'll take you to the start o' th' tunnel," agreed Brunik. "But that's as far as I'll be goin'."
Brunik led the group into the tunnels. As the miners were exclusively dwarves they used no light sources, their inherent darkvision being all they needed. That actually worked out well for them, for they had no need for open flames which might set off pockets of flammable gas in the tunnels. Binkadink and Castillan broke out sunrods and activated them, giving those without a dwarven heritage a chance to actually see where they were going.
"Watch yer heads, now," advised Brunik as they entered the mines. Again, with an all-dwarven workforce, the miners saw no need to dig their tunnels any higher than about five feet tall. Binkadink and Ingebold were the only two heroes not discomfited by the low tunnels, as the elves, half-elf, and human all stood over five feet tall. Gilbert, the tallest of the group, had to hunch over considerably as he followed the others down the twisting passageways. "Stupid dwarves," he muttered to himself.
Within minutes, they arrived at the tunnel in question. Most of its length was bisected by a pair of metal rails, which Brunik explained were for mine carts, allowing them to haul away great loads of stone all at once. The carts were in use elsewhere, though, for the tunnel stood empty and alone. "This be as far as I go," said Brunik, then backed slowly away as if afraid to turn his back on the haunted tunnel.
Malaterminus, unsheathed in Finoula's right hand, reported telepathically to his mistress. "I can detect no sources of evil in the tunnel ahead," he silently advised.
"Let's go," said Ingebold, holding her holy symbol of Moradin in her right hand. The others followed, and sure enough, at the far end of the tunnel one side of the ceiling opened up to a larger cavern higher up. Half hidden among the scattered rocks on the ground was a battered miner's pick. Also scattered along the floor of the tunnel was a bunch of dirt; while the mine itself cut through the solid rock of the mountain's heart, apparently this particular tunnel was closer to the dirt of the mountain's outer surface.
Darrien tried climbing up but the rocks he used for balance slid away underneath him. Deciding to show him how it was done, Castillan sprung up the side of the tunnel wall and easily climbed onto the level above. The place smelled of mold and mildew, and no wonder, for it was a fungal garden of sorts with musty growths of wet-looking mushrooms of various shapes and sizes growing here and there. Not surprisingly, two stocky forms shambled over toward Castillan as the bounder got to his feet at the edge of the chamber's opening to the mine below. Each haphazardly carried a miner's pick, and while at first glance they did seem to be bleeding, in the light from the bounder's sunrod the blood looked to be green, not red - a fact the dwarven miners wouldn't have picked up using their black-and-white darkvision.
Castillan snapped his fingers and a short sword appeared in his right hand. He stepped forward and brought it to bear against the closest of the zombies, plunging the blade deep into its side. It made no cry of pain, barely noticing the gaping hole Castillan had carved into its side; instead, it swung its pick at him while the other zombie reached out to smack the elf with a closed fist. Castillan easily dodged the pick but was struck by the second zombie's slimy fist. Immediately, the elf felt a burning sensation on his wrist where he'd been struck; looking down, he saw the area was discolored and covered in a slimy residue that seemed to be growing along his arm.
"A little help up here!" he called down to the others. But they were having a difficult time climbing up the crumbling wall of the tunnel and into the upper chamber. Ingebold managed to pull herself up and immediately brandished her holy symbol at the shambling forms, but they seemed unimpressed by the sudden presentation of Moradin's emblem. Binkadink, Darrien, and Finoula all tried scrambling up the side wall, only to have their hand- and footholds crumble away. Finally, Gilbert grabbed up Binkadink and half lifted, half pushed him up to the fungal garden. The gnome immediately attacked the second zombie with his glaive, giving Castillan enough time to step back and scrape the olive-colored slime from his arm with the blade of his weapon.
On the lower level, Finoula and Darrien still attempted to pull themselves up the crumbling wall to no avail. Gilbert didn't bother trying to climb up himself; rather, since he could see the head of one of the slime-covered zombies, he targeted it with his wand of magic missiles. The magic energy shot into the plant creature, dropping it to the ground where it burst like an overripe gourd, revealing the intact skeleton of a dwarven miner beneath its fibrous, slime-coated body. Together, Binkadink and Castillan took care of the other one, careful not to let it drip its corrosive slime onto them during the battle. Then, once there was no longer any immediate danger in the room, they helped the other heroes climb up into the fungal chamber.
