For the purposes of evaluating powers and feats, this handbook uses several stereotypical categories of Avenger build. These are not inclusive of every Avenger build, because they are intended to be focuses of discussion, or lenses to use to rate powers.
Builds are specific builds, and will generally not be referenced outside of this area.
== Archetypes ==
=== Chaser ===
This is pretty straight forward: Go run after things and kill them. If they run away, kill them faster. Builds tend to focus on charge abilities and powers. You might want to MC fighter to pick up some stances to help convince your target to run, so don't dump strength.
- ''Style'': Censure of Pursuit
- ''Races'': Elves, Razorclaw Shifters
- ''PPath'': Moonstalker, Ardent Champion, Zealous Assassin
- ''Array'': Str 12, Con 12, Dex 16, Int 10, Wis 16, Cha 8
== The Chaser ==
[sblock]
Chasers are focused on charging every turn with ''Overwhelming Strike''. Almost all of your encounter powers are non-standard actions (and can thus be combined with charging) and your Daily powers can be used either via Action Points, or through ''Temporal Armor''
== Shallahai the Chaser ==
level 30
Wilden, Avenger, Ardent Champion, Invincible Vanguard
Avenger's Censure: Censure of Pursuit
Hardy Form: Hardy Form Fortitude
FINAL ABILITY SCORES
Str 18, Con 15, Dex 24, Int 12, Wis 26, Cha 10
STARTING ABILITY SCORES
Str 14, Con 13, Dex 14, Int 10, Wis 16, Cha 8.
AC: 44 Fort: 37 Reflex: 39 Will: 44
HP: 203 Surges: 9 Surge Value: 50
TRAINED SKILLS
Religion +22, Acrobatics +28, Stealth +30, Perception +29, Athletics +25
UNTRAINED SKILLS
Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +23, Endurance +17, Heal +23, History +16, Insight +23, Intimidate +15, Nature +25, Streetwise +15, Thievery +22
FEATS
Level 1: Power of Skill
Level 2: Battle Awareness
Level 4: Weapon Proficiency (Gouge)
Level 6: Invigorating Pursuit
Level 8: Unarmored Agility
Level 10: Spear Expertise
Level 11: Painful Oath
Level 12: Weapon Focus (Spear)
Level 14: Power Attack
Level 16: Impaling Spear
Level 18: Deadly Draw
Level 20: Surprising Charge
Level 21: Hand of Divine Guidance
Level 22: Slashing Storm
Level 24: Long Step
Level 26: Powerful Charge
Level 28: Superior Will
Level 30: Deadly Axe
POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Radiant Vengeance
Avenger encounter 1: Whirlwind Charge
Avenger daily 1: Aspect of Might
Avenger utility 2: Silver Shadow
Avenger encounter 3: Fury's Advance
Avenger daily 5: Executioner's Cloak
Avenger utility 6: Distracting Flare
Avenger encounter 7: Relentless Stride
Avenger daily 9: Temple of Shadow
Avenger utility 10: Wings of Vengeance
Avenger encounter 13: Fury's Advance (replaces Fury's Advance)
Avenger daily 15: Temple of Brilliance (replaces Executioner's Cloak)
Avenger utility 16: Deepening Gloom
Avenger encounter 17: Vengeful Parry (replaces Whirlwind Charge)
Avenger daily 19: Temple of Respite (replaces Temple of Shadow)
Avenger utility 22: Refuge of Piety
Avenger encounter 23: Fury's Advance (replaces Fury's Advance)
Avenger daily 25: Aspect of Death (replaces Aspect of Might)
Avenger encounter 27: Fury's Advance (replaces Fury's Advance)
Avenger daily 29: Temple of Resolution (replaces Temple of Respite)
ITEMS
Temporal Starweave Armor +6, Horned Helm (epic tier), Strikebacks (heroic tier), Badge of the Berserker +6, Thundergod Gouge +6, Iron Armbands of Power (epic tier), Boots of the Fencing Master, Backlash Tattoo (heroic tier), Symbol of Victory +3, War Ring (paragon tier), Ring of Giant (epic tier), Davros Elden's Defensive Step (heroic tier), Belt of Vim (paragon tier),
=== Standard Operating Procedure: ===
- Minor: Oath of Enmity
- Move: position yourself for charge (using Long Step when needed)
- Standard: Charge with free shift/slide
- Action Point: Daily for encounter long effect
- Out of turn: Pay attention to whether one of your immediate attacks is triggered
=== Charging Package: ===
- Power of Skill: to use overwhelming strike
- Impaling Spear: to attack Ref
- Deadly Draw: to get CA from overwhelming strike
- Surprising Charge: for +1 damage
- Horned Helm: +3d6 damage
- Thundergod Gouge: +2d6 damage
- Invigorating Pursuit: for +2 damage and AC
- Powerful Charge: for +2 damage
- Spear Expertise: for +3 damage
- Boots of the Fencing Master: +1 AC/Ref from Overwhelming Striking or Long Stepping
=== Move Away Motivators: ===
- Slashing Storm: 8 damage for starting adjacent
- Decent Defenses: after a charge AC 49/ Fort 39 / Ref 40 / Will 44
- Deepening Gloom: big chance of negating an attack by becoming invisible
- Vengeful Parry: punishment for having the audicity of attacking you (and negating the attack)
- Wrathful Destroyer: punishment for having the audicity of attacking you (even at range)
- Strikebacks: punishment for having the audicity of hitting you
- Backlash Tattoo: punishment for having the audicity of bloodying you
- Forever War: punishment for having the audicity of knocking you out
- Invigorating Charge: to hide after having charged
===Non-Standard Attacks:===
- Unstoppable Assault (ED feature)
- Forever War (ED feature)
- Ardent Fury (PP feature)
- Wrathful Destroyer (Wilden racial)
- Strikebacks
- Backlash Tattoo
- Fury's Advance
- Vengeful Parry
- Relentless Stride
=== DPR: ===
- Charge: (.91*88.5)+(.22*160)=115.7
- Slashing Storm = 8
- Total = 123.7
=== Alternatives: ===
- Combine Rushing Cleats + Polearm Momentum + Kulkor Arms Master so you can use Overwhelming Strike (on a charge) to slide the target 2 (one to the side and 1 in the square you left) to prone it and receive a free MBA 1/round!
