GlassEye
Adventurer
When Aelspeth mentions her horse Jezz is more than willing to make the brief detour to gather her animals and gear while he again elaborates on the very limited knowledge he has of the 'devil dogs'. His description of 'scaly' and 'tricky' is enough for Aelspeth to piece together a bit. They are not dogs, for starters, and she suspects they are actually kobolds: nasty little nocturnal creatures with a habit of using equally nasty traps.
[sblock=OOC]Merry, Aelspeth would quickly learn from Jezz that they are leaving the city for a bit, a day or so outside Venza, and Jezz is certainly willing to swing by the stable if Aelspeth wants. Up to you.
Skill sblocks: read them or not; it's up to you. I don't mind if you read them even if you fail the roll, I trust you to not to act on information your PC wouldn't have.
Identifying 'devil dogs': Unfortunately, neither Arcana nor Planes are relevant skills. Local is what you need. I'll use your first roll (18) and though you are limited to DC 10 with untrained Knowledge checks kobolds are pretty common and weigh in at DC 5, well within Aelspeth's knowledge-base. She figures out the bits posted above.[/sblock]
[sblock=OOC]Merry, Aelspeth would quickly learn from Jezz that they are leaving the city for a bit, a day or so outside Venza, and Jezz is certainly willing to swing by the stable if Aelspeth wants. Up to you.
Skill sblocks: read them or not; it's up to you. I don't mind if you read them even if you fail the roll, I trust you to not to act on information your PC wouldn't have.
Identifying 'devil dogs': Unfortunately, neither Arcana nor Planes are relevant skills. Local is what you need. I'll use your first roll (18) and though you are limited to DC 10 with untrained Knowledge checks kobolds are pretty common and weigh in at DC 5, well within Aelspeth's knowledge-base. She figures out the bits posted above.[/sblock]