Commander_Fallout
First Post
So, as I mentioned in the General Discussion Thread, Occult Adventures is finally fully cataloged on d20pfsrd, and I wanted to get a discussion going on whether or not we should add all or some to our game here. Personally, I really like it. It's incredibly flavorful, it looks fun, and it brings a new dimension to the game which really was fairly nonexistent before. I know that when I was building Wahyu, I was looking for a lot of options that didn't exists then, but do now in this book.
In particular, I'm mainly interested in adding the new classes and spells, though some of the new Occult rules could certainly make for a new brand of adventure to sustain this game longer, should they be added (Ley Lines could be edges where the planes intersect, for instance, perhaps the Gate of Sumbru is a focal point where a great deal of them meet, as an example).
What does everyone else think?
In particular, I'm mainly interested in adding the new classes and spells, though some of the new Occult rules could certainly make for a new brand of adventure to sustain this game longer, should they be added (Ley Lines could be edges where the planes intersect, for instance, perhaps the Gate of Sumbru is a focal point where a great deal of them meet, as an example).
What does everyone else think?