- Be a half-elf and use Adept Dilettante + Eldritch Strike + White Lotus (Master) Riposte) for a nice catch 22 build or pick up Marauder's Rush instead, so you charges deal 3[W]+3Wis damage in epic!
- Pick up a Shadow Band and Superior Fortitude and Superior Reflexes instead of some of the DPR feats to improve your defenses and defend against ongoing damage!
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=== Defenger ===
You're an off-tank. You use woodshed powers to pull things off to the side, where they go at you one-on-one (and suck at it, because your defenses are good). If they run back to the main group, you make sure they just die tired. You use a flail, you have ''Power of Skill'', and you spam a lot of MBAs because you want to keep monsters prone (and frequently one square away from you) just to make SURE they're useless.
- ''Style'': Censure of Pursuit
- ''Races'': Elves, or rather open.
- ''PPath'': Tactical Warpriest (via Healer's Lore for BCL)
- ''Array'': Str 10, Con 11, Dex 14, Int 10, Wis 18, Cha 8
=== Ninja ===
This is for people who want to play rogues, but walk through walls and carry a big weapon. A lot of stealth focus.
- ''Style'': Censure of Pursuit
- ''Races'': Elves, Razorclaw Shifters
- ''PPath'': Zealous Assassin, Thurani Shadow Killer
- ''Array'': Str 8, Con 12, Dex 16, Int 10, Wis 16, Cha 12
== Ninja ==
[sblock]The point of the Ninja build is to be stealthy and hidden and full of Rogue flavor, while wielding a larger weapon. I've focused on the Spiked Chain as a flavorful weapon that can be used with Rogue powers.
Thuranni Shadow Killer gives ongoing 5 once/round as an additional striker damage feature. This should work out to about 8/rnd extra damage, increasing to 15/rnd extra damage at 21st level. Your spike damage turn goes something like "Charge; AP: Decending Shadows; Fury's Advance" while shifting and invisible.
You've got many utility powers to turn invisible, and since you're wearing a Shadow Band you can use a stealth check 1/encounter to do the same.
== Tomph, level 30 ==
Razorclaw Shifter, Avenger, Thuranni Shadow Killer, Punisher of the God
Build: Pursuing Avenger
Avenger's Censure: Censure of Pursuit
Background: Ghorad'din Recruit (+2 to Stealth)
FINAL ABILITY SCORES
Str 14, Con 14, Dex 26, Int 12, Wis 26, Cha 10.
STARTING ABILITY SCORES
Str 12, Con 12, Dex 16, Int 10, Wis 16, Cha 8.
AC: 49 Fort: 36 Reflex: 42 Will: 42
HP: 202 Surges: 9 Surge Value: 50
TRAINED SKILLS
Religion +22, Acrobatics +31, Perception +29, Stealth +45
UNTRAINED SKILLS
Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +23, Endurance +17, Heal +23, History +16, Insight +23, Intimidate +15, Nature +23, Streetwise +15, Thievery +23, Athletics +20
FEATS
Level 1: Power of Skill
Level 2: Mark of Shadow
Level 4: Spiked Chain Training
Level 6: Twilight Adept
Level 8: Weapon Expertise (Light Blade)
Level 10: Nimble Blade
Level 11: Surprising Charge
Level 12: Deft Blade
Level 14: Improved Armor of Faith
Level 16: Invigorating Pursuit
Level 18: Unarmored Agility
Level 20: Blurring Claws
Level 21: Hand of Divine Guidance
Level 22: Epic Resurgence
Level 24: Robust Defenses
Level 26: Acolyte Power
Level 28: Weapon Focus (Light Blade)
Level 30: Avenging Resolution
POWERS
Avenger at-will 1: Bond of Pursuit
Avenger at-will 1: Overwhelming Strike
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Fury's Advance
Avenger daily 5: Menacing Presence
Avenger utility 6: Fortifying Chant
Avenger encounter 7: Inexorable Pursuit
Avenger daily 9: Temple of Shadow
Avenger utility 10: River of Life
Avenger encounter 13: Inexorable Pursuit (replaces Angelic Alacrity)
Avenger daily 15: Temple of Brilliance (replaces Menacing Presence)
Avenger utility 16: Temple of Seclusion (retrained to Hide in Plain Sight at Acolyte Power)
Avenger encounter 17: Wrathful Charge (replaces Inexorable Pursuit)
Avenger daily 19: Oath of the Inevitable Blade (replaces Temple of Brilliance)
Avenger utility 22: Ghostly Vengeance
Avenger encounter 23: Bond of Justice (replaces Inexorable Pursuit)
Avenger daily 25: Executioner's Justice (replaces Temple of Shadow)
Avenger encounter 27: Inevitable End (replaces Bond of Justice)
Avenger daily 29: Mantle of the Astral Champion (replaces Oath of the Inevitable Blade)
ITEMS
Distance Dagger +5, Siberys Shard of Radiance (epic tier), Symbol of Victory +3, Boots of Teleportation (epic tier), Horned Helm (epic tier), Elven Cloak +6, Shadow Band (epic tier), Belt of Titan Strength (epic tier), Solitaire (Violet) (epic tier), Potion of Clarity (level 5) (5), Shadowflow Starweave Armor +6, Righteous Spiked chain +6, Ring of Giants (paragon tier), Bloodsoaked Bracers (paragon tier), Gauntlets of blinding strikes (paragon tier), Breakchain Tattoo (epic tier)
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=== Martyr ===
This is a build based around abusing Censure of Retribution. You run into the middle of a pile of bad guys, and try and get them to hit you. Then you shift away from them but still next to your target, beat the stuffing out of your it. You really really want to be paired up with a good warlord, both to keep you on your feet, and to give you bonus attacks when your static damage bonus is through the roof.