"Be careful not to step over here," pointed out Binkadink, indicating a patch of glistening-wet olive slime in a northern corner of the chamber. It was apparently the parent colony of the slime organism, no doubt capable of transforming anyone coming into contact with it into an olive slime zombie. The heroes gave it a wide berth as they crossed the fungal garden and exited into a side tunnel leading north, south, and, directly ahead, east. Binkadink stepped forward, looked north and south and saw nothing of interest but further branching passageways, and popped his head into the chamber to the east. This was another fungal garden, this one populated by speckle-capped toadstools - and a pair of giant ants tending to the fungal growths.
"Ants!" cried Binkadink, letting the others know what he saw as the two giant worker ants scurried over to do battle with the intruder in their nest. The little gnome slew the first ant with a quick slice of his glaive, but the second one scurried right over the body of its compatriot and snapped its mandibles at the fighter. From behind the gnome, Darrien shot it with his bow and the giant insect collapsed onto the corpse directly below it.
"Let's try this way," suggested Finoula, leading the way down the passageway to the north. It branched off northwest and northeast into two more fungal gardens, each occupied by more of the giant worker ants. Two scurried out of the passageway to Finoula's left, while four scrambled to bite her from the right. Each made straight for the elven ranger, and to Finoula's horror she saw they walked along the tunnels' ceilings as well as their floors. She tried fending off the two at her right with Malaterminus, only to be bitten on the leg and left shoulder by the pair on her left. She cried out in pain, and Binkadink managed to scoot up to her side, his much smaller stature aiding him in squeezing between the elven ranger and the pair of ants on her right side. This allowed Finoula to concentrate on the pair on her left, but each hero still faced two foes single-handedly.
Gilbert, Castillan, and Darrien were unable to do much in the way of help. Gilbert aimed his wand and waited to get in a shot, killing off the one on the ceiling to Finoula's left. Finoula took care of the one below it, but by that time had been badly wounded by several deep bites. At Binkadink's suggestion, she crawled past the twin ant corpses - at some points having to cut her way through a leg like a jungle explorer hacking her way through thick vines - to the fungal garden in the small chamber just beyond. This gave her the room to grab up a healing potion from her belt and swig it down, without fear of being further bitten by these singleminded giant ants.
However, Finoula had no idea the room she had just entered was not totally unoccupied. Hidden among the many mushrooms was a tiny fungus leshy, a sentient, mobile fungal growth with an odd number of limbs and eyes. It sprayed her with a stream of puffball spores, causing the elf to choke and cough but not much else. She quickly downed the contents of her healing potion before finding herself in combat once again, this time all alone, for Binkadink was still fighting with the ants at the corridor's branch - he'd killed one, but another ant in the chamber behind it dragged it away and took its place. The gnome was stuck fighting for his life against the two giant worker ants, unable to come to Finoula's assistance.
Behind him, Ingebold was trying to make her way past the gnome and his twin foes to come to Finoula's aid, but found it impossible to get past the frantic melee in the cramped quarters.
Further back, seeing no way to be of much use in the battle with the ants, Gilbert, Castillan, and Darrien explored south. The passageway branched off into two again, and the elf and half-elf went to explore its length, thinking to report back what they found. However, what they found was a much larger chamber occupied by two even bigger ants than those they'd encountered thus far. These were giant soldier ants, and each had a wicked-looking stinger on the back of its abdomen. They surged forward, attacking Darrien; the half-elf ranger had just enough time to note there were two sloping passageways out of this chamber, one leading up and one leading down, before he was forced to switch from the Arachnibow to his scimitar for some close-in combat.
Finoula, having shaken off the worst effects of the leshy's puffball attack, found herself defending against the asymmetrical creature's bite and claws. It tore into the ranger, causing her to fall back again and swig down the last of her healing potions. Then she realized that in this case the best defense was probably a strong offense, and the quicker she slew the fungus leshy the better off she'd be. So she sliced it up, with Malaterminus in her right hand and a short sword in her left. Before long, it was dead and decaying among the rest of the fungus in the garden, and Finoula had a moment to catch her breath and cut her way past the ant corpses in the passageway back towards Binkadink - for the chamber she was in was a dead end.
By then, Binkadink had managed to kill off the four giant ant workers that had sprung out of the chamber to the northeast, allowing Ingebold to squeeze past him and attend to Finoula's wounds.
In the chamber to the south, Castillan and Darrien were stabbing and slicing at the giant soldier ants with reckless abandon. Darrien got bitten by his foe, and the insect swung its abdomen around to stab its stinger into the half-elf's leg. Darrien felt a burning sensation where the acidic fluid seeped out of the wound, but this only gave him the incentive he needed to tear himself free from the ant's embrace. Then a final slice with his scimitar finished the creature off, at about the same time that Castillan had carved his own up. The two giant soldier ants collapsed to the floor, their legs still twitching spasmodically. But the heroes' victory was short-lived, for another two giant soldier ants came racing down the sloping passageway from some upper chamber, alerted by either the sounds of the previous fight or some chemical call unnoticed by the heroes. Darrien and Castillan each chose a new foe and started stabbing with their weapons, and despite each of them picking up a few more wounds from the battle, in the end they were victorious.
