I think this is ready... so here it goes...
Creamsteak Turn 1
((OOC- Kaz, I will except your duel as soon as my conflict in Artonsamay is complete. Should be fun... I'll email you my characters extra secret background stuff (only Edena... I think.. knows.)) You will like it.
THE NATIONS OF THE CENTRAL-EASTERN FLANAESS (KNOWN AS OLD AERDI WEST) PL 31 (Sanctus Punitor)
The Delrune Army
Calrune (Centaurs, high elves, oeridian humans, suel humans, gnomes, halflings, neutral and good) PL 3
The People of Celadan Forest (High elves, oeridian humans, suel humans, gray elves, wood elves, gnomes, halflings, good) PL 4
Delrune (High elves, gray elves, wood elves, wild elves, good) PL 5
The People of Gamboge Forest (High elves, gray elves, wood elves, wild elves, gnomes, halflings, neutral and good) PL 4
The People of the Phostwood (High elves, gray elves, oeridian humans, dwarves, gnomes, good) PL 4
Sanctus Punitor (In Latin: Holy Avenger) (PC, male high elf, Pal 10 / Rgr 10, lawful good) PL 2
Seldanoran Army
Duchy of Tenh (Oerdian humans, suel humans, flannae humans, elves, dwarves, gnomes) PL 4
Seldanora (High elves, oeridian humans, gray elves, flannae humans, wood elves, suel humans, neutral and good) PL 4
Tenser (NPC, human, fighter/mage of very high level, good) PL 1
It is turn one. The Delrune Army (PL 22) has reached Artonsamay. Sanctus Punitor stands at the front of his army. "I am the leader of the Delrune Army, my name is Sanctus Punitor. I am here to confront the Hellmaster, and we may not need to hold our weapons against each other. I offer Fellreeve Forest for this country of Artonsamay. This exchange is not the exchange of armies, just land. If you find these terms unacceptable, then I challenge you to a duel. There must be a decisive victor for an outcome to be exacted. If I win, then Artonsamay is mine. If you win, Fellreeve forest is yours. If no victor can be determined, then we shall hold back assaults on each other for the rest of this month while we attempt to strike a deal."
The forces of Seldanora, Tenser, and the Duchy of Tenh (PL 9) are summoning Celestials and Planar Material Dragons to their aid. This force is now called the Seldanoran Army. This army is marching to join the Timberway forest to the Seldanora. They are attacking any Hellfurnace resistance they encounter. If they are not obstructed, my territories are joined. If the Hellfurnace League is blocking then combat ensues (with the help of the Timberway Army see below). These forces are making a point out of only attacking the Hellfurnace and sidestep combat with other groups.
THE NATIONS AND PEOPLES OF THE EASTERN AND SOUTHEASTERN FLANAESS (KNOWN AS OLD AERDI EAST) PL 6 (Regina Canities)
Peoples of the Grandwood (High elves, oeridian humans, wood elves, suel humans, wild elves, some humans of other types, grey elves, dwarves, gnomes, halflings, treants, forest beings, neutral and good) PL 3
The Northern Peoples of the Hollow Highlands (hill dwarves, suel humans, oeridian humans, gnomes, high elves, neutral and good) PL 3
People of the Loftwood (High elves, gray elves, wood elves, humans of every type, gnomes, treants, good forest spirits, good) PL 2
The Forces of Grandwood are raiding the United Kingdom of Ahlissa. A total of 9 seperate rades will occur at a time, one by each of the Terrorist Cells. The primary target is to destroy organization (IE: Chain of Command) and steal research of any kind, then flee into those Vietnam-esque tunnels back in the Grandwoods.
The Peoples of the Northern Hollow Highlands are performing raids against the Kingdom of Ahlissa. They are performing much larger raids in attempts to both manipulate the peasantry to join them, and destroy as much defense as possible. These raids are larger and less frequent, but with many of the same goals.
The People of the Loftwood have began constructing a single tower out of mud, which is then turned to stone. This tower is shrouded in the forests and surrounded by swamps. The tower will be constructed high enough to fire spells and possibly heavy cannons at Grandep Bay. The tower is also being dug deep enough to prevent attacks from underground (without the aid of earth elementals, good explosives, or powerful magic). The underground structure looks similar to a trees roots. The final steps are to magically reinforce the structure and meld the tower with the plants of the forest so that it seems to blend seemlessly into nature (the tower will start stone... but may turn green and eventually flower in a variety of colors in months to come).
THE NATIONS AND PEOPLES OF THE CENTRAL-WESTERN FLANAESS (KNOWN AS THE WESTERN NYR DYV AREA) PL 4 (Illborg Bellringer)
Peoples of the Gnarley Forest (High elves, wood elves, oeridian humans, some humans of other types, some gnomes, treants, forest beings, good) PL 2
Rangers of the Gnarley Forest (Dedicated to protecting Gnarley Forest, good) PL 2
The whole Gnarley is moving into the Lortmills, Many of the Rangers (ones with Humanoid type favored enemies such as orcs) are going to start training in the use of Firearms to act as snipers for the Rangers. This training has began, and this unit is increasing its abilities in the use of firearms. The Sniper Unit will make up half of the Rangers of the Gnarley. The other half are specialists in other fields and a few Druid/Ranger members to supplement the force. This unit is participating in training, and fully trained members are taking up the defense of the Lortmills along with the forces already there.
THE NATIONS AND PEOPLES OF THE NORTHERN FLANAESS PL 4 (Gorgosh Ubeno)
Refugees of Fellreev Forest (Humans of all types, demihumans of all types, forest spirits, forest beings, all alignments) PL 4
The Refugees of Fellreev Forest are mounting along their southern border with Kinemeet, and setting up watch towers to look out for invasions coming from the south. The forces are watchdogging the area. The spellcasters here are beginning to summon plant elementals to their aid.
THE NATIONS AND PEOPLES OF THE NORTHEASTERN FLANAESS (KNOWN AS THE THILLONRIAN PENINSULA) PL 3 (Shortwind Ballsmasher)
The Timberway Army
People of Timberway Forest (Swanmay, treants, forest spirits, high elves, grey elves, suel humans, oeridian humans, gnomes, halflings, good) PL 3
Grannmont (storm giants of the Rakers, good) PL 6
Heimmont (cloud giants of the Rakers, good) PL 5
These three forces are becoming the Timberway Army (PL 14). The Timberway Army is attacking (openly) the Hellfurnace forces that are seperating Seldanora from the rest of my territories. If there is no army openly stopping us then my territories are connected and the Timberway Army joins the Saldanoran Army. If there is obstruction by the Hellfurnace then they engage in combat with them, with the help of the Saldanoran Army. My forces are careful to avoid forces other than the Hellfurnaces by sidestepping around these areas even if it slows them down.
THE NATIONS AND PEOPLES WHO ARE SOUTH OF THE FLANAESS, BUT WHO ARE SHOWN ON THE MAP (THE AZURE SEA / AERDI SEA / DENZAC GULF / HEMPMONALAND AREAS) PL 3 (Pogo The-Monkey)
Peoples of the Amedio Rainforest (Humans of unknown types, monsters of every type from the MMs, all alignments) PL 3
Part of the Elven Fleet prepares to evacuate the Amedio Rainforest if it comes under attacks that cannot be repeled. This is for civilians and military members alike, but non-citizens may be forced to stay behind if there are not enough ships. The ships are likely to sail all the way around the contenent to reach friendly territory if this happens.