After the change to monster damage expressions, this archetype is a lot less viable.
- ''Style'': Censure of Retribution
- ''Races'': Devas, Longtooth Shifters, Dwarves
- ''PPath'': Dreadnought, Simbarch of Aglarond, Battle Engineer
- ''Array'': Str 10, Con 13, Dex 11, Int 16, Wis 16, Cha 8
= Martyr =
[sblock]The sample build is set up to have high survivability along with decent static damage. You have 2 encounter "resist 5 for a turn" powers to use to chase static modifiers, along with some equipment daily powers to do the same.
When you do get hit 3-4 times in a single round and are still standing, use the Bracers for two attacks, and follow it with Fury's Advance for a third. Then spend an action point, and talk your Warlord into giving you at least one more. 4 Attacks at +24-36 will really hurt something.
Try not to use this routine every round... you'll just go through surges too quickly. Use it for a couple of rounds, and use your minor action power, multi-attack powers, and action points on those rounds. Then hopefully jack your AC back up, and spend the rest of the fight being more conventional.
The background, a lot of late paragon feats and early epic feats are going to Sage of the Age's utility power, so that you can usually get 3-4 or the benefits. The ritual caster things are just tossed in there because it looks like it would work well with Sage of Ages and a silly high Arcana check.
==Tavar, level 30==
Deva, Avenger, Simbarch of Aglarond, Sage of Ages
Build: Isolating Avenger
Avenger's Censure: Censure of Retribution
Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group)
Background: High Imaskar (High Imaskar Benefit)
===FINAL ABILITY SCORES===
Str 10, Con 15, Dex 12, Int 26, Wis 26, Cha 13.
===STARTING ABILITY SCORES===
Str 8, Con 13, Dex 10, Int 16, Wis 16, Cha 11.
===DEFENSIVE STATS===
AC: 47 Fort: 36 Reflex: 42 Will: 42
HP: 203 Surges: 11 Surge Value: 50
===TRAINED SKILLS===
Religion +41, Intimidate +22, Heal +29, Perception +29, Arcana +42, Nature +35
===UNTRAINED SKILLS===
Acrobatics +16, Bluff +16, Diplomacy +16, Dungeoneering +29, Endurance +17, History +35, Insight +23, Stealth +16, Streetwise +16, Thievery +16, Athletics +15
===FEATS===
Level 1: Power of Skill
Level 2: Weapon Proficiency (Fullblade)
Level 4: Focused Expertise (Fullblade)
Level 6: Divine Rage
Level 8: Arcane Initiate
Level 10: Arcane Implement Proficiency
Level 11: Improved Armor of Faith
Level 12: Battle Intuition
Level 14: Upright Revival
Level 16: Remembered Mother Tongue
Level 18: Auspicious Lineage
Level 20: Immortal Skill
Level 21: Ritual Caster
Level 22: Robust Defenses
Level 24: Skill Focus (Arcana)
Level 26: Skill Training (Nature)
Level 28: Epic Resurgence
Level 30: Fleet-Footed
===POWERS===
Arcane Initiate: Thunderwave
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Retribution
Avenger encounter 1: Avenging Echo
Avenger daily 1: Aspect of Might
Avenger utility 2: Avenger's Resolve
Avenger encounter 3: Fury's Advance
Avenger daily 5: Menacing Presence
Avenger utility 6: Step of Fate
Avenger encounter 7: Splinter the Formation
Avenger daily 9: Holy Ardor
Avenger utility 10: Channel Endurance
Avenger encounter 13: Weaving Blades (replaces Avenging Echo)
Avenger daily 15: Temple of Brilliance (replaces Holy Ardor)
Avenger utility 16: Temple of Seclusion
Avenger encounter 17: Fury's Advance (replaces Fury's Advance)
Avenger daily 19: Blade of Astral Hosts (replaces Menacing Presence)
Avenger utility 22: Shield of Providence
Avenger encounter 23: Phase Duel (replaces Weaving Blades)
Avenger daily 25: Mantle of the Astral Champion (replaces Aspect of Might)
Avenger encounter 27: Scatter to the Astral Winds (replaces Splinter the Formation)
Avenger daily 29: Mantle of the Astral Champion (replaces Mantle of the Astral Champion)
===ITEMS===
Reckless Fullblade +6, Ghostphase Starweave Armor +6, Opal Ring of Remembrance (epic tier), Ritualist's Ring (epic tier), Scarab of Invulnerability +6, Ioun Stone of Regeneration (epic tier), Gauntlets of blinding strikes (paragon tier), Iron Armbands of Power (epic tier), Symbol of Victory +2, Zephyr Boots (epic tier), Ironskin Belt (paragon tier)
[/sblock]
=== Crit Fisherman ===
Here you are choosing the Avenger base class for the Oath feature, then trying to get multi-attack powers from other classes with the goal of throwing so darn many dice each turn that you're bound to crit. Some of you are focused more on even DPR than actual Crit Fishing, but as far as the build elements go, they are all pretty much the same so I'm grouping them all together.