Then, before Castillan could say anything, Darrien went straight for the passageway sloping further down. Looking back to see if Gilbert had followed them - he hadn't - Castillan gave a mental shrug and followed the impulsive ranger deeper into the nest.
Gilbert, however, had heard a scratching sound coming from the corridor to the southeast - which, unfortunately, submerged deeper into the earth but at a curving slope, preventing the wizard from seeing what was making the noise. He called back to the others, who had killed off all of their insectoid foes and were being healed as needed by Ingebold. The trio lined up behind Gilbert, who told them, "I hear funny noise down that way. We better check it out." And then he pushed Binkadink ahead of him to allow the gnome fighter to be the first into any potential danger.
Following the sloping passageway, the gnome saw a long corridor leading into a very large chamber directly beyond - the queen ant's chamber, by the looks of the winged giant ant the size of a large horse at the back of the chamber. A giant soldier ant stood on either side of her, with some sort of humanoid fungus-man to the west side of the chamber. And dragging the unmoving body of a dwarven miner (who had obviously seen better days) was yet another giant soldier ant.
"That's Kelvin!" called out Ingebold, recognizing her cousin.
That was all the encouragement Binkadink needed to hear. Gnomish glaive held out in front of him, he started to charge down the corridor - but was then intercepted by yet another giant soldier ant popping out of a side chamber. As he wasted time fighting this new foe, Gilbert was able to blast the queen ant with his wand of magic missiles, hitting her squarely between the eyes as she bent forward to accept the dwarven morsel that had been brought to her by her loyal soldier. Kelvin's screams as she bit into his leg and dragged him away dispelled any question as to whether the miner yet lived. But not liking being shot with magic wands, the queen dragged her food off to the side of the large chamber where Gilbert couldn't get out a second shot. In the meantime, her two soldiers advanced upon the corridor, ready to protect their queen with their lives.
Back across the other side of the nest, Castillan and Darrien found a much larger fungal garden, this one much more haphazard than those at the north of the nest. While those each seemed to be groomed for specific types of fungus, this was a mish-mash of all types of fungus, molds, and slimes. Interspersed with the growths were the occasional glint of metal, making it appear as if this room served as a junkyard as much as a garden. Picking their way through the cavern and mindful of any olive-colored slime patches, they advanced to the the other end, through which they could see, through a tunnel with several side-branches, the queen's chamber. The sounds of battle came from it, including a dwarf screaming in pain.
The two raced recklessly through the tunnel, heads bent forward below the low ceiling. They passed two egg chambers where a giant worker ant tirelessly turned each egg over, and a nasty-smelling chamber filled with human-sized grubs, mouth-parts opening and closing as they sought the food yet another worker had dragged over from the fungal garden through which the heroes had just passed. But before they could exit the tunnel, a human-sized fungus man, a myconid given to the ant colony by a passing tribe of myconids as a peace offering, stepped into view. It shot a stream of pacification spores at Darrien, hoping to take him out of the fight - but in vain, for the half-elf ranger shrugged off the effects and buried his scimitar deep into the myconid's hardened flesh.
To the north of the queen's chamber, Binkadink had killed off the giant soldier ant that had sprung out at him, clearing the way for the others to approach. They had to fight their way past the two giant soldier ants guarding the chamber, but once one was dead, Gilbert got close enough to target opponents in the queen's chamber. He hit the queen with another blast from his wand of magic missiles, not wanting to accidentally catch Kelvin in the blast and absolutely certain of his magic missiles' ability to strike only what was targeted. He saved his scorching ray spell for the myconid fighting the two heroes in the narrow tunnel to the west of the queen's chamber.
In the meantime, Darrien, spying the unmoving form of the sole remaining dwarf they'd been sent to fetch, did what he deemed to be the most practical course of action: pulling out his Arachnibow, he shot the dwarf directly in the chest. However, by the time the arrow had struck him, it had transformed into a line of sturdy spider silk. Pulling in his line, Darrien dragged Kelvin away from the queen and across the room over closer to him.
While Binkadink and Finoula carved up the soldiers, Gilbert finished off the irritated queen with another blast from his wand. The giant queen ant shuddered once under the assault, then crashed to the floor of her cavern.
