Yellow Sign
Explorer
[video]https://youtu.be/YKhJ_UOG4BE[/video]
TATTERS OF THE KING
The stars are right
Hastur's gaze gains brief focus upon the Earth.
And things change.
IT IS OCTOBER 1928.
London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is.
There are those who engage in different pursuits — who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying.
Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some welcome it unconsciously — finding in it an enexamined thrill. Artists’ work is strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas. New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax. Séances and mediumistic exhibitions bring untoward results and end in disruption. Others feel new lines of communication opening; some claim God is talking to them.
All feel the lure of the stars.
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Tatters of the King is a Campaign from Chaosium which pits a group of investigators against the forces of the Great Old One Hastur! The game begins in London but the players will see many a haunted and exotic locales on their hunt to stop the King in Yellow.
I will require 2 to 6 investigators and I will provide a pool of pregenerated characters for you to pick from. I intend to use the Realms of Cthulhu rules which uses Savage Worlds as a base. I will go more into the rules once I get a group of players.
TATTERS OF THE KING
The stars are right
Hastur's gaze gains brief focus upon the Earth.
And things change.
IT IS OCTOBER 1928.
London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is.
There are those who engage in different pursuits — who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying.
Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some welcome it unconsciously — finding in it an enexamined thrill. Artists’ work is strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas. New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax. Séances and mediumistic exhibitions bring untoward results and end in disruption. Others feel new lines of communication opening; some claim God is talking to them.
All feel the lure of the stars.
-------------
Tatters of the King is a Campaign from Chaosium which pits a group of investigators against the forces of the Great Old One Hastur! The game begins in London but the players will see many a haunted and exotic locales on their hunt to stop the King in Yellow.
I will require 2 to 6 investigators and I will provide a pool of pregenerated characters for you to pick from. I intend to use the Realms of Cthulhu rules which uses Savage Worlds as a base. I will go more into the rules once I get a group of players.
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