If there is an Avenger build that is overpowered, and will cause your DM to kill your character, it's this one. Your DM might also be annoyed at the blatant "what has the most plusses" approach these builds take in mixing class features.
The traditional Static+Multiattack Half-elf. Strength is your attack stat, or Wisdom at the cost of another feat. Pump accuracy and damage per attack. If you keep strength, you can go Eternal Seeker, and be awesome in Epic. If you ditch it, you can have an armor class and '''survive''' till epic.
- ''Style'': Unity or Pursuit
- ''Races'': Half-Elf for Twin-Strike abuse. Gith for PMC Ranger abuse.
- ''PPath'': Morninglord, Paragon Multiclass Ranger
- ''Desty'': Eternal Seeker, Martial Champion
- ''Array 1'': Str 16, Con 13, Dex 11, Int 10, Wis 16, Cha 8
- ''Array (PMC)'': Str 11, Con 13, Dex 16, Int 10, Wis 16, Cha 8
== Crit Fisherman ==
[sblock]Todo: Rending Tempest. Redo calcs with it.
This build is focus on "standard" multi-attack + static modifiers, rather than actually being crit focused. Eternal seeker allows us to poach barbarian and ranger powers without costing feats. Kensai for the obvious +static to damage. This build should have great DPR (~120, Avg Flux =~ 6.8), although it's defenses are fairly poor. It will have decent spike damage from your powers, but it won't be great.
== Wil the Fisherman, level 30 ==
Revenant, Kensai, Pit Fighter, Eternal Seeker
Build: Pursuing Avenger
Avenger's Censure: Censure of Unity
Seeking Destiny: Return from the Shadowfell
Choose your Race in Life: Half-Elf
Background: Windrise Ports
FINAL ABILITY SCORES
Str 24, Con 15, Dex 17, Int 12, Wis 24, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 11, Dex 13, Int 10, Wis 16, Cha 8.
AC: 45 Fort: 41 Reflex: 37 Will: 41
HP: 203 Surges: 9 Surge Value: 50
TRAINED SKILLS
Religion +21, Stealth +29, Athletics +27, Perception +29, Intimidate +29
UNTRAINED SKILLS
Acrobatics +18, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +22, Endurance +19, Heal +22, History +16, Insight +22, Nature +22, Streetwise +15, Thievery +18
FEATS
Level 1: Half-Elf Soul
Level 2: Weapon Expertise (Flail)
Level 4: Unarmored Agility
Level 6: Weapon Focus (Flail)
Level 8: Spiked Chain Training
Level 10: Battle Awareness
Level 11: Versatile Master
Level 12: Acolyte Power
Level 14: Painful Oath
Level 16: Improved Armor of Faith
Level 18: Two-Weapon Fighting
Level 20: Two-Weapon Opening
Level 21: Hand of Divine Guidance
Level 22: Slashing Storm
Level 24: Robust Defenses
Level 26: Punishing Radiance
Level 28: Epic Resurgence
Level 30: Martial Mastery
POWERS
Avenger at-will 1: Bond of Pursuit
Avenger at-will 1: Overwhelming Strike
Dilettante: Twin Strike
Seeker's Lore: Giant's Might
Avenger encounter 1: Avenging Echo
Avenger daily 1: Strength of Many
Avenger utility 2: Avenger's Resolve
Avenger encounter 3: Fury's Advance
Avenger daily 5: Menacing Presence
Avenger utility 6: Righteous Pursuit (retrained to Battle Fury Stance at Acolyte Power)
Avenger encounter 7: Inexorable Pursuit
Avenger daily 9: Aspect of Might
Avenger utility 10: Spot Weakness
Avenger encounter 13: Crimson Stride (replaces Avenging Echo)
Avenger daily 15: Temple of Brilliance (replaces Strength of Many)
Avenger utility 16: Temple of Seclusion
Avenger encounter 17: Vengeful Parry (replaces Crimson Stride)
Avenger daily 19: Blade of Astral Hosts (replaces Menacing Presence)
Avenger utility 22: Ghostly Vengeance
Avenger encounter 23: Storm of Blades (retrained to Trip Up at Level 23) (replaces Inexorable Pursuit)
Avenger daily 25: Blade Cascade (replaces Blade of Astral Hosts)
Avenger encounter 27: Hurricane of Blades (replaces Vengeful Parry)
Avenger daily 29: Follow-up Blow (replaces Aspect of Might)
ITEMS
Adventurer's Kit, Climber's Kit, Cincture of the Dragon Spirit (heroic tier), Power Jewel (heroic tier), Cannith Goggles (heroic tier), Glowstone (heroic tier), Potion of Clarity (level 5) (2), Flying Hook (paragon tier), Distance Sling +2, Solitaire (Aquamarine) (paragon tier), Symbol of Victory +2, Quickhit Braces (epic tier), Radiant Spiked chain +6, Siberys Shard of Radiance (epic tier), Zephyr Boots (epic tier), Gauntlets of Blood (epic tier), Shadow Band (epic tier), Ring of Fey Travel (epic tier), Shadowflow Starweave Armor +6, Bolt of Transit +5 (5), Lightning Arrow +5 (3), Ironheart Tattoo (paragon tier), Torc of Power Preservation +6, Solitaire (Violet) (epic tier)
[/sblock]
== Builds ==
=== Controller Minor ===
There are a lot of controller effects, and some good feats that will allow you to stack up good save-ends penalties. Unfortunately the March 2010 update nerfed Cunning Weapons, which takes this build out of "can force failed saves" land. So this is a place holder until I can get a real update.