To say that chaos followed was an understatement. Every giant ant left alive in the nest instantly went crazy. The workers who had been tending to the eggs and grubs in the small chambers to the west of the queen's chamber instantly turned into kill-crazy combatants, biting Castillan and Darrien in a frenzy of snapping mandibles. Castillan was bitten and bleeding from numerous wounds, to the extent he was barely managing to stand on his feet. In desperation, and out of healing potions, he grabbed up one of Winkidew's questionable potions of gaseous form. Fortunately, he had learned from Darrien's early failed attempt to "drink" one of these potions, and knew what to expect; unstoppering the cork by his mouth, he inhaled the vapors that spilled from the opened potion flask, instantly becoming vaporous himself. He floated past Darrien, who was also on his last legs, and continued on past the myconid pounding into the half-elf ranger with its fungoid fists. Darrien collapsed into unconsciousness and fell to the floor, to be ripped into by the still-frantic giant worker ants behind him.
Fortunately, by this time, Binkadink, Finoula, and Ingebold had made it past the giant soldier ants and into the chamber. Ingebold rushed over to the queen's dead body and cast a much-needed healing spell on Kelvin Stonecarver. He'd been knocked unconscious during the cave-in, to the extent that he was thought to be dead by the giant worker ants that dug him out. While they dropped the other two dwarves into the patch of olive slime to become guardians of this new breach into their nest, Kelvin had been dragged over to a soldier's guard station, to be offered to the queen when she got hungry. He'd been comatose until the queen started trying to eat him, but now his cousin Ingebold was applying curative energy through his torn and battered body, and he'd never been so glad to see anyone in his life.
Together, the heroes killed the myconid, allowing Ingebold to apply healing spells to the unconscious Darrien while the others took care of the remaining giant worker ants. To finish the job, they killed off the grubs and cut through each of the unhatched eggs. Castillan, resuming his solid form, received enough healing from Ingebold to be able to stand steady on his feet, then did a thorough search among the "junk" of the nearby fungal growths. He managed to unearth a longsword and a masterwork dagger, as well as a half-rotten leather sack filled with coins and a couple of well-built arrows. It wasn't much in the way of treasure, but he reasoned it was better than nothing.
"Well, we rescue one dwarf. That not bad," stated Gilbert.
"And we took out a giant ant nest that could have caused trouble for the miners," added Darrien.
"And I have gotten to see firsthand your combat maneuvers," added Malaterminus telepathically to Finoula. "I believe with further demonstrations I will come to be able to anticipate your moves and aid you in striking with even further accuracy."
All in all, it wasn't a bad return visit to Kordovia.
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I've always wanted to write an adventure where the PCs go up against a giant ant nest, and this is where I finally got my wish. Fearing that fighting ant after ant would get boring, I added the myconid, fungus leshy, and olive slime zombies as a way to spice things up. Plus, the olive slime zombies gave me my plot hook and a reason for the PCs to want to go fighting their way through the ant nest in the first place.
During this adventure, I did something I generally don't do: as each ant was slain, rather that remove the mini (I used a bag of 12 plastic ants I picked up at a birthday party store for the workers, plus some wingless bees for the soldiers, and an oversized ant for the queen) I left it in place but flipped it over. That way, the other players could see at a glance it was dead, but it still became a physical obstacle the PCs had to overcome. Several times during the course of the adventure the PCs were slowed down by having to clear the way of dead ants rather than go to the immediate aid of another PC. This added a different dynamic to the game, and I've found doing things differently can be a good way to make things memorable.
Also, climbing into the first fungal chamber proved to be quite difficult for some of the PCs, certainly more troublesome than I had anticipated. I made it a relatively simple DC 10 Climb check, but both Darrien and Finoula managed to fail three rounds in a row. Binkadink finally had Gilbert simply lift him up to the chamber rather than risk continued failure, and Finoula didn't get up there until the initial combat had been finished. Sometimes, the die roll results just aren't there for you when you need them!
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T-Shirt Worn: My Mütter Museum shirt, which features a pair of human skeletons - it's my "go-to" shirt to wear to game sessions where the adventure will deal primarily with undead. In this case, it was a fake-out, since my plot hook was built to lead the players into thinking their PCs would be fighting the ghosts of dwarven miners. I have a family reunion T-shirt that features a large tree silhouette, which I had briefly considered wearing to tie in with the fact that the two slain dwarves were now olive slime zombies (and thus plants), but I decided instead to go for planting false information. Sometimes it's best to keep the players on their toes, and they're getting eerily accurate in gleaning information from my T-shirt choices.
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