Chapter 11: Session #2 OOC.
The following are the notes sent to the PCs, a summary of the action from the second session which appears in story form above.
Session #2, Wednesday 12th August 2015
Starring-
Zalt, Half-Elf Warlock 1 played by Simon.
Grimm, Human Paladin of Tymora 1 played by Zoki.
Hellwhip, Human Ranger 1 played by Pedja.
Zyler, Human Cleric of Tempus 1 played by Christer.
The Action-
1. Quest #2 Destroy the Goblin Bandits, make the road to Phandalin safe for travellers by killing or dispersing the Goblin bandits.
2. Check around the exterior of the cave, it seems to be the only way in- there are lots of Goblin trails here. A stream runs out of the cavern- time to investigate.
3. First chamber contains three emaciated angry Wolves, Hellwhip acts quickly- he feeds the beasts, calms them and then releases them into the wild. XP AWARDED.
4. Sudden flash flood surges down the cavern passage, adventurers dive out of the way of the oncoming tide- odd that the watery surge should happen just as you are investigating. A Goblin is spotted ahead, high on a bridge over the passage you are exploring. Did the Goblins trigger the flood?
5. Chamber that held Wolves is investigated further, a natural chimney leads up into another cavern- the newly discovered chamber contains a very big Goblin (a Bugbear perhaps) and some other creatures, including at least one more Wolf. The chimney however proves to offer poor access, you cannot safely attack this way. Zalt is wounded here- slipping and falling when he is only halfway up, Zyler takes over. XP AWARDED.
6. An ascending rocky passage is investigated- there seem to be lights ahead, more Goblins perhaps. Part of the passage collapses under the weight of Zyler- Grimm is bruised by the rockfall. XP AWARDED.
7. Moments later there's a second flash flood, Zalt is hit and swept out of the cave, and left badly wounded (on 2 hit points). Goblins arrive on the scene- two on the bridge throwing javelins, two charging into the adventurers with scimitars swinging. Fight! All four Goblins are killed but most of the adventurers are injured, several badly. Zyler heals but not enough. XP AWARDED.
8. Retreat. Exit the cave to take a short rest (one hour minimum) to heal up Hellwhip- he's still badly wounded (on 2 hit points). Adventurers watch the cavern entrance- make sure Goblins do not exit or attack.
9. During rest, adventurers hailed by a Goblin- “Who are you? What do you want?”, after a brief chat the Goblin gets his boss- Klarg, probably the Bugbear Zyler spotted earlier. Klarg is not stupid (he has an 'O' level in Woodwork), the Goblins do not have Gundren, but they do have Sildar. Klarg offers the adventurers a way out- kill a Goblin called Yeemik (his rival in the clan) and they can leave with Sildar, he'll also tell them what has happened to Gundren. Deal done- at least for now. XP WILL BE AWARDED LATER.
10. During above action Zyler receives the first Inspiration Point, basically Christer is playing the Cleric of Tempus (God of Battle) as Bruce Willis without his vest, it helps that his lowest dice roll in game so far is a '17'.
11. After rest, adventurers head back in again, and following Klarg's instructions, back up the rocky passage- they bust in on Yeemik and his Goblin friends. Fight! Adventurers cut down three of the six Goblins before Yeemik asks for parley while threatening to kill Sildar (he's on 1 hit point). The fighting stops for a chat, several of the adventurers are hurt in the combat. XP AWARDED.
12. Yeemik offers the adventurers a way out- if they kill Klarg he will allow them to keep Klarg's treasure and to take Sildar. The guys think about it, except for Zalt who blasts Yeemik- dead. Two Goblins left- one fights and is killed, the other bows before mighty Zalt. His name is Catflap. XP AWARDED.
13. Catflap tells the adventurers that the tribe ambushed and captured Gundren and Sildar, Klarg took Gundren, Yeemik took Sildar. Several Hobgoblins helped out with the ambush, but he has not seen them since- they headed off with Klarg. XP AWARDED.