The basic approach should still be to get into melee: many of your powers are Melee Touch, and there are other good save-ends melee weapon powers that will work well with an enemy who can't make saves.
I'd tend to suggest being a Hybrid Swordmage|Avenger, so that you can use your sword for the implement powers. You need Light of Truth, and pick up '''''Fist of Heaven''''' as soon as you can.
=== The Shining Star ===
There are several powerful feats, powers, and PPs that revolve around Radiant Damage. Some of them also involve critical hits, so an Avenger becomes an excellent platform for pulling it all together.
- ''Style'': Retribution or Unity (Radiant One's 21th level feature is Int based)
- ''Races'': Humans, because you're at-will squeezed.
- ''Weapon Types'': You prefered Manga sized one.
- ''PPath'': Morninglord, Radiant Servant
- ''EDestiny'': Radiant One
- ''Array'': Str 8, Con 12, Dex 10, Int 16, Wis 16, Cha 12
Shining Star
[sblock]Like any Radiant archetype build, this starts to take off at 11th after a typical Avenger career through Heroic. At 11th level, the crit range expands to 19-20, and it picks up Devastating Critical, Solar Wrath, and Radiant Action.
The build easily gets around not having a weapon that grants all attacks the Radiant Keyword by taking Bond of Censure as its placement/positioning attack instead of Overwhelming Strike, and by selecting Encounter powers which are non-Standard actions. This allows the Shining Star to use one of its 3 Radiant At-Wills every turn. This serves a double purpose: in addition to allowing the Shining Star to continue checking for crits, it also allows him to take advantage of the vulnerability created by Punishing Radiance (and augmented by Symbol of Divine light) by using the attacks on turns after crits land. Thanks to Pervasive Light, even the non-Radiant attacks benefit from the vuln 15 Radiant he creates.
DPR is helped by equal to his Int mod when he hits while he has Combat Advantage against his target. This is self-perpetuating: when you hit with an attack that deals Radiant damage, you and your allies gain Combat Advantage against the target. Consequently, as long as you're stringing attacks together, you're continually giving yourself CA, and the Starborn bonus damage.
This is important to note for Avenger/MC Cleric + Radiant Advantage + Radiant One builds, because it allows them to use any kind of weapon they want, and not worry about whether or not their Encounter or Daily powers have the Radiant keyword. They just need to stick one Bond of Retribution, and they can start unloading any attack they want.
There is currently a debate about whether or not adding a damage type to an attack grants the attack the keyword of the damage type. Basically, it's implied that doing Radiant damage should add the right keyword, but that's not explicitly stated anywhere.
If your DM agrees that it does, all of a Radiant One's attacks with CA against his target are able to trigger Punishing Radiance/Symbol of Divine Light + Pervasive Light, as well as Font of Radiance. If your DM doesn't agree, you'll still get CA via Radiant Advantage, since it just asks if you did Radiant damage.
== Overview ==
Start by hitting with Bond of Retribution. The target now grants CA (Radiant Advantage), which means your next attack also deals Radiant damage (Starborn). On the next attack, use a real attack power. Because it does Radiant Damage (equal to your Intelligence Modifier), Radiant Servant makes it crit on 19-20, and Radiant Advantage gives you CA, extending the cycle.
If you get a critical, spend an Action Point. Punishing Radiance gave the target you crit (and any monster near it) vulnerable 10 radiant. Radiant Action allows you to give an enemy within 5 squares of you ongoing (your level) Radiant damage, which will add with the vulnerability and really just feel unfair. The Symbol of Divine Light is to increase the vulnerability by 5 more.
Font of Radiance will also automatically kick in here: doing radiant damage to the target and anyone next to it.
This spreading of radiant damage can help you transfer the CA-keeping trick to a different enemy without having to go back to Bond of Retribution.
If you want to make the whole battlefield glow, use your d20 from Radiant Servant. It has a rather large area, which allows you to make a lot of attacks (which crit on 19-20) to start up the glowstick madness.
And with this much radiant insanity, the Ring of Radiant storm will actually add some noticeable damage.
== Shining Star, level 30 ==
Human, Avenger, Radiant Servant, Radiant One
Avenger's Censure: Censure of Retribution
Background: Human - Ancestral Holdings (History class skill)
FINAL ABILITY SCORES
Str 10, Con 14, Dex 12, Int 24, Wis 26, Cha 14.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 10, Int 16, Wis 16, Cha 12.
