famouswolfe
Explorer
The prof bonus being added to attacks and defense canceling each other out assumes that you are always fighting something of the same level. My thought behind adding the prof bonus was that you shouldn't need armor or high dex to have a decent defense but if each class will be using a primary stat to add to defense then I guess that works too.
If you have it worked out how are you doing lightsaber deflecting and reflecting of blaster bolts?
I agree, characters in Star Wars tend not to wear a lot of armor. The whole idea behind SWSE was to discourage you from wearing armor. I think that wearing armor will come in handy in certain scenarios (such as armor w/ built-in life support and you're in space) but that should be the exception not the norm.
As for lightsaber deflect/reflect, it's the same as in SWSE: you make a Wisdom (Use the Force) check and if you beat the attack roll in question, the blaster shot is deflected. You can reflect the shot by making another attack roll, if it beats the target's Defense score then it takes the damage. Did you have a different idea or suggestion for this mechanic?
Edit: Having given it some thought, I likely will change this mechanic around. As it stands, it's an all-or-nothing effect, you either deflect the blaster bolt or you get hit. In D&D, the Monk's deflect missile ability lets him REDUCE DAMAGE from ranged attacks, and if he reduces it to 0, he's able to reflect the attack. Seeing how Jedi are hard to kill with blasters and the like, IMO it would make more sense game-mechanic wise for lightsaber deflect/reflect to function similar to that.
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