14. Sildar tells the adventurers lots of stuff- a) Gundren and his brothers (Tharden & Nundro) have, he thinks, found Wave Echo Cave; b) Wave Echo Cave, centuries ago, was home to a group of Gnomes, Dwarves and Humans (known as the Phandelver Pact), they produced magical items there- Phandalin (the town) grew rich because of this fact; c) a horde of Orcs destroyed Phandalin and the cave's inhabitants (presumably) a good while back- the cave existed only as rumour- until now; d) Sildar when he was captured overheard that the Hobgoblins (see above) had been sent specifically to recover Gundren; they work for an organisation or an individual known as the Black Spider; e) Sildar is a member of the Lords' Alliance, an organisation which seeks to expand civilisation into the wild lands; and lastly f) Sildar needs to get to Phandalin today, Quest #3 Get Sildar to Phandalin, and is willing to pay (50gp). XP AWARDED.
15. The adventurers question Sildar a while, they are convinced that everything he has said is the truth. Sildar needs to get to Phandalin because the best chance the Lords' Alliance have of expanding Phandalin is to open Wave Echo Cave again, Gundren is in fact their best hope. Sildar has friends in Phandalin who can help him to find Gundren. XP AWARDED.
16. Adventurers are an extended rest away from level 2.
Session #2 Ends.
Ongoing Quests- #1 Deliver Gundren’s Provisions; #2 Destroy the Goblin Bandits & #3 Get Sildar to Phandalin
NPCs of note- Gundren Rockseeker (Dwarf patron)- missing? & Sildar Hallwinter (Gundren's bodyguard)- found.
Enemies of note- Goblins & Wolves, Catflap (surrendered Goblin), Yeemik (Goblin wannabe chief)- dead & Klarg (Bugbear chief)- not daft. Also Hobgoblins & the Black Spider?
New Info- Sildar has been found, Gundren (probably) has been taken by Hobgoblins to the Black Spider. Gundren may have found Wave Echo Cave, this would be great for Sildar, the Lords' Alliance, the town of Phandalin and the Sword Coast at large.
Any questions- please ask, otherwise, read on...
The following are the notes sent to the PCs, a summary of the action from the second session which appears in story form above.
Session #2, Wednesday 12th August 2015
Starring-
Zalt, Half-Elf Warlock 1 played by Simon.
Grimm, Human Paladin of Tymora 1 played by Zoki.
Hellwhip, Human Ranger 1 played by Pedja.
Zyler, Human Cleric of Tempus 1 played by Christer.
The Action-
1. Quest #2 Destroy the Goblin Bandits, make the road to Phandalin safe for travellers by killing or dispersing the Goblin bandits.
2. Check around the exterior of the cave, it seems to be the only way in- there are lots of Goblin trails here. A stream runs out of the cavern- time to investigate.
3. First chamber contains three emaciated angry Wolves, Hellwhip acts quickly- he feeds the beasts, calms them and then releases them into the wild. XP AWARDED.
4. Sudden flash flood surges down the cavern passage, adventurers dive out of the way of the oncoming tide- odd that the watery surge should happen just as you are investigating. A Goblin is spotted ahead, high on a bridge over the passage you are exploring. Did the Goblins trigger the flood?
5. Chamber that held Wolves is investigated further, a natural chimney leads up into another cavern- the newly discovered chamber contains a very big Goblin (a Bugbear perhaps) and some other creatures, including at least one more Wolf. The chimney however proves to offer poor access, you cannot safely attack this way. Zalt is wounded here- slipping and falling when he is only halfway up, Zyler takes over. XP AWARDED.
6. An ascending rocky passage is investigated- there seem to be lights ahead, more Goblins perhaps. Part of the passage collapses under the weight of Zyler- Grimm is bruised by the rockfall. XP AWARDED.
7. Moments later there's a second flash flood, Zalt is hit and swept out of the cave, and left badly wounded (on 2 hit points). Goblins arrive on the scene- two on the bridge throwing javelins, two charging into the adventurers with scimitars swinging. Fight! All four Goblins are killed but most of the adventurers are injured, several badly. Zyler heals but not enough. XP AWARDED.