AC: 46 Fort: 40 Reflex: 42 Will: 43
HP: 202 Surges: 9 Surge Value: 50
TRAINED SKILLS
Heal +29, Religion +28, Streetwise +23, Perception +29, History +28
UNTRAINED SKILLS
Acrobatics +16, Arcana +28, Bluff +17, Diplomacy +17, Dungeoneering +23, Endurance +17, Insight +23, Intimidate +23, Nature +23, Stealth +16, Thievery +16, Athletics +15
FEATS
Human: Improved Armor of Faith
Level 1: Initiate of the Faith
Level 2: Power of Skill
Level 4: Weapon Proficiency (Fullblade)
Level 6: Weapon Expertise (Heavy Blade)
Level 8: Weapon Focus (Heavy Blade)
Level 10: Avenging Resolution
Level 11: Painful Oath
Level 12: Devastating Critical
Level 14: Pledge of Resolution
Level 16: Paragon Defenses (retrained to Robust Defenses at Level 21)
Level 18: Protected Isolation
Level 20: Pervasive Light
Level 21: Radiant Advantage
Level 22: Punishing Radiance
Level 24: Font of Radiance
Level 26: Divine Mastery
Level 28: Epic Resurgence
Level 30: Triumphant Attack
POWERS
Avenger at-will 1: Bond of Retribution
Avenger at-will 1: Bond of Censure
Bonus At-Will Power: Radiant Vengeance
Avenger encounter 1: Avenging Echo
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Fury's Advance
Avenger daily 5: Menacing Presence
Avenger utility 6: Aspect of Agility
Avenger encounter 7: Chains of Censure
Avenger daily 9: Glyph of Agony
Avenger utility 10: Leading Step
Avenger encounter 13: Crimson Stride (replaces Avenging Echo)
Avenger daily 15: Aspect of Fury (replaces Glyph of Agony)
Avenger utility 16: Astral Cloak
Avenger encounter 17: Vengeful Parry (replaces Chains of Censure)
Avenger daily 19: Vengeful Recovery (replaces Aspect of Might)
Avenger utility 22: Twin Step
Avenger encounter 23: Bond of Justice (replaces Crimson Stride)
Avenger daily 25: Temple of Brilliance (replaces Menacing Presence)
Avenger encounter 27: Spark of Hatred (replaces Bond of Justice)
Avenger daily 29: Fiery Vengeance (replaces Aspect of Fury)
ITEMS
Masterwork Cloth Armor +6 (your choice), Bloodiron Fullblade +6, Symbol of Divine Light +6, Iron Armbands of Power (epic tier), Spark Slippers (paragon tier), Iron of Spite (epic tier), Amulet of Protection +6, Many-Fingered Gloves (paragon tier), Ring of Giants (paragon tier) (2), Belt of Vim (epic tier), Backlash Tattoo (heroic tier), Ring of the Radiant Storm (paragon tier)
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=== Leader Minor ===
This will usually be based off the Censure of Unity. You use forced movement and a few other powers to make your teammates better strikers.
=== Archer ===
Who said that Avengers are all melee strikers? (Oh yeah, I did. Well, ignore that for a second). How would you like to attack from 10 squares away, rolling twice, adding Dex twice to damage and Wisdom once, spawning extra attacks on crits, all with an extra ~+6(Epic) bonus to hit?
If you want, you can give up +1 of that in exchange for doing it while 10 squares up in the sky by going ''Favored Soul'' instead of ''Crimson Hunter''.
- ''Style'': Pursuit
- ''Races'': Elf, Razorclaw Shifter, Githzerai
- ''Weapon Types'': Greatbow. Huh.
- ''PPath'': Crimson Hunter, Favored Soul
- ''EDestiny'': Demigod/Chosen
- ''Array'': Str 10, Con 13, Dex 16, Int 11, Wis 16, Cha 8
=== Central Casting Avenger ===
This is your basic beige avenger, with all obvious choices taken. Wis gets applied to damage once in Heroic, 2 times in paragon, and 3 times in Epic, basically, along with good power choices at other levels to give you good flexibility, at the cost of specific tricks that might be more powerful.
- ''Style'': Pursuit
- ''Races'': Githzerai, Elf, Razorclaw Shifter
- ''Weapon Types'': You prefered Manga sized one.
- ''PPath'': Ardent Champion
- ''EDestiny'': Demigod/Chosen
- ''Array'': Str 13, Con 11, Dex 16, Int 10, Wis 16, Cha 8
Central Casting Avenger
[sblock]This is your "builder beige" avenger. All obvious choices, no real tricks. You hit things extremely well and accurately. At-Will DPR should be around 100 at Epic with a little tweaking, or 90 without worrying about it. At Paragon, Painful Oath adds your Wisdom modifier to your DPR, and at Epic Slashing Storm adds it again.
== Wheeeeeeee!!! ==
Wheeeeeee!!!, level 30
Githzerai, Avenger, Ardent Champion, Demigod
Avenger's Censure: Censure of Pursuit
Divine Spark: Divine Spark Wisdom
Divine Spark: Divine Spark Dexterity
Background: Occupation - Criminal (Thievery class skill)
FINAL ABILITY SCORES
Str 15, Con 13, Dex 28, Int 12, Wis 28, Cha 10.
STARTING ABILITY SCORES
Str 13, Con 11, Dex 16, Int 10, Wis 16, Cha 8.
