5E What is your current way to roll stats
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  1. #1

    What is your current way to roll stats

    Please don't post debates about the best way to generate stats and badwronggun. And no thoughts on statistics schmistical stuff, please. I just want to know your current method of generating stats.

    "...I let them choose, and offer a different way o rolling stats. I like to expose the players early to rules as guidelines.

    My current option in 5E, is to let them roll pairs of stats six times, in order. Then they choose a high stat from the pair and then they have to choose a low stat from another pair.

    Example, Green is a high choice, red is a low choice

    STR 15,16
    DEX 10,11
    CON 13,9
    INT 13,14
    WIS 12,17
    CHA 9,12

    So the player would wind up with:

    STR 16
    DEX 10
    CON 13
    INT 13
    WIS 17
    CHA 9

    ..."

    You can choose the high and low choices in any manner, but you have to choose a low choice when you choose a high choice, and yes, I copied pasted cuz I am lazy

    I won't link to the 'book' methods but here are some links to some atypical methods posted in this thread:

    Mutatis Mutandis 8
    Matrix 10
    Smorgasbord 12
    7 or Toss 25
    TD3R 40
    FocusFoible 47
    Area 51
    Cthulhu 54
    Flailing 60
    AutoArray 62
    Pluck2 69
    65 Array 73
    Tarokka and not to Roll 75
    Elite8 89
    Organic 94
    Banana Random
    Insta4 102
    Crazy8s 103
    Base12 106
    3d6Variation 109
    WheelOPain 114
    Podium 118
    GroupPrime 119
    GrowthOrder 123

    Postx
    Last edited by Miladoon; Thursday, 6th October, 2016 at 09:19 PM.
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  2. #2
    Join Date
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    That's a novel way to generate stats. My group just uses the stat array from the PHB, no rolling.
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  3. #3
    Join Date
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    4d6l1. Reroll if you don't have a 14 or higher.
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  4. #4
    Quote Originally Posted by BlueDrake View Post
    That's a novel way to generate stats. My group just uses the stat array from the PHB, no rolling.
    It was inspired by advantage/disadvantage.

  5. #5
    Quote Originally Posted by Yunru View Post
    4d6l1. Reroll if you don't have a 14 or higher.
    I rolled a character with an 18 and two 8s once.

  6. #6
    Join Date
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    Normal-size games I have my players roll 4d6, highest 3, minimum score of 8, 7 times. Player can discard 1 and assign the remaining 6 as they wish. For games with 4 or fewer players I'll allow 5d6 highest 3.
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  7. #7
    Quote Originally Posted by MasterShizzle View Post
    Normal-size games I have my players roll 4d6, highest 3, minimum score of 8, 7 times. Player can discard 1 and assign the remaining 6 as they wish. For games with 4 or fewer players I'll allow 5d6 highest 3.
    Does the 4 player table roll 7 times?

  8. #8
    Join Date
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    Location
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    1. Set a target point value.

    2. Roll a standard 4d6k3 array.

    3. If the array is higher than the target value, roll 1d6 to choose a random score and subtract 1 from that score. Repeat until you hit the target. Same process mutatis mutandis if the array is lower than the target value.
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  9. #9
    Quote Originally Posted by TheCosmicKid View Post
    1. Set a target point value.

    2. Roll a standard 4d6k3 array.

    3. If the array is higher than the target value, roll 1d6 to choose a random score and subtract 1 from that score. Repeat until you hit the target. Same process mutatis mutandis if the array is lower than the target value.
    Interesting. I can set the game at 32 points but have a chance to get an 18 in an ability.

  10. #10
    Join Date
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    I do a roll-around. The player to my left rolls 4d6 (drop lowest) and records the entry on a 6x6 grid. Then the next player rolls. Then the next, until each of the 36 squares is filled in.

    Then, once the grid is full, each player chooses a column, or row, or diagonal array of 6 numbers. They may not select the same array, so once it's claimed its gone.

    With these numbers, you put your stats in order, you may then swap two numbers.

    Anyway. It sounds complicated, but we roll together as a table, then individualize the results.
    XP Miladoon, AngryTiger, DM Dave1, dragon rot gave XP for this post

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