8. Retreat. Exit the cave to take a short rest (one hour minimum) to heal up Hellwhip- he's still badly wounded (on 2 hit points). Adventurers watch the cavern entrance- make sure Goblins do not exit or attack.
9. During rest, adventurers hailed by a Goblin- “Who are you? What do you want?”, after a brief chat the Goblin gets his boss- Klarg, probably the Bugbear Zyler spotted earlier. Klarg is not stupid (he has an 'O' level in Woodwork), the Goblins do not have Gundren, but they do have Sildar. Klarg offers the adventurers a way out- kill a Goblin called Yeemik (his rival in the clan) and they can leave with Sildar, he'll also tell them what has happened to Gundren. Deal done- at least for now. XP WILL BE AWARDED LATER.
10. During above action Zyler receives the first Inspiration Point, basically Christer is playing the Cleric of Tempus (God of Battle) as Bruce Willis without his vest, it helps that his lowest dice roll in game so far is a '17'.
11. After rest, adventurers head back in again, and following Klarg's instructions, back up the rocky passage- they bust in on Yeemik and his Goblin friends. Fight! Adventurers cut down three of the six Goblins before Yeemik asks for parley while threatening to kill Sildar (he's on 1 hit point). The fighting stops for a chat, several of the adventurers are hurt in the combat. XP AWARDED.
12. Yeemik offers the adventurers a way out- if they kill Klarg he will allow them to keep Klarg's treasure and to take Sildar. The guys think about it, except for Zalt who blasts Yeemik- dead. Two Goblins left- one fights and is killed, the other bows before mighty Zalt. His name is Catflap. XP AWARDED.
13. Catflap tells the adventurers that the tribe ambushed and captured Gundren and Sildar, Klarg took Gundren, Yeemik took Sildar. Several Hobgoblins helped out with the ambush, but he has not seen them since- they headed off with Klarg. XP AWARDED.
14. Sildar tells the adventurers lots of stuff- a) Gundren and his brothers (Tharden & Nundro) have, he thinks, found Wave Echo Cave; b) Wave Echo Cave, centuries ago, was home to a group of Gnomes, Dwarves and Humans (known as the Phandelver Pact), they produced magical items there- Phandalin (the town) grew rich because of this fact; c) a horde of Orcs destroyed Phandalin and the cave's inhabitants (presumably) a good while back- the cave existed only as rumour- until now; d) Sildar when he was captured overheard that the Hobgoblins (see above) had been sent specifically to recover Gundren; they work for an organisation or an individual known as the Black Spider; e) Sildar is a member of the Lords' Alliance, an organisation which seeks to expand civilisation into the wild lands; and lastly f) Sildar needs to get to Phandalin today, Quest #3 Get Sildar to Phandalin, and is willing to pay (50gp). XP AWARDED.
15. The adventurers question Sildar a while, they are convinced that everything he has said is the truth. Sildar needs to get to Phandalin because the best chance the Lords' Alliance have of expanding Phandalin is to open Wave Echo Cave again, Gundren is in fact their best hope. Sildar has friends in Phandalin who can help him to find Gundren. XP AWARDED.
16. Adventurers are an extended rest away from level 2.
Session #2 Ends.
Ongoing Quests- #1 Deliver Gundren’s Provisions; #2 Destroy the Goblin Bandits & #3 Get Sildar to Phandalin
NPCs of note- Gundren Rockseeker (Dwarf patron)- missing? & Sildar Hallwinter (Gundren's bodyguard)- found.
Enemies of note- Goblins & Wolves, Catflap (surrendered Goblin), Yeemik (Goblin wannabe chief)- dead & Klarg (Bugbear chief)- not daft. Also Hobgoblins & the Black Spider?
New Info- Sildar has been found, Gundren (probably) has been taken by Hobgoblins to the Black Spider. Gundren may have found Wave Echo Cave, this would be great for Sildar, the Lords' Alliance, the town of Phandalin and the Sword Coast at large.
Any questions- please ask, otherwise, read on...