AC: 49 Fort: 42 Reflex: 43 Will: 43
HP: 201 Surges: 8 Surge Value: 50
TRAINED SKILLS
Religion +22, Thievery +30, Perception +30, Athletics +27, Endurance +22
UNTRAINED SKILLS
Acrobatics +26, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +24, Heal +24, History +16, Insight +24, Intimidate +15, Nature +24, Stealth +24, Streetwise +15
FEATS
Level 1: Githzerai Blade Master
Level 2: Power of Skill
Level 4: Weapon Expertise (Heavy Blade)
Level 6: Battle Awareness
Level 8: Improved Armor of Faith
Level 10: Power of Strength
Level 11: Painful Oath
Level 12: Reserve Maneuver
Level 14: Paragon Defenses (retrained to Robust Defenses at Level 23)
Level 16: Justice Hammer
Level 18: Githzerai Mobility (retrained to Font of Radiance at Level 22)
Level 20: Invigorating Pursuit (retrained to Slashing Storm at Level 21)
Level 21: Hand of Divine Guidance
Level 22: Punishing Radiance
Level 24: Triumphant Attack
Level 26: Divine Mastery
Level 28: Power Attack
Level 30: Epic Fortitude
POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Radiant Vengeance
Reserve Maneuver: Fury's Advance
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Fury's Advance
Avenger daily 5: Menacing Presence
Avenger utility 6: Aspect of Agility
Avenger encounter 7: Chains of Censure
Avenger daily 9: Blade of Repulsion
Avenger utility 10: Wings of Vengeance
Avenger encounter 13: Whirling Blades (replaces Angelic Alacrity)
Avenger daily 15: Aspect of Fury (replaces Blade of Repulsion)
Avenger utility 16: Astral Cloak
Avenger encounter 17: Vengeful Parry (replaces Chains of Censure)
Avenger daily 19: Stroke of Doom (replaces Menacing Presence)
Avenger utility 22: Twin Step
Avenger encounter 23: Threatening Strike (replaces Whirling Blades)
Avenger daily 25: Wings of Pursuit (replaces Aspect of Might)
Avenger encounter 27: Death Stroke (replaces Fury's Advance)
Avenger daily 29: Fiery Vengeance (replaces Stroke of Doom)
ITEMS
Adventurer's Kit, Repulsion Starweave Armor +6, Radiant Fullblade +6, Timeless Locket +6, Strikebacks (heroic tier), Ring of Giants (paragon tier), War Ring (paragon tier), Backlash Tattoo (heroic tier), Siberys Shard of Radiance (epic tier), Assault Boots (paragon tier), Symbol of Victory +2, Diamond Cincture (paragon tier), Horned Helm (paragon tier), Executioner's Bracers (epic tier)
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5
[sblock]The Anti-Orbizard updates in the 2010 updates (Jan, Feb, and March) have pretty much killed save-end focused builds. This is a place holder until I can update it.
Also, it needs to take Fist of Heaven as the level 21 feat anyway, and Divine Oracle may be a better PP than Son of Mercy.
== Danel, level 30 ==
Deva, Avenger|Swordmage, Son of Mercy, Sage of Ages
Hybrid Avenger: Hybrid Avenger Fortitude
Swordmage Aegis (Hybrid): Aegis of Assault
Hybrid Talent: Armor of Faith
Quickened Spellcasting: Sword Burst
Background: Thay (Thay Benefit)
FINAL ABILITY SCORES
Str 14, Con 14, Dex 12, Int 26, Wis 26, Cha 10.
STARTING ABILITY SCORES
Str 12, Con 12, Dex 10, Int 16, Wis 16, Cha 8.
AC: 50 Fort: 35 Reflex: 40 Will: 41
HP: 214 Surges: 9 Surge Value: 53
TRAINED SKILLS
Arcana +42, Religion +41, Perception +29
UNTRAINED SKILLS
Acrobatics +15, Bluff +15, Diplomacy +15, Dungeoneering +29, Endurance +16, Heal +23, History +35, Insight +23, Intimidate +15, Nature +29, Stealth +15, Streetwise +15, Thievery +15, Athletics +16
FEATS
Level 1: Power of Skill
Level 2: Hybrid Talent
Level 4: Armor Proficiency (Leather)
Level 6: Weapon Proficiency (Fullblade)
Level 8: Battle Intuition
Level 10: White Lotus Riposte
Level 11: Armor Proficiency (Hide)
Level 12: Improved Armor of Faith
Level 14: Focused Expertise (Fullblade)
Level 16: Remembered Mother Tongue
Level 18: White Lotus Master Riposte
Level 20: Skill Focus (Arcana)
Level 21: Auspicious Lineage
Level 22: Immortal Skill
Level 24: Quickened Spellcasting
Level 26: Epic Resurgence
Level 28: Font of Radiance
Level 30: Robust Defenses
POWERS
Hybrid Avenger at-will 1: Overwhelming Strike
Hybrid Swordmage at-will 1: Sword Burst
Hybrid encounter 1: Avenging Echo
Hybrid daily 1: Frost Backlash (retrained to Aspect of Might at Level 15)
Hybrid utility 2: Avenger's Resolve
Hybrid encounter 3: Sloth Strike
Hybrid daily 5: Light of Truth
Hybrid utility 6: Fate-Spurned Foe
Hybrid encounter 7: Splinter the Formation
Hybrid daily 9: Holy Ardor
Hybrid utility 10: Dimensional Dodge
Hybrid encounter 13: Weaving Blades (replaces Avenging Echo)
Hybrid daily 15: Soul Lightning (replaces Holy Ardor)
Hybrid utility 16: Temple of Seclusion
Hybrid encounter 17: Dazzling Display (replaces Sloth Strike)
Hybrid daily 19: Planar Shock (replaces Aspect of Might)
Hybrid utility 22: Giant's Might
Hybrid encounter 23: Thunder Riposte (replaces Splinter the Formation)
Hybrid daily 25: Quicksilver Blade (replaces Soul Lightning)
Hybrid encounter 27: Scatter to the Astral Winds (replaces Weaving Blades)
Hybrid daily 29: Aspect of Terror (replaces Planar Shock)
ITEMS
Cunning Fullblade +6, Summoned Elderhide Armor +6, Khyber Shard of Life Drinking (paragon tier), Bracers of Mighty Striking (epic tier), Opal Ring of Remembrance (epic tier), Phrenic Crown (epic tier), Cloak of Distortion +5, Antipathy Gloves (heroic tier), Ring of Protection (paragon tier), Survivor's Belt (paragon tier), Greaves of Maldeen (paragon tier), Flying Hook (paragon tier), Sapphire Scabbard (paragon tier), Portable Hole (paragon tier), Solitaire (Cerulean) (epic tier), Salve of Power (heroic tier) (4)
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7
[sblock]One note from Daerien, ''Avenging Shackles'' may not work with ''Distant Vengeance''. Of the "may be used as an XBA", only ''Eldritch Strike'' actually says "counts as an MBA". So if ''Avenging Shackles'' doesn't count as an RBA, then ''Distant Vengeance'' won't allow you to roll twice. But they were in the same issue of Dragon, and it seems that it's intended to work.
