D&D 5E [GUIDE] The Art of War: A Fighter Guide

Snof

First Post
Will this guide get an update? A lot of new stuff has been added, like Purple Dragon Knight, not to mention some Unearthed Arcane Articles with new archetypes such as Scout. Would be nice to hear what an "expert" thinks about it.

Having said that, my personal opinion on the scout is that it is plain out better than the battlemaster. Two of the maneuvers is on par with the best battlemaster options, thou the one who grants an AC bonus is a little bit better. Then you have all the extra out of combat utility added, and you thus have an improved version of the battlemaster.
 

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Snof

First Post
Quick questions concerning some of the UA features. Does the bonus AC from one of your maneuvers as a scout, apply only to that single attack, or does it apply for the whole round. Some monster have multiattack and stuff.

Secondly. The tunnel fighter feature for moving within your reach, is not an OA, only an reaction, so no warcaster or sentinel benefit, right? Speaking of Sentinel, the second benefit of that feat where you get an reaction is not an OA, so you can still only do it once per round, even with tunnel fighter. Am I correct about these things?
 




Seuleslintan

First Post
some new subclasses/races?

not gamebreaking but something to consider

btw. there is no DPS Guide anymore, no DPS comparison - since the wotc boards are gone :(
 





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