== The Long Range of Wrath ==
Elf, Avenger, Crimson Hunter, Eternal Seeker
Avenger's Censure: Censure of Pursuit
Seeking Destiny: Epic Vitality
Epic Vitality: Epic Vitality Wisdom
Background: Occupation - Criminal (Thievery class skill)
FINAL ABILITY SCORES
Str 12, Con 15, Dex 26, Int 12, Wis 28, Cha 11.
STARTING ABILITY SCORES
Str 10, Con 13, Dex 16, Int 10, Wis 16, Cha 9.
AC: 47 Fort: 42 Reflex: 42 Will: 44
HP: 203 Surges: 9 Surge Value: 50
TRAINED SKILLS
Religion +21, Thievery +28, Stealth +28, Perception +31, Nature +31
UNTRAINED SKILLS
Acrobatics +23, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +24, Endurance +17, Heal +24, History +16, Insight +24, Intimidate +15, Streetwise +15, Athletics +16
FEATS
Level 1: Unarmored Agility
Level 2: Weapon Proficiency (Fullblade) (retrained to Two-Fisted Shooter at Level 11)
Level 4: Versatile Expertise
Level 6: Weapon Focus (Heavy Blade)
Level 8: Distant Vengeance
Level 10: Primal Sharpshooter
Level 11: Painful Oath
Level 12: Weapon Master
Level 14: Primal Eye
Level 16: Paragon Defenses (retrained to Robust Defenses at Level 21)
Level 18: Overwhelming Critical
Level 20: Weapon Proficiency (Fullblade)
Level 21: Deft Aim
Level 22: Improved Armor of Faith
Level 24: Hand of Divine Guidance
Level 26: Epic Fortitude
Level 28: Novice Power
Level 30: Grounding Shot
POWERS
Avenger at-will 1: Bond of Retribution
Avenger at-will 1: Overwhelming Strike
Seeker's Lore: Martial Supremacy
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might
Avenger utility 2: Distracting Flare
Avenger encounter 3: Fury's Advance
Avenger daily 5: Bond of Foresight
Avenger utility 6: Fast Hands
Avenger encounter 7: Chains of Censure
Avenger daily 9: Temple of Shadow
Avenger utility 10: Wings of Vengeance
Avenger encounter 13: Avenger's Demand (replaces Angelic Alacrity)
Avenger daily 15: Temple of Brilliance (replaces Aspect of Might)
Avenger utility 16: Astral Cloak
Avenger encounter 17: Vengeful Parry (replaces Chains of Censure) (retrained to Convocation of Arrows at Level 28)
Avenger daily 19: Oath of the Inevitable Blade (replaces Bond of Foresight)
Avenger utility 22: Twin Step
Avenger encounter 23: Sinking Earth (replaces Avenger's Demand)
Avenger daily 25: Pinning Arrow Rain (replaces Temple of Shadow)
Avenger encounter 27: Hail of Arrows (replaces Fury's Advance)
Avenger daily 29: Five-Missile Dance (replaces Oath of the Inevitable Blade)
ITEMS
Radiant Hand Crossbow +6, Battle Harness Efreetweave Armor +5, Eagle Eye Goggles (epic tier), Executioner's Bracers (epic tier), Ring of the Radiant Storm (paragon tier), War Ring (paragon tier), Ring of Giants (paragon tier), Many-Fingered Gloves (paragon tier), Diamond Cincture (paragon tier), Phantom Chaussures (paragon tier), Symbol of Victory +2, Backlash Tattoo (heroic tier), Siberys Shard of Radiance (epic tier) (2), Radiant Fullblade +6, Cloak of Distortion +6
== Play Notes ==
You're a normal heroic avenger, before switching to bows suddenly at 11th or 12th level. The melee attacks are focused for mobility... after 12th they can help you get out of the way of someone trying to lock you down. The daily powers are mostly encounter long buffs that will help you against one target.
Because you're not in their face, monsters may be preoccupied and actually move away from you. Pay attention for that, and add in more damage next round.
Your Spike Damage capacity is basically completely missing between switching to the Hand Crossbow and finding your Epic Destiny. Sorry. It's decent outside of that range though, and your DPR is fine throughout.
== Customization Notes ==
A Favored Soul gives up +1 to hit, but gains real flight... which can turn decent ranged attacks into a "I Win" button.
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9
[sblock]Insert Varis here
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